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Pokazywanie postów oznaczonych etykietą board game. Pokaż wszystkie posty

30 listopada 2025

Two games: Command and Conquer: Waterloo and Junta.

November and December are the two months of the year when my workload increases, leaving me with less time for blogging. I often find myself having to choose between painting and writing blog posts on my days off, and painting usually takes precedence. As a result, I'm now resorting to writing collective game reviews. 

Today, I want to discuss two board games. The first game, which we played two weeks ago, was the Napoleonic version of Command and Conquer, along with the most well-known battle in the UK, Waterloo. The second game we played was Junta, coinciding with our club's AGM at the end of November.





1. Command and Conquer: Waterloo.

Two weeks ago, we played a game that Mike organised called Command and Conquer. Although we had played a similar game set in Roman times before, this one featured a hexagonal board. The French occupied one side, the British the opposite, while the Prussians remained off the board for the time being. The game was based on the Battle of Waterloo, which has become somewhat emblematic in the UK.







Mike arranged for each player to command a wing, with commanders-in-chief above them who distributed activation cards. One player was designated to lead the Prussians. The roles were as follows: Fred played Wellington, Michael was on the British right flank, Tim took the centre position, and Ben commanded the left flank. On the French side, Peter played Napoleon, Andy took the left, I was in the centre, and David was on the right. Gordon led the entire Prussian army.






On the board, there were three historically significant farms that the French were required to capture and hold until the game's end. They earned victory points for each farm held as well as for destroying enemy units. The British, however, only received points for enemy units destroyed. 






It appeared that there was a flaw in the scoring system, as the French focused their efforts on capturing one farm and thus accumulated a large number of victory points, even while losing a greater number of their own units. More on that later.






Unfortunately, the scenario did not allow for a change in the timing of the French forces' attacks. It also compelled Napoleon's troops to assault farms that should have been left untouched, diverting their focus away from the British forces. We decided that I would attack La Haye Sainte, David would assault Papelotte, and Andy would not attack Hougoumont; instead, he would provide cover for my attacks.





Our plan worked partially. I managed to capture La Haye Sainte and held it for a time with varying degrees of success. David's attack on Papelotte was halted, and Andy engaged in a futile firefight with the British right wing, which forced his forces to shift to my side of the map, inadvertently fulfilling their original mission. Meanwhile, the Prussians finally arrived on the battlefield, but they were significantly delayed and did not demoralise the French forces. David was able to hold his flank.

Ultimately, the game ended in a French victory. However, I believe that points for holding villages should be awarded at the end of the game rather than for each turn the villages were under French control.


2. Junta.

Last Thursday, we held our club's AGM. This occasion also provided us with the opportunity to play our annual game of Junta. For those unfamiliar with the game, it revolves around a fictional banana republic where families compete for influence and international aid dollars.




This year, our club meeting extended significantly due to a multitude of issues we needed to address, including the election of new committee members. Although this meant we had less time to play, it also brought plenty of excitement and fun.

The meeting kicked off with our first presidential election, which Alasdair won. Shortly after we adopted our first government and budget, I grew dissatisfied with my position and sent men to assassinate the president. The assassination attempt was successful, leading to Tim becoming the new president, who then appointed me as Minister of the Interior. This scenario has become a recurring theme in our games.

After several budgets passed almost unanimously, there were multiple assassination attempts, but all failed. Michael came the closest; he pinpointed my location, but his man ultimately abandoned the mission. 

As the game progressed, Alasdair staged a coup. Initially, I was the only one loyal to Tim while everyone else joined the rebellion. Eventually, we managed to persuade David to support our cause, and Andy lost all his troops. Unfortunately, we ran out of time before we could fully resolve the coup.

In the end, I won the game by accumulating the most funds in my Swiss account.



At the end, I wanted to share some exciting news—I was elected to our club committee!


20 listopada 2025

Guns of August: 1918 Scenario.

It has been over two years since we last played Guns of August. It was great to revisit the game and use the boards and miniatures that Michael had prepared. This time, at my suggestion, we decided to play the 1918 scenario. By then, Russia had already been eliminated from the game, the United States had just entered the war, and they could finally deploy tanks and aircraft on a massive scale. The game promised to be truly exciting.






1. Forces.


We played a 3-on-3 game. In our team, the Entente, Mike represented the British and Americans, I took on the role of the French, and Jimmy commanded the Italians and managing operations in Greece. On the opposing team, Ben played the Bulgarians and Turks, David represented the Austro-Hungarians, and Michael portrayed the Germans.





2. The game.


We played through five months, from January to May 1918. During this time, the Central Powers achieved some success on the Greek front, but that was about it. On the Italian and Western fronts, the Entente began to see gradual successes. The Italians managed to cut off the Austro-Hungarians from Switzerland and initiated the encirclement of Trieste. In the west, the British and Americans advanced into Belgium and started attempts to capture Antwerp. Although these attempts had not yet succeeded, the Entente's advantage was becoming increasingly apparent. The French also launched an attack in the centre of the front and moved closer to Metz.








However, the most significant event was the Royal Navy's invasion of the Baltic Sea. At a tremendous cost in terms of losses, the British defeated the German fleet and took control of the Baltic Sea. This victory allowed the US Navy to enter the area, land troops, and capture Danzig. In response, the Germans contemplated ending their occupation of Russian territories, but such a decision could have led to their ultimate defeat. Ultimately, they chose not to take this step, and the game concluded with a narrow victory for the Entente.






3. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720330447237


06 listopada 2025

Eldritch Horror: The time was crucial!

As October transitions into November, it’s time for the annual Halloween game of Eldritch Horror, organised by Alasdair. Last time, we saved the world, but this time, I was chosen as the Lead Investigator. I quickly realised that running the game effectively requires at least a basic understanding of how to play. It took me some time to get the hang of it, and by the end of the game, I was managing a large number of Investigators. Unfortunately, the time I lost at the beginning proved to be crucial. We only managed to solve one mystery; another was still in progress, one Investigator died, and evil lurked somewhere, ready to strike. This time, we weren’t able to finish the game. Maybe we’ll be able to complete it next time.


© SESWC




Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720330170694/


26 czerwca 2025

Conquest of the Empire.

We took a little break from our miniature games to play a board game. Mike brought back his copy of Conquest of the Empire, which simulates the civil war in the Roman Empire. This time, we had six players: I represented Italy, Mike played as Spain, Tim took on Macedonia, Jimmy was in Asia, Alasdair controlled Egypt, and Andy managed West Africa. Meanwhile, David kept watch over the bank.




As always, during the first few turns, players expanded their territories. Some reached their maximum peaceful expansion sooner than others. Most players focused on strengthening their forces, but two players deviated from this pattern. Mike concentrated on expanding his fleet, while Tim focused on building cities and developing infrastructure.





The first wars soon broke out. The initial conflict was between Alasdair and Jimm over control of Palestine and Syria, while another battle occurred between Andy and Alasdair for Libya. In the case of Libya, Alasdair successfully repelled Andy's attack. However, in the Middle East, the war continued until the game's conclusion.






Peace reigned in the European part of the empire until Andi launched an attack on Sicily and then southern Italy. I was able to retake the provinces, but concentrating my forces in the south left my northern borders vulnerable. I thought I had an agreement with Tim, but it turned out I had only imagined it. Tim attacked my territories and defeated my forces in several battles, ultimately eliminating me from the game. After that, he emerged as the leader, but he also became a target for other players, particularly Mike, who began his attack.









Mike launched attacks against Tim both on land and at sea. The advantage lay with Mike, as he had the resources to sustain his efforts. In the south, Andy was weakened from fighting, while Alasdair and Jimmy were preoccupied with each other. Soon, Alasdair and Jimmy realised that they could also become targets for Mike's attacks, prompting them to gather their forces in their respective capitals. Ultimately, we didn't complete the game, but it was evident that only a significant upheaval could prevent Mike from securing victory. It was another interesting game, and we will revisit it at a later time.








Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720327151139

01 grudnia 2024

Junta 2024

Last Thursday was our club's Annual General Meeting (AGM), so we had limited time to play that evening. As usual, we gathered to play Junta, and, as always, the game was very exciting. Tim was elected president as the first, and I served as his Minister of the Interior. Our cooperation was once again excellent.



On the opposing side was Gordon, who was constantly instigating coups. The first two attempts were successfully subdued, but the last one overthrew Tim's government. Michael then became the new president. Following this, Gordon initiated another coup, but this time he acted alone, as no one supported him. Multiple assassination attempts were made, but all were unsuccessful.

Ultimately, Tim and I emerged as the winners since we both had the same amount of money in our Swiss accounts. Overall, it was another fantastic game!

31 października 2024

Eldritch Horror. How I saved the world.

Every year on Halloween, we gather to play Eldritch Horror. This time, there were four players once again, with Alexander taking on the role of the main investigator. The other players—Alasdair, David, and I—were tasked with assisting him in solving three mysteries that were intended to help save the world. We had played three games so far (not four, as I had initially thought), and the game we were about to play was meant to finally lead us to success.



Alexander led us brilliantly, but it was my character, Silas March, who truly thrived in the adventure. He closed several gates, defeated numerous monsters, and most importantly, solved two out of the three mysteries. To be honest, my success was largely due to effective rerolls and some helpful cards, which made everything much easier, and my rolls were excellent. The last mystery was solved by David, and as a result, the world was saved—at least until next year...




23 czerwca 2024

Conquest of the Empire again.

Last week, we had trouble deciding on a game to play because no one wanted to organize it. Fortunately, Mike stepped in and suggested playing Conquest of the Empire again. We had played it once before, about 2 years ago, and I distinctly remember getting my forces completely crushed by my opponents. This time, we had the maximum number of players, which was 6.


Six players became consuls of the following provinces: Fin (Macedonia, black), Mike (Galatia, blue), Alasdair (Egypt, red), myself (Carthage, yellow), Tim (Hispania, purple), and Peter (Italy, green). Over several turns, all players slowly expanded their domains, and no one seemed to want to attack anyone else. Of course, this peaceful coexistence didn't last...






I successfully occupied the regions of North Africa, spanning from modern-day Morocco to the Libyan-Egyptian border. Additionally, my fleet took control of the Balearic Islands. To safeguard my borders, I worked on establishing a network of truces and alliances, forming an informal agreement with Tim and Peter. The three of us assembled our armies and made preparations to advance eastward. However, unsettling events began to unfold at this point.




Mike had reached the maximum size he could peacefully take and decided to expand his domain at the expense of his neighbours. He first attacked the Finn, leading to several battles in the Aegean Sea, where the Galatian fleet proved its superiority. This resulted in the first invasion of Macedonia. The Finn managed to retreat and counterattack, reclaiming their province. Mike couldn't stop it because he was simultaneously attacked from the south by Alasdair. In a bloody war, both forces were pushed from one province to another, leaving them greatly weakened. This created an opportunity for the Western domains to take advantage of their weakened state.









Following his central position, Peter took the initiative to attack first. He launched a second invasion of Macedonia and won a major battle, defeating Finn's forces and removing him from the game. I had planned to conquer Crete, but we ran out of time. The outcome of the game was still undecided, but one of the Western factions would emerge as the winner. I believe Tim would win the game because he successfully built the largest army and had a well-developed economy.


It was a great game and we should do it again someday. There will be a brief pause in blog updates with game reports unless I manage to play a Sunday game. This is because for the next two weeks, due to other events, the games will be moved from Thursday to Tuesday. Unfortunately, I work on Tuesdays and won't be able to participate in any game. However, I plan to use this time to paint a few new figures, so be sure to check the blog now and then.

Links.

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720318177384