Pokazywanie postów oznaczonych etykietą Pike and Shotte. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą Pike and Shotte. Pokaż wszystkie posty

31 maja 2026

Pike and Shotte: Peasant War.

This time, it’s the game we played last Thursday. It had been a while since we depicted the Renaissance on our tabletop, so it was time for another one. Michael prepared a scenario and used his collection of miniatures for this game. It was wonderful to see this colourful variety on the table again. We used Warlord’s Pike & Shotte rules for the game.





SCENARIO: Michael Schneider
UMPIRING
Michael Schneider
SCENERYMichael Schneider, Bartek Żynda, SESWC
FIGURES & MODELSMichael Schneider


1. Forces.



Der Schwäbische Bund
(Bartek)

Georg, Truchsess von Waldburg (9)

1 x Mounted Nobles
1 x Mounted Light Horses

2 x Pike Block
2 x Arquebusiers

1 x Light Horse gun
1 x Medium Gun

4 x Wagons





The “Raubritter” (Robber baron), The Black Mob
(Tim)

Goetz v. Berlichingen  (9)
Captain Florian Geyer  (8)

1 x Pike Block
1 x Light Horse Gun





The “Schwyzer” (The Swiss)
(Jimmy)

Georg Heppenstedt  (8)

2 x Arquebusiers
2 x Halberdiers
1 x Gun Light Hackbut 



 



The Monks
(Michael)

Abbot (7)

1 x Monks





The Peasants
(Alasdair, Andy, Ben)

Thomas Muentzer (9)

1st Peasant Brigade

Faehnlein Monk 1  (7)

1 x Slingers

1 x Archers 


2nd Peasant Brigade

Faehnlein Captain 2 (7)

2 x Peasants with Double Handed Weapons

 3rd Peasant Brigade


Faehnlein Captain 3 (7)

2 x Peasants with Halberdies

4th Peasant Brigade

Faehnlein Captain 4 (7)

2 x Peasants with Handweapons

5th Peasant Brigade

Faehnlein Captain 5 (7)

2 x Peasants with Improvised Weapons

6th Peasant Brigade

Faehnlein Captain 6 (7)

2 x Peasants with Improvised Weapons 







2. The Game.


In our game, there were four main factions: a German count, who was transporting supplies to a nearby fortress and was also responsible for protecting the local abbot and the village next to the abbey; German and Swiss mercenaries, who hated each other; and a large host of peasant rebels.





The German count could form an alliance with either group of mercenaries, but not with both, as their mutual hatred made that impossible. The count faced a very difficult task: to win, he had to hold on to his possessions. Points could be earned for wagons, cannons, and buildings.






My column advanced across the table, but unfortunately at a very slow pace. The problem was the excessive number of units under my command. The probability of a failed order was very high, and that was my Achilles’ heel. I quickly formed an alliance with Tim, which meant I now had to keep an eye on Jimmy. While Tim always honours his alliance commitments, Jimmy is like me: he can’t be trusted. Therefore, I decided to watch him closely and direct additional military forces toward his position.






Meanwhile, the peasants sprang into action. Alasdair attacked Tim but was driven back, while Andy began plundering the abbey. Afterwards, he decided to sack the village. I could not allow this, and my noble cavalry intercepted his unit. In hand-to-hand combat, the peasants not only managed to hold their ground through three consecutive melee engagements, but also forced the cavalry to withdraw. The village, however, was temporarily secured.







My suspicions about Jimmy proved correct. At one point, he turned toward me and launched an attack. He managed to destroy one of my pike blocks with arquebus fire, but the determined charge of my noble cavalry and the accurate fire of my arquebusiers put his units in serious danger. Furthermore, an attack by the monks on his cannon caused him to lose it. Unfortunately, in the meantime, Jimmy attacked my convoy and managed to hijack one of my wagons, a move that proved decisive in the game.





The final chapter of this game concerned the fate of Tim’s battalia. For most of the game, it stayed in a hedgehog formation, which effectively protected its flanks. At one point, Tim decided to attack Andi’s peasants, forcing him to change formation. Alasdair seized the opportunity, attacking the pikemen with his peasants from the flank and rear. Tim’s entire battalia was destroyed in the ensuing melee, but this had no impact on the outcome of the game.

Ultimately, the game concluded with a victory for the peasant–Swiss alliance, largely due to the Swiss capturing and hijacking one of my wagons.


3. Summary


After the game was over, I concluded that I shouldn’t have moved the wagons forward at all, since crossing the table’s long diagonal was impossible. Instead, I could have formed a wagon train, deployed the heavy artillery, and established a solid defensive line with some of my units. The cavalry could have played a similar role to the one it had in the game, only more effectively, keeping all potential enemies at bay. Perhaps one of the units could have captured the village, but with so many enemies, it would likely have been defeated. And then I would simply have had to let the German and Swiss mercenaries slaughter each other in peace...


4. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720333943172

31 października 2024

Villa sullo Stagno di Como, 1505.

Every year, we hold a game showcasing our Italian Wars collections. Sunday is ideal for this, as setting up an army can be time-consuming. This time, I decided to incorporate my small collection of fifteenth-century armies, which I had never used on the table before, despite having them for quite some time. We played using the Pike and Shotte rules.




SCENARIO: Michael Schneider
UMPIRING
Michael Schneider
SCENERYMichael Schneider, Bartek Żynda, SESWC
FIGURES & MODELSMichael Schneider, Bartek Żynda


1. Forces.




FRANCE
(Michael)

The King Of France

French Infantry Brigade

1 x Pike Block
1 x Crossbows with Pavises
1 x Light Gun

1st Swiss Infantry Brigade

1 x Pike Block
1 x Halberdiers
1 x Double Handed Swords
2 x Arquebusiers
1 x Light Gun

2nd Swiss Infantry Brigade

1 x Pike Block (large)
2 x Arquebusiers
1 x Light Gun

Italian Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
1 x Light Infantry

1st French Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

2nd French Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

Italian Cavalry Brigade

1 x Men-At-Arms
2 x Light Cavalry









HOLY ROMAN EMPIRE
(Bartek, Tim)

Holy Roman Emperor 

2 x Heavy Guns
3 x Bowmen

1st Infantry Brigade

1 x Pike Block (Large)
1 x Double Handed Swords
2 x Arquebusiers
1 x Medium Gun

2nd Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
2 x Arquebusiers
1 x Medium Gun

3rd Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
1 x Spanish Light Infantry
1 x Arquebusiers

1st Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

2nd Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry

 








2. The Game.

It began quite passively. I positioned a large pike block to cover our right flank, anticipating an attack from the Italians. However, they seemed reluctant to engage. They pretended to launch an attack but then retreated. As a result, my centre was able to operate with much greater freedom.






In the centre of the battlefield, an artillery duel first erupted, followed by a series of hand-to-hand combat encounters. Eventually, the pike blocks joined the fray, where the Germans began to dominate, slowly overpowering the French and Swiss forces. After some time, the French centre was completely overwhelmed. Feeling confident, the Germans sent units that had been stationed in the camp to support the remaining imperial troops still engaged in battle.














Eventually, the Italians advanced, but they encountered my large pike block. After a prolonged fight, the Italians were defeated and forced to retreat. The battle was nearly won.








The most interesting events occurred on our left flank, where the main cavalry forces of both sides engaged in battle. Our primary concern was, of course, the French gendarmes. The German cavalry struggled against them, but they were not entirely without hope. Tim started off bravely, charging the French with half of his cavalry. He won the first clash with the gendarmes, but in the second round of fighting, he was forced to retreat. Unfortunately, he didn't activate the second cavalry brigade to support the initial attack. Both sides regrouped for another charge and this time the French dominated the Germans. Ultimately, after suffering several losses, the Germans had to retreat to their original positions and regroup. Fortunately for them, the battle had already been decided, and further attacks were deemed unnecessary. The French then ordered a general retreat.















It was nice to see our Italian Wars collection displayed on the table. This time, none of our guns exploded, which had been a common occurrence in our previous games. The French cavalry once again demonstrated itself to be an indestructible unit. Additionally, we built a fairly large table for the game, and interestingly, one-fifth of it was not used at all. At least we had no complaints about lacking space to manoeuvre our larger units. The next game will probably take place next year, possibly with more units. We'll see how it goes.





3. Links.

MICHAEL:

https://meneken.blogspot.com/2024/10/1505-fictionale-battle-at-road-to-villa.html

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720321612101