Pokazywanie postów oznaczonych etykietą naval. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą naval. Pokaż wszystkie posty

13 sierpnia 2026

¡Bravo Americanos! ¡Bravo Españoles!





With this now-famous slogan from the Battle of Santiago de Cuba, I’d like to show off my new models. They are, once again, ships of the American and Spanish navies from the 1898 war between the two countries — with one exception.

I’ll start with that exception: the USS Maine, the second ship of that name in the history of the US Navy. Based on wartime experience, it is indirectly related to this topic.

The other ships are the remaining Indiana-class vessels, USS Oregon and USS Massachusetts. Spain also received new ships: the last vessel of the Infanta Maria Teresa class that I was missing, Almirante Oquendo, and Emperador Carlos V.

All ships are made by BM Boardgames. They are 1/1200 scale.



EMPERADOR CARLOS V:










ALMIRANTE OQUENDO:










USS MAINE:









USS OREGON & USS MASSACHUSETTS:















I now have all the ships needed for the Battle of Santiago de Cuba, so I plan to play it in the near future. I’m only missing the USS New York, but since it played only a minor role, that shouldn’t be a problem. In addition, all the ships are entered in the Strategie forum competition as non-competitive entries, as I’m once again serving as a juror for the contest. As always, a full progress report is available at the link below, although it is in Polish.

My blog will be quiet for a while as I head off for summer holiday. Time to lie on the beach, enjoy some blissful idleness, and catch up on my reading. See you in September.

Thread on Strategie forum:

https://www.strategie.net.pl/viewtopic.php?f=231&t=23686

19 lipca 2026

Nimitz (Dewey): Battle of Busan 1905.

The Russo-Japanese War of 1905: a hypothetical scenario in which part of the Russian fleet attempts to break through the Japanese blockade, using the Nimitz rules with the Dewey supplement for the pre-dreadnought era.





SCENARIO: Tim Chant
UMPIRING:
Tim Chant
SCENERY: SESWC
FIGURES & MODELS: Tim Chant


1. Forces.






IMPERIAL RUSSIAN NAVY

1st Squadron (Bartek)

OSLYABLA
ADMIRAL SENIAVIN
SISSOIL VIELIKY

2nd Squadron (Пётр)

VLADIMIR MONOMAKH
ADMIRAL NAKHIMOV
AVRORA

3rd Squadron (David)

OLEG
IZUMRUD

4th Squadron (David)

GROZNY
BYEDOVY





IMPERIAL JAPANESE NAVY

1st Squadron (Mike)

SHIKISHIMA 
ASAHI
MIKASA
IZUMO

2nd Squadron (Tim)

TSUSHIMA
NISSHIN
KASAGI

 3rd Squadron (Tim)

MURASAME
SHIRANUI
SAZANAMI





2. The Game.

In our scenario, the Russians were tasked with crossing the table from the shortest edge to the opposite side, while the Japanese sought to stop them. I divided our fleet as follows: I commanded the battleships, Pyotr took charge of the armoured cruisers, and David led the lighter cruisers and destroyers. On the opposing side, Mike commanded a battleship squadron, while Tim led the cruisers and destroyers.





I decided to use my Y-shaped tactic again. It involved splitting my main forces—in this case, Pyotr's cruisers and my battleships—and allowing the enemy's main forces into the gap, anticipating that they would try to form a T-shaped formation. This assumption proved correct. David, meanwhile, was ordered first to destroy the Japanese destroyers and then attempt to break through the remaining enemy ships toward our objective. He slightly modified these orders, a change that proved decisive in our game and ultimately secured our victory.





As I expected, the first battle broke out between our destroyers, David's cruisers, and the Japanese destroyers, but once my battleships joined the fight, the fate of the Japanese destroyers was sealed: they were all sunk.





Soon, the heavy guns opened fire, and Mike Squadron found itself caught in the crossfire between all our forces. Tim's cruisers were still too far away and were only slowly entering the fight. Even so, we managed to sink the first of the Japanese battleships, Shikishima. David then launched a successful torpedo attack on Asahi with his destroyers, scoring a hit. She remained afloat for the moment, but the damage to the ship did not bode well. Although both of our destroyers were sunk, their sacrifice and achievements exceeded our wildest expectations.





Tim's cruisers finally entered the fray, engaging Pyotr's ships. Both sides suffered heavy damage, and the Avrora was struck by a torpedo from one of the Japanese cruisers. At that moment, 10 p.m. struck, and it was time to end the game. The Japanese lost two battleships, the Asahi finally sank, and three destroyers went down. The Russians, on the other hand, lost only two destroyers, although the fate of the Avrora still hung in the balance. It was a very successful game.




3. Links.


05 lipca 2026

Cruel Seas: Take the convoy to the port. Take 2.

Today’s game report covers a scenario we’ve played before. It was the final game in a short campaign prepared by Tim. He made a few changes to the scenario and decided to run it again,  using the Cruel Seas rules.





SCENARIO: Tim Chant
UMPIRING:
Tim Chant
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Tim Chant


1. Forces.





ROYAL NAVY
(Alasdair, Andy, Jimmy)

2 x Fairmile D (1 x Veteran, 1 x Regular)
3 x Vosper I  (1 x Veteran, 2 x Regular)
2 x Vosper II (1 x Veteran, 1 x Regular) 





KRIEGSMARINE
(Bartek, David, Michael)

Port Squadron:

2 x R-23 type (1 x Veteran, 1 x Regular)

Rescue Squadron:

3 x S-100 type (1 x Veteran, 2 x Regular)

Convoy:

1 x Vorposten Boot flakship (Regular)
1 x Tanker (Inexperienced)
1 x Freighter (Inexperienced)






2. The Game.


The scenario’s premise remained unchanged: if the Germans managed to get their entire convoy into port, they would win the game. If only one ship reached port, the result would be a draw. Losses among the warships would not count toward the overall score.

The main differences lay in the order in which each side’s ships entered play. On the first turn, only one British squadron could enter the table. On the second turn, both the German squadron and another British squadron would enter, followed by the final British squadron on the next turn. This gave the German side a seemingly favourable, though ultimately illusory, advantage.

In addition, German ships already in port could begin the game at slow speed. That was the extent of the changes.









The German convoy was moving at full speed — 15 knots — toward the harbour when the Fairmile-class gunboats under Alasdair’s command were the first to appear. They quickly engaged my Flakship, severely damaging it. My ship managed to fire a single salvo, but it missed, and a second salvo from both gunboats soon sent it to the bottom. With its escort gone, the convoy was left unprotected and exposed to Jimmy’s approaching Vospers, which launched all of their torpedoes.







Meanwhile, a squadron of German S-100 boats under Michael’s command raced into the battle at full speed and engaged Alasdair’s boats. However, the British possessed considerable firepower, and before long, the first of Michael’s vessels was sunk.





Meanwhile, my convoy pressed forward, but one of Jimmy’s torpedoes struck its target: my merchant ship. The torpedo exploded, sending the ship to the bottom. Andy, who had stayed somewhat behind and out of the action, then launched her own torpedoes.






Meanwhile, David and his minesweepers, left undisturbed, calmly cleared the mines from the harbour entrance, opening the way for me to enter. I also managed to dodge all the torpedoes Andi fired — although one of them actually struck my tanker. Fortunately, it failed to explode. At that point, my tanker could no longer manoeuvre properly because its rudder had already been damaged by gunfire from either Jimmy or Alasdair — I can’t remember which.

For a brief moment, the dud torpedo gave me the illusion that we might still force a draw. Nothing could have been further from the truth. Jimmy and Alasdair first concentrated their fire on Michael’s boats, which were trying to cover my tanker. Once the British had sunk the German boats, they turned their guns on the fleeing tanker. That was enough. The tanker was badly damaged and ultimately sunk.








The game ended in a Royal Navy victory. It was part of a campaign, so the outcome was shaped by the previous games' results. In those earlier games, the British had gained such a significant advantage that even changes to the final scenario did not alter the result. The convoy ships sank in exactly the same spot as in the previous game. I wonder whether switching sides — with the British trying to escort the convoy back to their own port — would have led to the same outcome. Tim?


3. Links.

PREVIOUS GAME:

https://asienieboje.blogspot.com/2026/04/cruel-seas-take-convoy-to-port.html

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720334527220