18 maja 2025

Set an East Ablaze: Town in Silesia, 1921.

As Alasdair suggested some time ago, we should use his paper house models for the game again. Initially, I was leaning toward Very British Civil War, but after discussing it with Michael, we decided on the Silesian Uprisings. Now, we needed to adapt these British-style houses to fit the Silesian context. To achieve this, I devised a storyline about a secret training center for German spies. We used the Set an East Ablaze rules for the game.





SCENARIO: Bartek Żynda
UMPIRING
Bartek Żynda
SCENERY: Alasdair Watson, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider, Bartek Żynda


1. Forces.





GERMANS
(Alasdair, David)

Officer (+2)

3 x Infantry (9 rifles, LMG, C3M3)
1 x Field Gun (C3M3)
1 x HMG (C3M3)

1 x A7V (C3M3)
1 x Mk. V Female (C3M3)

German Spy





POLES & FRENCH
(Andy, Gordon, Tim)

Officer (+2)

3 x Infantry (9 rifles, LMG, C3M3)
1 x Field Gun (C3M3)
1 x HMG (C3M3)

2 x Renault FT (Gun, C3M3)
1 x Renault FT (MG, C3M3)

French Spy






2. The Game.

 

In 1921, during the third Silesian Uprising, Polish troops advanced toward a town that does not appear on any maps. This town is an abandoned special center for German spies, where they were trained for transfer to Great Britain during the Great War. The plan was to blow up the entire center, but a French spy intervened to prevent this destruction. The Germans, concerned about the lack of communication from their spy sent to investigate the situation, decided to dispatch additional forces to uncover what was happening. This is where our story begins, as Polish troops cautiously enter the town while a French spy and a German spy search for each other in a local pub.






The Polish forces divided into two groups and advanced along the roads, which facilitated quicker movement. Soon, the Germans appeared. The Poles opened fire, and with the first salvo from their cannon, they succeeded in eliminating half of one of the German units. Meanwhile, the Germans advanced in three columns: two along the exit roads and one remaining in the centre of the field. However, the Germans began to encounter issues with their equipment, with the first unit to break down being the A7V.







Both sides advanced toward the town centre, with the Polish troops moving quickly. Meanwhile, the German spy had repaired the broken wires connected to the explosives. The French spy noticed this and rushed out of the pub toward the Polish troops, shouting, "Courez! Tout est miné!" (Run! Everything is mined!). The German spy also exited the pub through the back, calling out to his troops, "Lauft weg! Alles ist vermint!" (Run away! Everything is mined!).






The withdrawal of the units began, marking the start of the real fight. A German Mark V tank confronted a Polish Renault tank, armed with a gun, but had to retreat during the duel and subsequently broke down. The same fate befell two Polish tanks. While the Polish forces attempted to repair their vehicles, the Germans chose to abandon theirs. Nonetheless, the Germans managed to destroy one of the Polish tanks in the process. 










As the Polish forces intensified their fire, the Germans began to suffer significant losses. Despite this, they continued their withdrawal and detonated explosives throughout the city. However, they did not manage to destroy all the buildings, and the city ultimately remained under Polish control, resulting in a victory for the Polish forces in this battle.




3. Links.

SESWC:

To be updated soon...

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720326199012

11 maja 2025

By Fire and Sword: Pincer Maneuver.

In our By Fire and Sword game at the task force level, I prepared four lists per side for the main players to select their forces. Andy chose the Polish Cavalry Task Force for 64 points, while Jimmy opted for the Swedish Garrison Task Force at 51 points, resulting in a significant disparity in points. Jimmy then selected the Pincer Maneuvre scenario for an additional 10 points. With 3 points remaining, we chose the Well Rested option for our Musketeers.






SCENARIO: Pincer Maneuvre.
UMPIRING
Bartek Żynda
SCENERYBartek Żynda, SESWC
FIGURES & MODELSBartek Żynda


1. Forces.





SWEDES
(Bartek, Jimmy)

Garrison Task Force

Colonel 
2 x Major

Dragoons (Vanguard, S)

2 x Mercenary Infantry (Additional Ammunition, M)
Mercenary Reiters (Veterans Present, Undermanned Companies, S)
Medium Cannon Battery (Veterans, S)
Light Cannon Battery (Veterans, Additional Ammunition, S)







POLISH-LITHUANIAN COMMONWEALTH
(Andy, Michael)

Polish Cavalry Force 

Colonel (Extra Order)
Rotamaster

Polish Dragoons (Vanguard, Veterans, S)

Husaria (S)
Pancerni (Additional Pistol, M)
2 x Cossack Style Cavalry (M)
Volunteers (S)







2. The Game.

It is important to note that the Polish forces opted for aggressive actions before selecting the scenario, while we chose defensive strategies. Our Vanguard forces then engaged in battle, with both sides deploying dragoons. Additionally, both sides conducted very aggressive reconnaissance operations. The Polish dragoons ended up with three instances of disorganisation, while our forces faced five. The Poles succeeded in reconnaissance and chose to perform successful skirmishing against us twice, as well as flanking manoeuvres. We opted for an Interrogation and Forced March. As we prepared for the scenario, we selected two of the four objectives, focusing on the two middle ones that were easier for us to control. The Polish side chose Volunteers for the furthest objective and one of the Cossack-style cavalry units for the second objective.






Our infantry quickly took down the Volunteers and causing the Cossacks to retreat to their ranks. The flanking manoeuvre executed by the Polish dragoons, who came under fire from my cannons, proved ineffective. They were too far from their officers and remained stationary throughout the battle. Additionally, the Poles had dispersed their forces, while we had two large, concentrated blocks. Our artillery swiftly signalled its readiness, unleashing havoc among the Polish units, which astonishingly chose to ignore the cannons.





The Poles launched their charge, with the hussars targeting the infantry and the Pancerni engaging the Reiters. In the first encounter, the infantry fired a salvo, forcing the hussars to retreat. The hussars regrouped and charged again, but by that time, the infantry had managed to reload and fired another salvo, which was sufficient to break the hussars' morale. As a result, the Poles began to lose morale points at an alarming rate. 






In the second clash, the Pancerni successfully overwhelmed the Reiters. Meanwhile, my artillery and infantry turned their fire on the Cossack Cavalry. At this point, we concluded the game. The Swedish victory was evident and decisive.





3. Links.

SESWC:

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720326035697

08 maja 2025

Carronade 2025. SESWC participation game.

Our club faced some challenges with the game we presented at Carronade. Sandy had to withdraw from his game due to other commitments, and Dave Douglas stepped in, suggesting a game created in the 1980s. Our club members Jim Duncan, Ian Holt, and William Heath designed this game. Dave made preparations for the show to ensure everything ran smoothly.






The game simulates First World War aerial combat and is played using two types of dice: D6 and D10. Aircraft movement takes place on a hexagonal board, and the game is activated by aircraft cards, allowing for a varied order of movement and actions. During the show, about eight games were played, and I participated in four of them.






Here’s a summary of my four games. In the first game, an enemy struck my plane head-on right at the start and went into a spin. Luckily, I managed to pull out of this dangerous situation just above the ground, made a wide arc, returned to the fight, and shot down one of the enemy planes. Unfortunately, my plane was shot down shortly after that.





The second game was an internal SESWC match between Gordon and his wife, and Alasdair and me. This time, things went very quickly. Alasdair and I managed to shoot down Gordon, leaving Jacqueline alone on the battlefield. She bravely resisted us, but there was no mercy this time. My guns jammed, but I decided to make a daring move. I approached her plane and simulated a collision, which caused Jacqueline to lose control and crash. Once again, the Germans won the game.




My third game is not worth discussing. Before it started, Dave announced to the players that I was already an experienced pilot, which had an electrifying effect on me. All the Allied players quickly targeted me. My pilot was wounded and entered a spin, but thankfully, I managed to regain control without further injury. However, as soon as I stabilised, I was shot down, marking the end of the game for me. In the last game, we started with Campbell. Each of us had one Entente plane and one German plane, and there was one important rule: neither I nor Campbell could shoot down each other’s planes. I quickly decided to discard my British plane and focus solely on my favourite German plane. Chris and Dave soon joined the game. During this round, Campbell first shot down my British plane, but I managed to shoot down Campbell's British plane in return. Dave then took out Campbell's German plane and sent Chris' plane into a spin from which Chris was unable to recover, causing it to crash to the ground. Next, I turned my attention to Dave. A duel ensued, and we took turns getting into shooting positions. Finally, I delivered the decisive blow and won the game.




It was a successful day at the show, and everyone was happy with the game. As the game's motto stated: "Learn to fly in 2 minutes. The game takes about 30 minutes or less if you are shot down"

Thank you, Dave, for organising this game.

04 maja 2025

Carronade 2025.

This was my first wargaming show of the year: Carronade 2025. It has been the largest event of its kind in Scotland for some time now. I helped our club with its participation game this time, which meant I had a little less time to explore what was happening on the other tables. However, I still made an effort to find a few minutes to catch up with my friends. Unfortunately, I couldn't talk to everyone.





The highlight for me was meeting Charles Grant in person. I'm sure most wargamers are familiar with him and his books, filled with game scenarios that showcase his dedication to the hobby. We have used his ideas many times, and I own a few of his books. His scenarios have always inspired my games, which is one of the reasons I love these events.

Finally, I've included a small gallery from the entire show. I will dedicate a separate post to our club's performance at this event.





















































































Thank you to the Falkirk District Wargames Club for organising a successful event. I look forward to next year!


Gallery on Flickr:

https://www.flickr.com/photos/asienieboje/albums/72177720325855585