Pokazywanie postów oznaczonych etykietą Poland 1939. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą Poland 1939. Pokaż wszystkie posty

10 września 2026

BATTLEGROUP BLITZKRIEG: Westerplatte 1939.

The first game back after the summer break, and a major one at that. I decided to recreate the initial German attack on the Polish outpost at Westerplatte—located in the Free City of Danzig—on September 1, 1939. This attack is widely regarded as the start of World War II. We used the Battlegroup rules with the Blitzkrieg supplement and incorporated some special rules. I endeavoured to accurately recreate the Polish and German forces involved in the engagement. I gathered a great deal of information, particularly from the Fortyfikacja Walcząca Facebook page, which features a highly detailed analysis of this opening attack.





SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY: Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.





POLES

(Bartek, Michael)


Railway Watchman's Hut

1 x rifle

WAŁ (Shaft) Outpost

1 x LMG

2 x rifle

FORT Outpost

1 x HMG

1 x LMG

7 x rifle


PROM (Ferry) Outpost

1 x HMG

2 x LMG

11 x rifle


WARTOWNIA Nr 1 (Guard House No. 1)

2 x HMG

2 x LMG

9 x rifle

WARTOWNIA Nr 5 (Guard House No. 5)

1 x Officer

1 x HMG

2 x LMG

9 x rifle


2 x 37mm ATG in dug-in positions


REINFORCEMENTS:

PROM (2nd turn)

1 x Officer

10 x rifle

FORT (3rd turn)

1 x LMG

2 x rifle

4 x 80mm Mortar (off table, from 2nd turn)

1 x 75mm Schneider Gun (off table, from 2nd turn)





GERMANS

(Alasdair, David, Mike)


3. Marine-Stoßtrupp-Kompanie

HQ

1st Infantry Platoon (no light mortar)

2nd Infantry Platoon (no light mortar)

Pionier Platoon

HMG Platoon (3 x HMG)

20mm Platoon (2 x 20mm)

Schleswig Holstein (7 x 20mm, 2 x HMG, 2 x LMG) as off table support





1. The Introduction.


In my game, I wanted to capture the reality of the German assault and the surprise the Germans encountered during their initial attack on Westerplatte. They did not expect such fierce resistance or such well-prepared defensive positions. To reflect this, the German forces were portrayed as entirely inexperienced, whereas the Poles were depicted as veterans—highlighting the unit's elite status. The soldiers selected for service there were the best of the best in the Polish army. Additionally, all positions had artillery and mortar spotting capabilities, and the Poles fought to the bitter end, meaning they had no BR value. In contrast, the Germans had a BR level of 40.






3. The Game.

On September 1, 1939, at 4:45 AM, the order was given for the battleship *Schleswig-Holstein* to open fire on the Polish transit depot at Westerplatte in the Free City of Danzig. The bombardment began at 4:48 AM and continued until 4:55 AM. During this time, the battleship fired eight 280mm shells and fifty-nine 150mm shells at the Polish positions. However, due to its close positioning, all of these rounds overshot the peninsula and landed in the Bay of Gdańsk. Smaller-calibre shells struck the wall surrounding the depot, damaging the barracks that faced the harbour channel.





Mike, who was in charge of the attack, rolled a six-sided die (d6) to determine the number of breaches in the wall through which the Germans could storm the depot grounds. The minimum number of openings was set at three, and Mike rolled a three. Alasdair commanded the first platoon, David commanded the second, and Mike led the Combat Engineers. The first two platoons attacked from the direction of the bay through the breached railway gate, while Mike attacked from the harbour channel side. Initially, the Polish forces did not return fire.





It all began dramatically when the Germans fired upon the railway guardhouse, killing the first Polish soldier. They then stormed through the gate and came under fire from the "WAŁ" outpost. The Germans stopped and concentrated their fire on that active Polish position, quickly neutralising it. 





Michael, who commanded the northern defence, wanted to open fire on the Germans immediately, but I held him back and suggested we let them advance closer. That's exactly what happened. The Germans moved past the initial buildings, only to be met with fire from the Fort, which included both 37mm guns and Guardhouse No. 5. The German attack collapsed; their troops were halted, and casualties began to mount at an alarming rate.





The German assault from the canal, advancing through the ruined barracks, ultimately failed. As soon as the Germans emerged through a breach in the wall, they came under fire from the "Prom" outpost and Guardhouse No. 1, which I commanded. Mortar fire and a 75mm gun bolstered our defence. The Germans even attempted a bayonet charge, but this effort led to the destruction of their entire rifle squad. As a result, German casualties mounted at an alarming rate, causing the attack to falter. Although the German forces did not reach their breaking point, the assault ultimately collapsed, preventing them from continuing their advance.





The game ended with a historic outcome; however, the Germans suffered far greater losses than actually occurred and were stopped much sooner than in reality. The Poles lost 14 soldiers in the game, while the Germans lost as many as 62.







Links.


26 kwietnia 2026

Battlegroup Blitzkrieg: Defence Line.

We played another game using the Blitzkrieg expansion for the Battlegroup rules. This time, Mike, with Mark's support, commanded the Poles, while Alasdair and I led the Germans. We used the Defence Line scenario, with the Poles on the defensive and the Germans attacking.




SCENARIO: Defence Line
UMPIRING: 
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Mike Evans, Bartek Żynda


1. Forces.





POLES:
(Mark, Mike)

Forward Headquarters

1 x Infantry Squad
1 x ATR team
2 x Light Mortar
ATG + Medium Truck

2 x 75mm Schneider Gun (Halftruck)
3 x Timed 75mm Barrage

Tankeetee Platoon (2 x TKS(20mm), 1 x TKS(MG))
1 x 7TP

1 x Wz.34 (Gun) (Scout)
1 x Wz.34(MG) (Scout)

1 x Command Bunker
2 x HMG Dug in
1 x Improvised Barricade

Officers: 1
BR: 23





GERMANS:
(Alasdair, Bartek)

1 x Forward Headquarters (heavy car)
1 x Luftwaffe Officer (heavy car)
1 x Forward Observer (car)

2 x Infantry Squad (Truck)

Panzer 35(t) Platoon (4 x Pz.Kpfw.35(t))
Panzer II Platoon (3 x Pz.Kpfw.II)
Pz.Kpfw IV

Sd.Kfz.222 (Scout)
Sd,Kfz.231 (Scout)

Officers: 5
BR: 24





2. The Game.


The Poles deployed eight units along the front line, while the Germans were allowed to place five units in the first round. The Poles chose their commander, machine guns, an anti-tank rifle, a 7TP tank, and both infantry squads.





In the first phase of the attack, the Germans deployed both armoured cars, two Pz. 35 tanks, and their main commander. Their plan was to advance on both flanks to force the Poles to withdraw from their positions. Time was also critical: the Germans aimed to quickly gain numerical superiority over the Polish forces and call in Luftwaffe support at the right moment to turn the tide of battle in their favour.





Mike designated three objectives—three farms. According to our plan, we were to capture the one closest to us using Alasdair's armoured cars, while I was to achieve a breakthrough on our right flank. That was also where I encountered the heaviest resistance: one of the Schneider guns opened fire on my tanks, effectively pinning my vehicles and significantly hampering my operations.







That 75 mm gun was a real problem for me, and when it finally managed to destroy one of my tanks, I knew I had to do something about it. First, I destroyed the car towing it, mainly thanks to Mike's mistake in not having enough orders to get the car out of the line of fire. Then I directed the tank's machine-gun fire at the gun, but to no avail. Next came a barrage of artillery from Polish guns off the table, but it only put a few pins on our units, temporarily slowing our advance. The Germans eventually pushed forward on our left flank.






The attack on the left flank ran into an obstacle: an anti-tank rifle, which, fortunately, proved ineffective, and a 7TP tank. The latter was far more dangerous. Its salvo destroyed an Sd.Kfz.231, depriving us of one of our reconnaissance vehicles. Alasdair, however, remained unconcerned and pressed forward with his vehicles, now reinforced by a platoon of Pz.II tanks. This action forced the Poles to retreat, and we also managed to disable the 7TP tank thanks to a randomly drawn breakdown token.






By the fourth round, we finally had almost all our units at our disposal—everything except the infantry—and this advantage was really starting to show. A salvo from a Pz. IV knocked out the gun that had been troubling me, even as my officer tried in vain to call in artillery support. My last hope of breaking through the Polish defences was to secure air support, as a Luftwaffe officer had just arrived on the battlefield that round. All I needed now was enough orders to carry it all out.





The Poles won the initiative in the fifth round and brought some new equipment to the table. However, it proved ineffective against us. Then it was our turn. I had nine orders to assign. The first, of course, went to a Luftwaffe officer, who successfully called in air support. A Ju-87 Stuka, indispensable in such operations, arrived and struck the central farm. The airstrike proved fatal for the Poles: the infantry unit hit by the bomb could not withstand the pressure and fled the battlefield. A second attack hit one of the Polish armoured cars, destroying it. That was enough to break Polish morale. The Germans, who also captured one of the objectives, won the game.






3. Summary


Once again, air power proved to be the decisive factor in the game, this time on the German side. The points invested in the Luftwaffe officer were well spent. In contrast, the lack of anti-aircraft support on the Polish side proved fatal and ultimately cost them the game. The outcome also offered a highly accurate historical reflection of the realities in Poland in 1939. Expect more games using these rules.


4. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720333327058

29 marca 2026

Battlegroup Blitzkrieg: Bridgehead Breakout.

We played another game using the Battlegroup rules, this time focusing on the Blitzkrieg expansion. Mike and I agreed to a 500-point game, with me fielding the Polish forces and Mike commanding the Germans. Michael was there to support me during the game, while Peter, who was originally supposed to support Mike, chose to observe instead.





SCENARIO: Bridgehead Breakout
UMPIRING: 
Bartek Żynda
SCENERY: Bartek Żynda, SESWC
FIGURES & MODELS: Mike Evans, Bartek Żynda


1. Forces.





POLES:
(Bartek, Michael)

Forward Headquarters
Wire Team

Infantry Platoon
ATR (Platoon Command)
Heavy Machine Gun Team
Light Mortar Team
ATR Team
ATG (Extra Loader Team + Fiat 621)

Wz.34 (MG) (Scout)
TKS (20mm) (Scout)
Sniper (Scout)

7TP Platoon (3 x 7TPjw)
FT-17 (MG)

Forward Observer Team
Timed 75mm Barrage
75mm Schneider Gun (Extra Loader Team, C4P tow)
100mm Howitzer (Extra Loader Team, C4P tow)

Bofors 40mm AAG (Fiat 621)

2 Officers
32 BR





GERMANS:
(Mike)

Forward Headquarters (car)

Infantry Platoon
ATR Team
37mm ATG (Truck)
4 x Truck

3x80mm Mortar battery (off table)

Panzer II Platoon (1 x Pz.Kpfw. II (Officer) + 4 x Pz.Kpfw.II)
PzKpfw.IV

Sd.Kfz. 223 (Officer, Scout)
Sniper Team (Scout)
Kfz. 13 (Scout)
Sd.Kfz. 231 (Scout)
Motorised Panzerjaeger 37mm ATG (Scout)

4 Officers
34 BR







2. The Game.


This time, we played the Bridgehead Breakout scenario from the main rulebook. I won the roll to decide who would defend the crossing and randomly selected six units for my deployment. I chose a TKS tank, both of guns, a sniper, an artillery observer, and a wz. 34 armoured car. 





Mike had to deploy all his scout units, which totalled five, along with his senior officer. Additionally, Mike made slight modifications to the table I had prepared, creating an open space on the upper side. I planned to aim my 75mm gun barrage at that area during the third round. There were four objectives on the table: the bridge and three farms.






It started with a successful barrage from my 100mm howitzer directed at the German vehicles. I was able to target one of the vehicles with fire, pin it, and ultimately force the crew to abandon it. Soon after, reinforcements began to arrive for both sides, with tanks arriving first, followed by infantry. I called in my officers at the first available opportunity.





My artillery and tanks opened fire on the German armoured cars. The Polish forces delivered very accurate fire, and my 75mm gun battery performed remarkably well. At the perfect moment, a horde of Panzer II tanks appeared as the target. The entire line was pinned down, temporarily halting the German advance and allowing me to move my tanks closer to the front line.




Unfortunately for us, the more mobile German forces eventually broke through to my positions. The German infantry engaged my howitzer crew in hand-to-hand combat. During the encounter, they came under fire from the Polish tanks' machine guns, which proved fatal for them. As a result, the German infantry was unable to continue its attack.








The massive German tank attack was repelled by fire from Michael's TKS tankette and 75mm gun, with support from my third 7TP tank. The Polish defences proved to be much more effective, successfully holding off the Germans. It's important to note that throughout the game, I was unable to connect with command for additional artillery support, and Mike, despite drawing two aircraft tokens, received no air support. Surprisingly, Mike didn't capture any of the objectives, despite the opportunity to do so. Ultimately, the game ended 29-21 in favour of the Poles, who claimed victory.






After playing, we concluded that the 500-point game was too large for a club night, and we'll try to make future games smaller. We also raised a few questions that we'll try to resolve with the game developers, who are very helpful in such situations.


3. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720332797263



25 stycznia 2026

Battlegroup: Warsaw 8.09.1939.

Battlegroup with the Blitzkrieg expansion, focusing on the defensive war in Poland in 1939. I have decided to recreate the first German attempt to capture Warsaw on September 8, 1939, when tanks from the 4th Panzer Division attempted to seize the Polish capital with a frontal assault. This initial attempt was unsuccessful, and Warsaw did not surrender until September 28, 1939. What will the outcome be this time?





SCENARIO: Die Hexenkessel, Bartek Żynda
UMPIRING: 
Bartek Żynda
SCENERY: Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.





POLES:
(Mike)

Forward Headquarters
Infantry Platoon (Regular)
Heavy Machine Gun
2 x Light Mortar
AT Gun
75mm Schneider Gun
Wz.34 AC (Gun)
7TP (Gun)

26BR






GERMANS:
(Alasdair, Jimmy)

Forward Headquarters
Infantry Platoon (Regular)
Heavy Machine Gun
Medium Mortar
ATG + Medium Truck
IG + Medium Truck
4 x Medium Truck
Panzer I Platoon
Panzer II Platoon
Sd.Kfz. 222
2 x Sd.Kfz. 221

32BR





2. The Game.


Mike positioned his forces on the outskirts of Warsaw, with infantry in the front and artillery in the rear. When the German vanguard entered the battlefield, they had the opportunity to flank the Polish troops but chose not to take advantage of it. Instead, they pushed forward through a narrow corridor. This decision greatly aided the Polish defenders, who effectively pinned down the Germans with grenade launchers and rifle fire. A 7TP tank also made its presence felt, inflicting significant damage on the German armoured cars. Although the Germans eventually managed to disable this tank, the crew remained inside, continuing to destroy or disable additional German vehicles with their weapons.











The Germans found themselves trapped in the suburbs, but their tanks managed to push into the streets of Warsaw. Despite this, they were effectively pinned down by Polish grenade launcher fire. The Germans called in artillery support, but not before Mike drew an air support token—his second token, in fact. Unfortunately, his initial attempt to request an airstrike was unsuccessful. However, this time was different. A PZL-23 Karaś appeared, equipped with six light bombs, which turned the tide of the battle. 





The bombing raid on the German positions in the open field severely damaged their morale, causing it to collapse. Just as in the actual historical battle, the Germans were forced to retreat. Their dream of quickly conquering the Polish capital failed to materialise.






3. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720331639520/