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25 października 2026

BLACK POWDER. Germantown, 4.10.1777 - Northern part.

March, march, Germantown!

Push the Redcoats back!

Fire your guns and fix your bayonets,

And keep them on the track!


We continued our small campaign focused on the Battle of Germantown, covering rounds 1 to 10. This time, we focused on Washington's northern offensive. In my opinion, this was the moment a crucial breakthrough could have occurred; however, it ultimately did not. This setback meant the war had to continue longer. We used the Black Powder rules.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider



1. Forces.







UNITED KINGDOM
(Alasdair, Michael)

VANGUARD

General (8)

1 x Line Infantry
1 x Light Infantry
1 x Skirmishers
1 x Medium gun

REINFORCEMENTS (From turn 2)

General (8)

5 x Line Infantry
2 x Medium Gun

POSSIBLE REINFORCEMENTS

3 x Line Infantry








UNITED STATES
(Andy, Bartek)

Washington (8)

1st Continental Brigade

General (8)

3 x Continental Infantry
1 x Medium Gun

2nd Continental Brigade

General (8)

3 x Continental Infantry
1 x Medium Gun

1st Militia Brigade

General (8)

3 x Militia

2nd Militia Brigade

General (8)

2 x Militia

3rd Militia Brigade

General (8)

2 x Militia


4th Militia Brigade

General (8)

2 x Militia 



1 x Draggons



POSSIBLE REINFORCEMENTS

1 x Dragoons
2 x Medium Gun





2. The game.


Understanding how this battle unfolded, I chose not to repeat Washington's mistakes. This time, I focused on breaking through the British defences. I concentrated all my Continental troops on the right flank while positioning the Militia in the centre and on the left. Andy, positioned on my flank, was tasked with feigning an attack through the buildings. This manoeuvre was meant to draw some British forces away, letting me push forward with my main troops and reach the opposite edge of the table as quickly as possible. My primary concern was the British vanguard on the hill and the eventual arrival of the enemy’s main force. I feared they might consolidate along the table edge, with the vanguard falling back to join the main body and forming a unified defensive line. Fortunately, that did not happen.






Only one British battalion withdrew, while the other, along with a piece of artillery and Skirmishers, focused on delaying actions. This time, I decided to use my dragoons better. They struck the British flank; however, the enemy withstood the assault, turned to face the attacking cavalry, and then advancing Continental infantry hit their flank. Despite this, the British survived and retreated toward their main force; only the Skirmishers were destroyed. To complicate matters further, they also withdrew their artillery. Meanwhile, British reinforcements arrived.











Some British units concentrated on the buildings, aligning well with my overall strategy. One of Andy's brigades advanced to engage them, resulting in a confrontation between two British battalions and two Militia brigades. In my plan, the Militia were not meant to break through; their primary role was to tie down the British forces, which would facilitate a breakthrough for the Continental troops. In these engagements, the British proved to be significantly more effective. Despite losses on both sides, they held their ground. The outcome of the clash would ultimately be determined on our right flank.







After forcing the British vanguard to retreat, the main British force arrived. Fortunately, they did not choose to concentrate most of their strength along the edge; instead, they advanced and established their "thin red line" against the buildings in the centre of the village. This let me strike the British positions with both of my Continental brigades. 

My tactic was straightforward: I focused fire on a single unit and then launched a melee attack with my strongest force. This approach ensured I always maintained a numerical advantage, allowing me to create a significant gap in their right flank. As a result, the British had to address this critical situation.









Alasdair faced a critical decision and called up two battalions from his reserve pool. Additionally, I brought forward two of my own cannons. They didn't engage in combat—the infantry proved much more effective—but they followed closely behind my advancing units. 

Returning to the main point: I launched an assault against fresh British units and destroyed them, enabling me to break through by turn 9. Alongside Washington, approximately four battalions of Continental infantry, one battalion of Militia, and four cannons broke through. This will provide excellent support for my forces in the final decisive battle.








It was a costly victory for the Americans, but it was worth it. I hope it will decisively affect the final battle of our campaign. Before that occurs, however, we will concentrate on the eastern flank in the next battle—and perhaps we can achieve similar success. We shall see.


3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/r63tv3tWWTUUjy8L

27 września 2026

BLACK POWDER. Germantown, 4.10.1777 - Western part.

This time, Michael has prepared a mini-campaign centred around the Battle of Germantown, which took place on October 4, 1777. However, he presents it in a slightly different format. This campaign follows a "what-if" style and breaks the battle into three simultaneous engagements, each influencing the final, fourth clash. We will use the Black Powder rules, along with a few house rules Michael created.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider


1. Forces.



UNITED KINGDOM
(Alasdair, Jimmy)

CinC (8)

2 x Hessian Line
1 x Hessian Grenadiers
2 x Hessian Jaegers
1 x Medium Gun

POSSIBLE REINFORCEMENTS:

2 x Commander (8)
4 x British Line







UNITED STATES
(Bartek, David)

CinC (8)

1st Brigade

Brigade General (8)
3 x Militia
1 x Light Gun

2nd Brigade

Brigade General (8)
3 x Militia

POSSIBLE REINFORCEMENTS:

3 x Dragoons
2 x Light Guns







2. The game.

The main objective was for both sides to pin each other down, preventing reinforcements from reaching the forces engaged in the final major battle. I set an additional goal: draw in as many British reserve units as possible to weaken the opponent for that final clash. I could also deploy a dragoon unit from the reserves; however, since Michael had only one painted unit, I could field only that one. If it had broken through, it would have posed a significant problem for my opponent. 


I set up the table in the wrong orientation, aiding the British.



I was also concerned the Hessians might retreat to their own table edge and wait for the militia to join them—a scenario that, combined with the Hessians' superior training, would have caused me serious trouble. Fortunately, that did not happen.







The Hessians began the game marching in a column along the road, just as we did, but on the opposite side of a small stream. To prevent the enemy from retreating to the edge of the field, I ordered my troops (the 2nd Brigade) and David's troops (the 1st Brigade) to cross the stream and slowly advance against the Hessian units. My Brigade moved toward the woods where Jimmy's Jägers were concealed. At the same time, David faced a more challenging situation, as he had to confront two battalions of line infantry led by Alasdair. Meanwhile, the British divided their forces into two groups: the Grenadiers fell back to the edge of the field to cover the Jägers, while Alasdair advanced with the remaining troops toward David's Brigade.






After an initial exchange of fire, one of Alasdair's units charged at David's militia unit with fixed bayonets. What happened next was unbelievable: David's unit withstood the initial assault and, after a prolonged engagement, defeated the Hessians, routing them completely. Alasdair now found himself in a difficult situation; David advanced on the isolated commander with his remaining units, forcing him back toward the edge of the field. Dragoons also entered the fray but failed to engage. They first made a blunder that forced them to retreat, then botched a series of orders, which frustrated me.









At the same time, my Brigade charged the Jägers hidden in the woods. After a prolonged exchange of gunfire and a final charge by one of my militia units, I routed both enemy detachments. Now, two of my units moved toward the forest edge, threatening to cut the Hessian troops off from their own lines. Meanwhile, another unit advanced to support David in eliminating Alasdair. Alasdair.








Disrupted by our musket fire, Alasdair was slowly retreating toward the edge of his table and was forced to abandon his cannon. Eventually, a blunder exposed his flank to David's unit. What followed was textbook battlefield chaos. First, David fired at point-blank range but inflicted no serious damage. Then he ordered his troops to charge the flank, but they did not understand. I issued the same order, and it failed. Finally, I ordered the dragoons to cut Alasdair off from the edge, but again, they didn't carry out the order. I haven't seen a round like that in a long time.





Not everything went exactly as I had envisioned. My militia positioned at the edge of the woods prompted Jimmy to call for reinforcements, specifically a unit of British line infantry. While Alasdair's unit was lost and certainly cut off from the final game, the Hessian and British grenadiers could still participate. At that point, I decided to implement a "Death or Glory" style attack. My militia charged at the Hessians and engaged them in hand-to-hand combat. We didn't resolve the fight before the game ended, so all the units involved remained locked in that sector and couldn't participate in the final, decisive battle. The plan succeeded, and we achieved far more than we expected. We will play the next game in three weeks, this time north of Germantown. We shall see if Washington makes the same mistakes.





Here is an overview of the battlefield after we completed the game:





3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/PRPDeIFTsEfVIMpq