Pokazywanie postów oznaczonych etykietą Duchy of Warsaw. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą Duchy of Warsaw. Pokaż wszystkie posty

07 sierpnia 2026

Black Powder: Sandomierz 1809.

Today is my birthday, and to celebrate, I hosted a birthday game yesterday. I invited everyone interested to join, and I wasn’t disappointed—there was a great turnout. I chose the Black Powder rules and a scenario set during the Polish-Austrian War of 1809, specifically the Austrian siege of Sandomierz on the night of June 15–16, 1809.







SCENARIO: Bartek Żynda
UMPIRING: 
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider, Bartek Żynda


1. Forces.





DUCHY OF WARSAW

(Michael, Mike, Tim)


Gen. Sokolnicki (CinC, 9)

6 x Infantry Battalion

1 x Ułan Regiment

1 x Chasseur Regiment

3 x Field Gun

2 x Heavy Gun (in the Castle)





AUSTRIA

(Alasdair, Andy, Dave, David, Jimmy, Neil, Peter)


Gen. Geringer (CinC 8)

11 x Infantry Battalion

1 x Grenzer Battalion

1 x Grenadier Battalion (Small)

2 x Hussar Regiment

6 x Field Gun

2 x Heavy Gun

2 x Mortar






2. The Introduction.


First, a brief historical introduction to the game. The Polish-Austrian War, part of the Franco-Austrian War of 1809, had already been raging for two months. After the Battle of Raszyn, the withdrawal of Polish forces from Warsaw, and several skirmishes on the right bank of the Vistula, the Polish side went on the offensive in early May. Poniatowski and his main forces moved into Galicia, capturing, among other places, Lviv and the fortress at Zamość, which I hope to play someday. Other elements of the Polish forces also achieved several successes, the most notable being General Sokolnicki’s brigade, which captured Sandomierz on May 18 after a short siege. This was all the more painful for the Austrians because one of their supply depots was located there. The situation became increasingly complicated, and in early June the Austrians abandoned Warsaw and directed their forces south. There, they defeated General Zajączek’s brigade at the Battle of Jedlińsk on June 11, 1809, forcing Zajączek to retreat north and leaving him unable to support General Sokolnicki in Sandomierz, where forces under General Geringer were heading. Meanwhile, Poniatowski halted Austrian forces at the Battle of Gorzyce on the San River. The entry of Russian forces into the war, formally on Napoleon’s side and thus theoretically an ally of the Duchy of Warsaw, further complicated matters. The Russians concluded an agreement with Austria, initially secret and later public, and attempted to facilitate the retreat of Austrian forces toward Bohemia. However, Poniatowski’s successes in Galicia meant that the Austrians needed some kind of victory, and the recapture of Sandomierz from the Polish forces was considered such a victory. Initially, they attempted to capture the city by force, but that failed, so they decided to attack with larger forces. The attack was planned for the night of June 15–16, 1809. At 10:00 p.m., General Geringer demanded that General Sokolnicki surrender the city, offering very favourable terms of surrender: Polish units would be free to leave the city, leaving all artillery behind. These terms were identical to those Sokolnicki had offered the Austrians a month earlier. Sokolnicki, ordered to hold the fortress, rejected the offer. The Austrians then began shelling the city, which continued until 1:00 a.m., when the assault began.


Sandomierz fortifications in 1809.



When preparing the game table—again, 12 by 6 feet—I tried to capture the terrain of the battlefield. The city itself sits on a steep hill surrounded by defensive walls. It had two gates: the Kraków Gate to the south and the Opatów Gate to the north. Near the Kraków Gate stands the royal castle, built by Casimir the Great, later destroyed during the Deluge and partially rebuilt in the 18th century. A short distance from the castle, on another hill, stands St. James's Church with a Dominican monastery. Farther on, another hill houses the Church of the Conversion of St. Paul. To the west lies a forest complex crisscrossed by loess ravines; the two best known are the St. Queen Jadwiga's Ravine and the Piszczele Ravine. These ravines are deep and steep-sided, making movement along this road difficult, which I wanted to capture in our game. Next came another hill, home to St. Joseph's Church and a Franciscan monastery. Sandomierz was bordered to the north by the Pieprzowe Mountains, with the Vistula River to the east. The Austrians assaulted the city from the south and west.


St. Queen Jadwiga's Ravine (Wikipedia)


As you can see, the terrain was very varied and must have posed a serious challenge for the attacking Austrians. The nighttime assault added another layer of difficulty, so I introduced a few special rules for the game. On turns 1–3, visibility was limited to 18 inches; on turns 4–6, it dropped to 12 inches; on turns 7–9, it returned to 18 inches; and on turns 10–12, it was normal.

In addition, units moving through the ravines in formation had to test for possible march losses. If they rolled a 1, they suffered a casualty, and in that case they also had to test for disorganisation, which would have occurred on a roll of 6. These restrictions did not apply to units moving in open order.

The churches, castle, and city walls mentioned above granted the defenders a +2 morale save, while the trenches dug around the city granted a +1. To enter the city, units had to pass through one of the gates. The city walls were impassable to the attackers, but the Poles could move through the wickets, which could be easily blocked once they had passed, making them inaccessible to the Austrians.

Furthermore, any Austrian unit firing at the Poles became visible to the defenders for one turn and suffered a +1 to hit. Another advantage for the defenders was the haystacks they had prepared, which they could ignite to further illuminate the enemy and impose another +1 to hit, effectively blinding them for a turn.


3. The Game.


On the Polish side, Mike played General Sokolnicki, who also defended St. Joseph’s Church and the entire cavalry. Michael defended the castle and Krakow Gate, while Tim defended the remaining positions. On the Austrian side, General Geringer played Commander-in-Chief Peter, who also commanded the forces attacking from the south toward Krakow Gate, supported by Neil’s cavalry. Jimmy’s column took up position next, followed by Alasdair’s artillery and then Andy, Dave, and David. Each had three battalions supported by a single gun.










The first attack came from Andy’s column, which tried to capture St. Paul’s Church, defended by Tim’s battalion and supported by a gun. Andy’s attack failed, costing two battalions and forcing a withdrawal.






Another attack came from Jimmy's column. One of his battalions attacked Tim's battalion, which was positioned in the trenches between St. James's and St. Paul's Churches. Jimmy's first battalion was destroyed in the attack on the trenches, but the second battalion launched another assault, which succeeded and forced Tim to abandon his trench. Unfortunately for Jimmy, this battalion was caught in crossfire from a nearby church and was forced to withdraw.






The attack on Kraków Gate also ended in failure. Peter, supported by cavalry and effectively blocked by Michael’s cannons, was unable to break through the Polish defences and, being closest to the city walls, could not enter. However, the Austrians achieved one of their rare successes here. Alasdair’s artillery engaged the cannon in St. James’s Church and, at the cost of one destroyed heavy cannon, destroyed the Polish cannon, leaving the position unoccupied for the rest of the game.





Theoretically, Dave’s and David’s columns achieved the greatest success, attacking the city from the west. Both formations, unwilling to risk a close-order advance, moved in open order and pressed directly against the city’s western walls, toward the Polish trenches. The Poles used previously prepared sheaves of grain. A single infantry battalion held the area, later supported by dismounted Uhlans and flanking Chasseurs. The defence did not go well, as the direct assault on the trenches destroyed one of the Polish battalions and forced the remaining Polish formations to fall back to the walls.





At this point, the game ended. During the battle, each side lost a morale point whenever it lost a unit, just as it did when a unit became shaken. However, if such a unit rallied, it regained a morale point. The Austrians began the game with 9 morale points, and the Poles with 8. By the end of the game, the Poles had 4 points, and the Austrians 2. The Austrians lost three infantry battalions and heavy artillery, while the Poles lost one infantry battalion and a field gun. Furthermore, Sandomierz remained in Polish hands. The game ended in a Polish victory.






4. Summary.


The game ended with a historic result. The Poles repelled the Austrian assault. The following day, the Austrians negotiated surrender terms with Sokolnicki. At first, the Poles decisively rejected them, following Poniatowski’s explicit order to hold the fortress. However, by evening, Sokolnicki unexpectedly accepted the Austrian terms and surrendered the fortress. The Poles were allowed to leave the city. Poniatowski later criticised this decision sharply. Sokolnicki headed north, where he joined General Zajączek’s brigade. As the war continued, Poniatowski advanced toward Kraków in early July and captured it on July 15, threatening to cut off the Austrian forces from their homeland. Meanwhile, the main Austrian army was defeated at Wagram, an armistice was concluded, and the Treaty of Schönbrunn was signed, ending the War of the Fifth Coalition. The Polish-Austrian War finished with a Polish victory. The Duchy of Warsaw doubled its territory and its army. 


Duchy of Warsaw before the war (Wikipedia).

Duchy of Warsaw after the War (Wikipedia)


Links.


https://suno.com/s/jgxRtP5zKKtxfCiy

10 maja 2026

54mm: Duchy of Warsaw.

A project that, to be honest, took me longer than I expected: the Duchy of Warsaw in 54mm scale. Although truth be told, the figures ended up in a slightly larger scale, 60mm, to be precise, due to an oversight on my part.






But let's start from the beginning. As the 54mm scale was gaining popularity in our group, I decided to expand my collection in this scale. Because no suitable figures were available on the market, I chose to upscale Polkowski Miniatures figures, which are originally 28mm. I entrusted this task to my printer, Tomek. However, when he sent me photos of the figures with their dimensions, I forgot to compare them with the figures I already owned—and that's how this happened. The blame lies squarely with me.








Up to now, I had only owned voltigeurs, and they were generally shorter. For them, I ordered 10 fusiliers and 10 grenadiers. Overall, it doesn't look bad, and with the right perspective on the table, it shouldn't be a problem.








The cavalry, however, is a different story. I ordered some Uhlans: an officer, a trumpeter, and three troopers. Some time ago, at Claymore, I got a Guard Lancer from Michael, and now that lancer looks as if he's riding a pony next to my Uhlans!








Still, I decided to paint them regardless of the scale issue. The real problem turned out to be the bases. The Uhlans were on Warbases products, and I chose the right size for them from the start. For the infantry, though, I used bases that were too narrow, and the figures became very unstable once they were fully painted. I had to glue them onto larger bases (both are Renedra products), but in the end, it doesn't look too bad.












The worst part, however, was the painting process itself. I haven't been this reluctant to finish a project in a long time, so the final touches were done rather quickly, just to finally get it over the line. It took me three months to finish that project, even though it should have taken only one month!





Anyway, it's finally done. They're going into the box to wait for their first game. I'm taking a long break from anything larger than 28mm—it's time to move on to smaller scales.

Finally, the infantry, fusiliers, and grenadiers are painted in the colours of the 8th Infantry Regiment, while the Uhlans wear the colours of the 7th Uhlan Regiment. The pennants on their lances are of my own design.

08 marca 2026

Black Powder: Ostrówek, 2/3 May 1809.

Another game from Roger Grafton's wargaming scenarios for the Polish-Austrian War of 1809. Like his previous scenarios prepared for the General d'Armée 2 rules, I adapted them to the Black Powder rules.

This time, we decided to play out the battle won by the Duchy of Warsaw against the Austrian forces. This victory prevented the Austrian troops from reaching the right bank of the Vistula River, allowing the Poles to launch an attack on Galicia and rapidly double the size of their army. Coupled with Napoleon's victory at Wagram, this led to the conclusion of the war in favour of the Polish, resulting in a Polish victory and a significant expansion of the Duchy of Warsaw's territory, which included the entirety of the third partition annexed by the Austrians after the fall of the Polish -Lithuanian Commonwealth. Would we be able to repeat that success? Details in this report.





SCENARIO: Roger Grafton, Bartek Żynda
UMPIRING: 
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider, Bartek Żynda


1. Forces.




This time, Roger included all the units on the Polish side in his scenario. Still, he made slight changes to the Austrian side's units, with only Baillet's regiment and four supporting guns participating in the real engagement.


DUCHY OF WARSAW

General Sokolnicki (9) (Bartek)

Mojaczewski Brigade (enter on turn 2 in Kossomce)

Mojaczewski (8) (Alasdair)

1 x Skirmishers

1 x Combined Voltiguers (small)

2 x Regular Infantry

1 x 6pdr Gun

Bogusławski Brigade (enter on turn 1 in Glinki)

Bogusławski (8) (Tim)

1 x Skirmishers

1 x Combined Voltiguers (small)

1 x Dismounted Chasseurs (small)

1 x Regular Infantry

1 x 6pdr Gun

Blumer Brigade

Blumer (8) (David)

1 x Skirmishers

2 x Regular Infantry

1 x Combined Grenadiers (Small) (Bartek)




AUSTRIA

Lt. Colonel Strauch (8) (Michael)

Stauch Brigade

Stauch (8) (Jimmy)

1 x Skirmishers

1 x Grenz Infantry

1 x Regular Infantry

1 x 6pdr Gun

Kottulinsky Brigade

Kottulinsky (8, High Agression) (Andy)

1 x Skirmishers

2 x Regular Infantry

1 x 6pdr Gun

Szekler Brigade (Reserves)

Szekler (8) (Michael)

1 x Skirmishers

1 x Grenz Infantry (Small)

1 x Regular Infantry





2. The Game.

Because the entire battle took place at night, I had to establish specific rules for it. I based these rules on Roger's assumptions and adapted them to the Black Powder system. First, full movement was permitted only on roads; movement in other areas was limited to half. When a unit moved two or three times, the entire brigade had to test for possible marching losses. Each roll of a 1 on a D6 resulted in one loss, which the commander could assign to any of his units. Additionally, the enemy had a chance to react: if they detected an enemy unit moving and rolled a 5 or 6, they could shoot at it with an additional -1 modifier to their shot. However, this also made their unit visible to the enemy, allowing the enemy to shoot back without that modifier. During the night, the initiative was reduced to 6''. These rules were in effect until round 8, when dawn broke, after which normal rules applied from rounds 8 to 12. Regarding the bridge over the Vistula, I rewrote Roger's rules; the units tested the bridge's destruction during the melee phase.




The confrontation began with two Polish columns, commanded by David and Tim, though Tim was advancing much more quickly. Andy heard movement from the enemy side and fired an artillery shot; he missed his target, but the noise alerted the Austrian reserves. As a result, they were able to cross the bridge to the opposite bank of the Vistula in the following round. Thus, the battle had begun.






The Austrian reserves filled the gaps in the defence, especially as Alasdair's column advanced cautiously on our left. However, his movement was slow at that moment, and Jimmy, who was defending the southern fortifications of the Austrians, found himself temporarily idle. Although they heard a noise nearby, they couldn't yet identify its source.






Time was running out, so we had to take more decisive actions. David, along with my Grenadiers, was the first to launch an attack on the Austrian northern fortifications. They engaged the enemy, but the outcome was disastrous for my unit. After losing the battle, their morale collapsed, and they fled the battlefield, dragging one of David's regiments along with them. The situation looked grim.







Alasdair was carefully advancing toward the southern Austrian defences, which worried Jimmy and Michael. This indicated that they still had troops available to reinforce the fight on the northern flank.






A second Polish assault on the northern defences commenced. Tim successfully shot the Austrian gun crew, creating a gap in their positions that his voltigeurs exploited. Tim and David united their forces to launch an attack on the Austrian troops. Intense hand-to-hand combat erupted as dawn broke over our troops, and all nighttime rules were disregarded.







Alasdair seized the opportunity presented by this sudden clarity and launched an attack on Jimmy's retreating troops, who were attempting to support Andy in his fight against Tim. Despite their efforts, Alasdair successfully destroyed Jimmy's forces, causing the Austrian southern flank to collapse. However, this event was not the decisive factor in achieving victory.




The joint attack between David and Tim didn't go as we had imagined. David's last regiment was routed by Michael's Grenzers. Tim held his own thanks to his voltigeurs, even managing to rout one of the Austrian infantry units. However, his forces were in terrible shape, except for one small voltigeur unit...





I then had the idea to order Tim to do a 'follow me' order with that unit of voltiguers to the bridge, where a gap had opened. If Tim couldn't manage it, I would take action with my Sokolnicki. Fortunately, Tim succeeded in reaching the bridge and rolled a 6 on the bridge destruction roll! The bridge was destroyed!





The game concluded with a Polish victory, mirroring the outcome in real life. I must say, this scenario is probably the best one I've experienced in this entire campaign Roger created. We still have one more battle to play, but we'll have to wait for that since I need to paint a few more units. This will take some time, though.


3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720332429933