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27 września 2026

BLACK POWDER. Germantown, 4.10.1777 - Western part.

This time, Michael has prepared a mini-campaign centred around the Battle of Germantown, which took place on October 4, 1777. However, he presents it in a slightly different format. This campaign follows a "what-if" style and breaks down the battle into three smaller engagements that occur simultaneously, each influencing the final, fourth clash. We will be using the Black Powder rules for the game, along with a few house rules created by Michael.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider


1. Forces.



UNITED KINGDOM
(Alasdair, Jimmy)

CinC (8)

2 x Hessian Line
1 x Hessian Grenadiers
2 x Hessian Jaegers
1 x Medium Gun

POSSIBLE REINFORCEMENTS:

2 x Commander (8)
4 x British Line







UNITED STATES
(Bartek, David)

CinC (8)

1st Brigade

Brigade General (8)
3 x Militia
1 x Light Gun

2nd Brigade

Brigade General (8)
3 x Militia

POSSIBLE REINFORCEMENTS:

3 x Dragoons
2 x Light Guns







2. The game.

The main objective was for both sides to pin each other down, preventing reinforcements from reaching the forces engaged in the final major battle. I set an additional goal: to draw in as many British reserve units as possible, weakening the opponent for that final clash. Additionally, I could easily deploy a dragoon unit from the reserves; however, since Michael only had one painted unit, I was limited to fielding just that one. If it had broken through, it would have posed a significant problem for my opponent. 


I set up the table in the wrong orientation, aiding the British.



I was also concerned that the Hessians might retreat to their own table edge and wait for the militia to join them—a scenario that, combined with the Hessians' superior training, would have presented serious trouble for me. Fortunately, that did not happen.







The Hessians began the game marching in a column along the road, just as we did, but on the opposite side of a small stream. To prevent the enemy from retreating to the edge of the field, I ordered my troops (the 2nd Brigade) and David's troops (the 1st Brigade) to cross the stream and slowly advance against the Hessian units. My Brigade moved toward the woods where Jimmy's Jägers were concealed. At the same time, David faced a more challenging situation, as he had to confront two battalions of line infantry led by Alasdair. Meanwhile, the British divided their forces into two groups: the Grenadiers fell back to the edge of the field to cover the Jägers, while Alasdair advanced with the remaining troops toward David's Brigade.






After an initial exchange of fire, one of Alasdair's units charged at David's militia unit with fixed bayonets. What happened next was unbelievable: David's unit withstood the initial assault and, after a prolonged engagement, defeated the Hessian unit, completely routing it. Alasdair now found himself in a difficult situation; David advanced on the isolated commander with his remaining units, forcing him back toward the edge of the field. Dragoons also entered the fray but failed to engage. They first made a blunder that forced them to retreat, then botched a series of orders, which frustrated me.









At the same time, my Brigade charged the Jägers hidden in the woods. After a prolonged exchange of gunfire and a final charge by one of my militia units, I routed both enemy detachments. Now, two of my units moved toward the edge of the forest, threatening to cut the Hessian troops off from their own lines. Meanwhile, another unit advanced to support David in eliminating Alasdair. Alasdair.








Disrupted by our musket fire, Alasdair was slowly retreating toward the edge of his table and was forced to abandon his cannon. Eventually, a blunder exposed his flank to David's unit. What followed was a textbook example of battlefield chaos. First, David fired at point-blank range but inflicted no serious damage. Then he ordered his troops to charge the flank, but they did not understand. I issued the same order, and it failed just the same. Finally, I ordered the dragoons to cut Alasdair off from the edge, but again, the order was not carried out. I haven't seen a round like that in a long time.





Not everything went exactly as I had envisioned. My militia positioned at the edge of the woods prompted Jimmy to call for reinforcements, specifically a unit of British line infantry. While Alasdair's unit was lost and certainly cut off from the final game, the Hessian and British grenadiers could still participate. At that point, I decided to implement a "Death or Glory" style attack. My militia charged at the Hessians and engaged them in hand-to-hand combat. We didn't resolve the fight before the game ended, so all the units involved remained locked in that sector and couldn't participate in the final, decisive battle. The plan succeeded, and we achieved far more than we expected. We will play the next game in three weeks, this time north of Germantown. We shall see if Washington makes the same mistakes.





Here is an overview of the battlefield after we completed the game:





3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/PRPDeIFTsEfVIMpq

17 września 2026

BATTLEGROUP BAGRATION: Malinova 22.07.1944 - second times.

Today, I'm excited to share a battle report from a game I previously enjoyed. This report focuses on the fight for the village of Malinova in Latvia during 1944, a clash described in Otto Carius's memoirs. Since my last experience with this skirmish, I've gained a deeper understanding of what happened, so I decided to play it again and make the scenario more historically accurate. We used the Battlegroup rules again, but this time we incorporated the Bagration supplement.






SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY:  Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.






SOVIETS
(Bartek, Michael)

41. Tank Brigade

1 x T-34/85 (Senior Officer)

3rd Battalion
1st Company

1 x T-34/85 (Officer)

1st Platoon

1 x T-34/85 (Officer)
2 x T-34/85

2nd Platoon

1 x T-34/85 (Officer)
2 x T-34/85

3rd Platoon

1 x T-34/85 (Officer)
2 x T-34/85

 

48th Guard Heavy Tank Regiment

 1st Platoon

1 x IS-2 (Officer)
2 x IS-2

REINFORCEMENTS:

(turn 6)

41. Tank Brigade
3rd Battalion
2nd Company
1st Platoon

1 x T-34/85 (Officer)
2 x T-34/85





GERMANS
(Andy, Alasdair, Jimmy)


Sturmgeschütz-Brigade 912

1st Battery

1 x StuG III (Officer)
2 x StuG III

2nd Battery

1 x StuG III (Officer)
2 x StuG III

2. Kompanie / schwere Panzer-Abteilung 502

1 x Pz.Kpfw. VI Tiger (Senior Officer - turn 5)

1st Platoon (turn 2)

1 x Pz.Kpfw. VI Tiger (Otto Carius - Panzer Ace, Officer)
1 x Pz.Kpfw. VI Tiger (Albert Kerscher - Panzer Ace, Officer)

2nd Platoon (turn 5)

1 x Pz.Kpfw. VI Tiger (Officer)
1 x Pz.Kpfw. VI Tiger 

3rd Platoon (turn 5)

1 x Pz.Kpfw. VI Tiger (Officer)
1 x Pz.Kpfw. VI Tiger 




2. The game.

This month marks my blog's 15th anniversary. The actual date is September 21st, but I decided to celebrate the occasion a bit early. The best way to do that was to replay a game I once played against Campbell. Back then, I commanded the Germans and was overwhelmed by Soviet tanks. Now, I'm sharing the second instalment of that game with you. You can find a link to the first instalment at the end of this report.





The village of Malinova lies along a critical route between Daugavpils and Pskov, serving as a defensive line protecting Riga, a city of strategic importance for both sides. In July, the Soviet 5th Tank Corps tried to create a rift in the 16th Army, aiming to capture Daugavpils and then advance toward Riga. Otto Carius's tanks engaged the corps' spearhead, the 41st Tank Brigade, there.

An important detail I initially overlooked regarding the Soviet tanks was that this unit had just received new T-34/85 models. Previously, they had operated M3 Lees and lacked adequate training on the new vehicles. In fact, many of the crews were fresh 19-year-old recruits with no training whatsoever. To reflect this disadvantage, I assigned a -1 penalty to hits for every Soviet tank. Additionally, some crew members were outside their tanks when the attack commenced; only the sentries stationed in front of the village were at their posts, while the rest of the crew was dismounted. I used some tank crew figures I painted long ago but never actually used. Since the tanks' first action involved the crews climbing inside, I treated this as part of the movement phase.

The game began with the StuGs of the 912th Brigade, led by Andy. Lately, Andy has been struggling with his dice rolls, consistently rolling low numbers. Unfortunately, this time was no different; he had very few available orders, which made it challenging to activate all his vehicles. Despite these difficulties, a few of his shots hit their targets, setting several T-34s ablaze.




Michael, commanding the Soviet tanks in the village, had to act quickly. His crews swiftly returned to their vehicles and opened fire on the German StuGs, successfully destroying one of the enemy tanks. Meanwhile, at the other end of the village, two Tiger tanks appeared. A platoon led by two tank aces, Carius and Kerscher, had just launched its attack, and Jimmy was commanding it.





A close-range battle broke out; the German tanks swiftly destroyed several Soviet tanks. However, the Soviets retaliated in the following turn, taking out both German tanks. Otto Carius was wounded a few days earlier than he was in actual history. It seemed the Germans would fail once again, as the Soviets on the western flank began eliminating the StuGs one by one.






Soon, Andy was forced to withdraw his last remaining vehicle, and his game—like Jimmy's—ended. Then Alasdair joined the battle with his fresh Tigers. Michael fought bravely, even destroying several German tanks, with the IS tanks and their 122mm guns leading the charge. However, a major issue emerged: the Soviets were running low on ammunition. As a result, the Soviet tanks had to seek cover while the Germans began a slow advance.






That was when my 2nd Battalion platoon entered the battle. I launched a charge with three T-34/85 tanks against Alasdair's Tigers, but it ended in spectacular failure. My tanks likely couldn't hit the broad side of a barn at close range, but Alasdair picked them off one by one with deadly precision. The battle was over; out of ammunition, the Soviets were forced to withdraw.





In this battle, the Soviet Union lost 11 T-34 tanks, while the Germans lost 5 StuG IIIs and 4 Tigers. It was a costly German victory.

Finally, you can view the battlefield from an aerial perspective—an element that will likely appear regularly from now on.





3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

PREVIOUS GAME:

https://asienieboje.blogspot.com/2015/01/malinova-1944.html

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720335655487

SONG ABOUT THE GAME:

https://suno.com/s/90juspnuQ8mIw2Mk

10 września 2026

BATTLEGROUP BLITZKRIEG: Westerplatte 1939.

The first game back after the summer break, and a major one at that. I decided to recreate the initial German attack on the Polish outpost at Westerplatte—located in the Free City of Danzig—on September 1, 1939. This attack is widely regarded as the start of World War II. We used the Battlegroup rules with the Blitzkrieg supplement and incorporated some special rules. I endeavoured to accurately recreate the Polish and German forces involved in the engagement. I gathered a great deal of information, particularly from the Fortyfikacja Walcząca Facebook page, which features a highly detailed analysis of this opening attack.





SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY: Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.





POLES

(Bartek, Michael)


Railway Watchman's Hut

1 x rifle

WAŁ (Shaft) Outpost

1 x LMG

2 x rifle

FORT Outpost

1 x HMG

1 x LMG

7 x rifle


PROM (Ferry) Outpost

1 x HMG

2 x LMG

11 x rifle


WARTOWNIA Nr 1 (Guard House No. 1)

2 x HMG

2 x LMG

9 x rifle

WARTOWNIA Nr 5 (Guard House No. 5)

1 x Officer

1 x HMG

2 x LMG

9 x rifle


2 x 37mm ATG in dug-in positions


REINFORCEMENTS:

PROM (2nd turn)

1 x Officer

10 x rifle

FORT (3rd turn)

1 x LMG

2 x rifle

4 x 80mm Mortar (off table, from 2nd turn)

1 x 75mm Schneider Gun (off table, from 2nd turn)





GERMANS

(Alasdair, David, Mike)


3. Marine-Stoßtrupp-Kompanie

HQ

1st Infantry Platoon (no light mortar)

2nd Infantry Platoon (no light mortar)

Pionier Platoon

HMG Platoon (3 x HMG)

20mm Platoon (2 x 20mm)

Schleswig Holstein (7 x 20mm, 2 x HMG, 2 x LMG) as off table support





1. The Introduction.


In my game, I wanted to capture the reality of the German assault and the surprise the Germans encountered during their initial attack on Westerplatte. They did not expect such fierce resistance or such well-prepared defensive positions. To reflect this, the German forces were portrayed as entirely inexperienced, whereas the Poles were depicted as veterans—highlighting the unit's elite status. The soldiers selected for service there were the best of the best in the Polish army. Additionally, all positions had artillery and mortar spotting capabilities, and the Poles fought to the bitter end, meaning they had no BR value. In contrast, the Germans had a BR level of 40.






3. The Game.

On September 1, 1939, at 4:45 AM, the order was given for the battleship *Schleswig-Holstein* to open fire on the Polish transit depot at Westerplatte in the Free City of Danzig. The bombardment began at 4:48 AM and continued until 4:55 AM. During this time, the battleship fired eight 280mm shells and fifty-nine 150mm shells at the Polish positions. However, due to its close positioning, all of these rounds overshot the peninsula and landed in the Bay of Gdańsk. Smaller-calibre shells struck the wall surrounding the depot, damaging the barracks that faced the harbour channel.





Mike, who was in charge of the attack, rolled a six-sided die (d6) to determine the number of breaches in the wall through which the Germans could storm the depot grounds. The minimum number of openings was set at three, and Mike rolled a three. Alasdair commanded the first platoon, David commanded the second, and Mike led the Combat Engineers. The first two platoons attacked from the direction of the bay through the breached railway gate, while Mike attacked from the harbour channel side. Initially, the Polish forces did not return fire.





It all began dramatically when the Germans fired upon the railway guardhouse, killing the first Polish soldier. They then stormed through the gate and came under fire from the "WAŁ" outpost. The Germans stopped and concentrated their fire on that active Polish position, quickly neutralising it. 





Michael, who commanded the northern defence, wanted to open fire on the Germans immediately, but I held him back and suggested we let them advance closer. That's exactly what happened. The Germans moved past the initial buildings, only to be met with fire from the Fort, which included both 37mm guns and Guardhouse No. 5. The German attack collapsed; their troops were halted, and casualties began to mount at an alarming rate.





The German assault from the canal, advancing through the ruined barracks, ultimately failed. As soon as the Germans emerged through a breach in the wall, they came under fire from the "Prom" outpost and Guardhouse No. 1, which I commanded. Mortar fire and a 75mm gun bolstered our defence. The Germans even attempted a bayonet charge, but this effort led to the destruction of their entire rifle squad. As a result, German casualties mounted at an alarming rate, causing the attack to falter. Although the German forces did not reach their breaking point, the assault ultimately collapsed, preventing them from continuing their advance.





The game ended with a historic outcome; however, the Germans suffered far greater losses than actually occurred and were stopped much sooner than in reality. The Poles lost 14 soldiers in the game, while the Germans lost as many as 62.







Links.