Pokazywanie postów oznaczonych etykietą Muskets and Tomahawks. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą Muskets and Tomahawks. Pokaż wszystkie posty

27 kwietnia 2025

Muskets and Tomahawks: There are too many to kill them all...

Muskets and Tomahawks used to be a very popular game system in our club. Over time, other rules captured our attention, and we gradually forgot about it. I must admit that I missed the announcement of the second version of the rules. However, that changed this Sunday when Mike proposed a game using his impressive collection of 60mm miniatures from JJ Design. This time, he nearly used his entire collection, which was truly remarkable!








SCENARIO: Mike Evans
UMPIRING: 
Mike Evans
SCENERY: Mike Evans
FIGURES & MODELS: Mike Evans


1. Forces.





FRENCH
(Bartek)

1 x Regular Officer
1 x Regular Infantry (10 figures)

1 x Irregular Officer
2 x Irregular Infantry (6 figures)

2 x Native Warchief
2 x Natives (6 figures)







BRITISH
(Michael)

1 x Regular Officer
1 x Regular Infantry (Elite, 6 figures)
1 x Regular Infantry (11 figures)
2 x Regular Infantry (8 figures)

1 x Irregular Infantry (9 figures)

1 x Provincional Officer
1 x Provincional Infantry (6 figures)

1 x Militia Officer
1 x Militia Infantry (11 figures)










2. The Game.

Our forces were not evenly matched. Mike aimed to have as many figures on the table as possible, rather than creating a balanced force. As a result, we had fewer French troops, which was both a disadvantage and an advantage. We played a basic scenario to capture objectives. There were a total of five objectives, which Mike placed on the table fairly evenly.







The rules have evolved significantly compared to the previous version. This time, there is no single deck of cards from which specific types of units are drawn sequentially. Instead, you start with three cards (or more in certain situations) in your hand, which you can activate in any order. Additionally, you may also have the opponent's unit cards in your hand, which you can activate as well. Doing so allows you to earn extra points that can be spent on additional actions. These actions usually cost between one and four points. The remaining rules have stayed the same, or I may not recall any additional changes.






The French initially had a few successes. The Indians captured one of the objectives, and my irregular troops managed to drive the Provincial Infantry off the battlefield. Michael had an unfortunate series of morale rolls that day, and I believe he only rolled high enough during the entire game to avoid suffering any consequences.






Subsequently, the British achieved a series of successes, primarily due to their numerical superiority. However, they managed to secure four additional objectives. I needed to adjust my tactics and adopt a more aggressive approach, which turned out to be a very effective solution.






The solution was hand-to-hand combat. First, my Indian forces attacked a unit of Scottish infantry and successfully destroyed it. Next, my irregulars targeted another unit of British infantry, forcing them to retreat. Finally, my Indians eliminated a unit of militia. As a result, I had more objective markers for a short period. However, that advantage didn’t last long...








There were simply too many British troops, and as soon as one unit was eliminated, another immediately took its place. The intensity of their fire created considerable confusion within my ranks. While I managed to maintain control on my left flank, where I achieved a decisive victory, the situation in the centre and especially on the right side of the field began to grow critical. The British launched a strong attack.







The first attack was successfully repelled, resulting in the elimination of a British infantry unit. However, an irregular infantry attack on my Indian forces led to their defeat. My chief decided to go on the offensive alone and was also killed, but not before taking down another British soldier. Ultimately, this was the only unit loss I experienced in the game, as an officer is considered a separate unit.








By eliminating the Indians and their chief, the British regained the upper hand in controlling the objectives, maintaining this advantage until the end of the game. As the game progressed, I achieved another success on the battlefield. One of the British soldiers was promoted to officer, but he and his entire unit were eliminated shortly thereafter. Despite successfully eliminating a significant number of enemy units, I ultimately lost the game by a score of 2:3, as I was unable to control enough objectives.







I enjoyed the new version of the rules. This time, players have more influence over the activation of their units. You no longer have to wait to select the right card from the deck; instead, you can use additional points to activate your units. I don’t clearly remember how the rules for shooting and melee combat changed, but they were quite straightforward. The same applies to morale and related issues. Overall, the game was very engaging, and seeing the entire collection of Mike's figures on the table further enhanced the enjoyment. We will return to these rules.


3. Links.

SESWC:

To be updated soon...

MICHAEL:

To be updated soon...

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720325618554

24 lutego 2018

FIW: Blockhouse.

Today, very short report from our last game. Bill invited us for his Muskets and Tomahawks game. This time it was the British settlement, somewhere in North American woods. It was attacked by allied forces of French and Indians. Colonist has to survive till the expected reinforcements will arrive. Nothing new, beside the fact, that Bill bring his impressive blockhouse, which became the main point of the game.
Dzisiaj bardzo krótki raport z ostatniej gry. Bill zaprosił nas do swojej kolejnej gry z zasadami Muskets and Tomahawks. Tym razem była to brytyjska osada, gdzieś w północno amerykańskich lasach. Została ona zaatakowana przez połączone siły Francuzów i Indian. Koloniści musieli przeżyć do czasu przybycia oczekiwanych posiłków. Nic nowego, oprócz faktu, że Bill przyniósł swój imponujący blockhouse, który stał się głównym punktem gry.



SCENARIO/SCENARIUSZ: Bill Gilchrist
UMPIRING/PROWADZENIE GRY: Bill Gilchrist
SCENERY/SCENERIA: SESWC, Bill Gilchrist
FIGURES & MODELS/FIGURKI I MODELE: Bill Gilchrist



As I mentioned above it was French and Indian (Peter and Campbell) raid on British settlement defended by Angus, who was waiting for reinforcements lead by myself. Indians and French from the beginning started the massive attack. Soon all Civilians had to retreat to the blockhouse together with defenders, to look for a shelter. In the same time inviders started to burn the buildings. Soon the situation of the British was very serious and the reinforcements did not arrived yet (mostly because of my terrible dicing). Finally they arrived but I got the phone from home about some accident and had to finish the game . Later I got the new, that the blockhouse remain in British hands, however the game was won by French and Indians.
Jak wspomniałem powyżej to był francusko indiański (Peter i Campbell) rajd na brytyjską osadę bronioną przez Angusa, który oczekiwał na posiłki dowodzone przeze mnie. Indianie i Francuzi od początku zaczęli od zmasowanego ataku. Wkrótce wszyscy cywile wraz z obrońcami musieli uciekać do blockhause'u, by szukać tam schronienia. W tym samym czasie atakujący rozpoczęli palenie budynków. Wkrótce sytuacja Brytyjczyków była bardzo krytyczna a posiłki nie nadchodziły (głównie dzięki moim złym na to rzutów). W końcu one nadeszły, ale ja otrzymałem z domu telefon o małym wypadku i musiałem zakończyć grę. Później dowiedziałem się, że blockhouse pozostał w brytyjskich rękach, jednak całą gra zakończyła się francusko indiańskim zwycięstwem.



Links/Linki:

Angus:
will be updated soon

Bill:
will be updated soon

Campbell (SESWC):

Flickr:

02 października 2017

The North Valley, 1758.

After long holiday break I'm back for wargaming. My first one was last Thursday's game organised by Angus. It was Muskets&Tomahawks game. This time French and their allied Indians were going to burn a village protected by British forces.
Po długiej wakacyjnej przerwie powracam do wargamingu. Moją pierwszą grą była czwartkowa potyczka zorganizowana przez Angusa. Tym razem sięgnęliśmy po zasady Muskets&Tomahawks. W naszej grze Francuzi razem z wspierającymi ich Indianami mieli spalić wieś bronioną przez Brytyjczyków.



SCENARIO/SCENARIUSZ: Angus Konstam
UMPIRING/PROWADZENIE GRY: Angus Konstam
SCENERY/SCENERIA: SESWC
FIGURES & MODELS/FIGURKI i MODELE: Angus Konstam

1. Forces. Siły.


BRITISH/BRYTYJCZYCY

(Dougie):

British Regular Officer

2 x British Regular Infantry (12 - regular)
1 x British Light Infantry (8 - irregular)



(Bartek):

British Regular Officer
British Irregular Officer

1 x British Grenadiers (12 - regular)
1 x Provincial Infantry (12 - provincial)
2 x Rangers (6 - irregular)



(Angus):

Militia Officer

2 x Militia (6 - militia)
Civilians

FRENCH/FRANCUZI

(Campbell):

Irregular Officer

2 x Montreal Militia (8 - irregular)
1 x Compagnie Franches de la Marine (12 - regular)



(Michael, Peter)

2 x Chiefs

4 x Huron Warbands (6 - Indians)
1 x Les Coureurs des Bois (6 - irregular)



2. The Game. Gra.


We played our on 6x4 foot table. French and Indians entered it on the shorter edges and British on longer. The man objective was to burn or protect whole village. On the beginning of the game French managed to burn the first building but soon they had been stopped by British forces. Indians attacked the British lines and it appeared be very deadly for them. The first wave has been decimated and Angus had to allow to bring another wave to not finish the game to quickly. That second wave also managed to reach the British lines, but again was destroyed in bloody melee in the woods.
Grę rozegraliśmy na stole o wymiarach 6x4 stopy. Francuzi i Indianie wchodzili nań na krótszych krawędziach a Brytyjczycy na dłuższych. Już na początku gry udało się Francuzom spalić jeden z budynków jednak wkrótce zostali oni zatrzymani przez siły brytyjskie. Indianie zaatakowali brytyjskie linie, jednak okazało się to dla nich bardzo zabójcze. Pierwsza fala została zdziesiątkowana i angus musiał zezwolić na następną falę, by nie zakończyć gry zbyt szybko.  Druga fala również dotarła do brytyjskich linii, jednak tu została zniszczona w bardzo krwawym pojedynku w lasach.



In the meantime Campbell moved his forces forward and soon he started burning another house. However this time my units started fired at him. I managed to destroy both of his militia units, but then I got under the fire of his regulars. I rolled very badly for the morale and my Provincials routed from the battlefield. I did not get my cards and I was able only received the fire from Campbell's Marines. That forced my forces to withdraw into the woods. The time for the game has finished and the village was still not fully burned so it finished with British victory. From the individual missions Campbell and Michael managed to fulfill theirs, which was to lose one of their units... Anyway it was great game with a great set of rules.
W międzyczasie Campbell ruszył swoje oddziały do przodu i udało mu się spalić kolejny dom. Jednak tym razem moje oddziały otworzyły do niego ogień. Udało mi się zniszczyć oba jego oddziały milicji, jednak wtedy ja dostałem się pod ogień jego Regularsów. Bardzo źle rzuciłem na morale i moje siły prowincjonalne pierzchły z pola walki. Nie mogłem dostać kart dla moich oddziałów i byłem zmuszony przyjmować ogień od Campbellowych Mirinsów. To zmusiło moje oddziały do cofnięcia się do lasu. Czas na grę się zakończył, wioska wciąż pozostawała nie zniszczona w całości, więc zwycięstwo odnieśli Brytyjczycy. Z misji indywidualnych tylko Campbell i Michael wykonali swoje, czyli utracić po jednym ze swoich oddziałów... To była świetna gra ze świetnymi zasadami.



3. Links. Linki.


Angus:

Michael:
to be updated

Campbell:

Flickr: