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26 lipca 2026

Lion Rampant: Armageddon meets Ragnarok.

It's summer at the club, so we can afford to play much less serious games. This one was inspired by Michael's recent game featuring the Headless Horseman, which created a kind of chaos the players really enjoyed. I decided to build on that idea and take it to another level. I involved a large group of people in organising the game, but none of them had a complete picture of it or knew what it was really about. They could only guess, which made the unfolding game quite a surprise for everyone. I chose the Lion Rampant rules because they're much simpler than the original Hail Caesar system.

I set up a fairly large table for Thursday's game, measuring 12 by 6 feet. I thought it might be too big, but it turned out that everyone fit comfortably, it didn't feel crowded, and everyone had plenty of room to manoeuvre. We'll be using this table from time to time in our Thursday games, especially when we have larger numbers of miniatures.













SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Campbell Hardie, Peter Mearns, Michael Schchneider, Alasdair Watson, Bartek Żynda


1. Forces.


The game initially featured several factions: three Viking jarls on their longships: Jimmy, Mike, and Peter; two rival Norman dukes: Tim and Gordon; and a band of Norman mercenaries hired by the abbot: Alasdair and David. Each of these sides commanded forces worth 18 points, with the difference that Alasdair and David together formed a single unit.

There were three objectives: an abbey, a fishing village, and a castle. The Normans were tasked with defending them, while the Vikings aimed to capture and plunder them, or at least, that's how I presented the situation at the start. The players had no idea there was another faction waiting to throw the entire game into chaos.

In a remote village stood a solitary hut, surrounded by scantily clad women.









2. The Game.

Before the game began, I asked the Viking players to raise a toast to a Norse god. Mike chose Odin, Jimmy chose Thor, and Peter chose Loki. The Norse chieftains were asked to do the same, except they could choose from among saints or angels. I don't remember whom Gordon and Alasdair chose, but Tim chose the Archangel Michael. I announced that Tim and Peter had chosen well; the rest would be unlucky—but they would find out soon enough.

Meanwhile, the Viking ships headed for shore. The ships could only land on beaches, with the proviso that they couldn't do so on a small island. The abbot's mercenary ship sailed out to meet them, clashing with Mike's ship. I then asked all the players—except Peter and Tim—to roll the die. Mike rolled the lowest and had to face Loki. I took on that role. The duel worked like this: to defeat Loki, you had to roll more dice than he did. A draw meant he didn't do anything; a loss meant something bad happened. One note: Loki had a magic die that rolled a 6 nine times out of ten. I'd taken this die during the last Carronade, where one player had used it against me. Now it was being used properly; the players were aware of its properties. Mike, of course, lost, and his ship was attacked by a sea monster.







The monster's appearance didn't change the behaviour of the other factions, so from then on the turn proceeded as follows: the Vikings took their actions first, then the Normans, then Loki's children. Finally, everyone was forced to roll again to determine who would have to face Loki. The only difference was that if Tim or Peter had the lowest roll and someone else rolled the same result, Tim or Peter would be excluded from the roll-off unless they chose to participate anyway. Meanwhile, the Vikings slowly made their way toward shore. Mike kept fighting the monster and eventually lost all his oars. As soon as the monster appeared, I announced that there were two ways to kill it:

  1. Attack with the entire force. In this case, the monster had armour 6 and 12 life points.
  2. The leader of a given faction could face the monster alone by sacrificing their life. In that case, the leader would roll a die: on a 4–6, the monster would die along with the leader; on a 1–3, only the leader would die.

Mike decided against the sacrifice. He first lost all his oars, and then the monster sank his ship along with his entire crew. Mike was eliminated from the game.






Despite this, the two sides continued to fight, even though the Normans had already concluded a non‑aggression pact and begun to cooperate. Just then, another monster appeared in their territory: Cerberus, the hound guarding Hades. It quickly attacked the Normans. Tim managed to confront the beast, and his sacrifice removed the dog from the game. The humans achieved an initial success, but two more monsters soon emerged: a dragon and a giant octopus. Meanwhile, the first sea monster sank David's ship along with its crew, while Peter and Jimmy managed to reach the shore safely. As Alasdair and Tim greeted Jimmy with a hail of arrows followed by a charge, Peter reached an agreement with Gordon, and the two of them set off toward the abbey.







Gordon managed to win the test against Loki and was the first to be given the chance to exchange all his bonuses for a clue. In fact, if Loki had lost the die‑rolling duel, each player would have rolled again, and the result would have given them the number of bonuses they could use on any roll—whether in combat, for activation, or even during the roll against Loki himself. At first, the players didn't use this knowledge very wisely, and only Gordon, followed by Tim, decided to take proper advantage of it. Both of them secretly received word that the abbot knew how to defeat Loki. All they had to do was go to the abbey gate and ask him—which meant passing the courage test.




Gordon managed to obtain a clue. It turned out that the abbot possessed a book that not only held a hint about how to defeat Loki, but also protected everyone within an 18-inch radius of the bubble from Loki's actions. The book contained the following information: it told the story of how the gods captured Loki and explained that everyone had to act as one, following the principle: divided we lose, united we conquer. At last, the people began to act as one. Most of the troops moved toward the bubble, while several others decided to acquire a net to capture Loki. Tim headed to the fishing village, but as soon as he arrived, a group of fishermen leapt out and chose to fight for their nets. Tim managed to defeat them and now had to face Loki—but something else happened. Ever since the book had been revealed, a new rule had been added to the roll against Loki: on a roll of 1, something would happen. And it did. The Four Horsemen of the Apocalypse and the serpent Jormungandr appeared on the scene, heralding the end of the world. I rolled the die, and the players had six turns left to capture Loki.








With two nets, they had two chances to capture Loki. By then, the players had forgotten how Loki's capture had originally unfolded. Thor had played a significant role in that event—a name that had already come up during the game. Jimmy chose Thor as his patron, which should have given him an advantage in capturing Loki. Yet whether it was the chaos that erupted during the game, their unfamiliarity with Norse mythology, or simply the passage of time, it was Tim who attempted to capture Loki instead. He tried twice and failed twice. Loki managed to bring the matter to a close and emerged victorious—though at the cost of the entire known world, which came to an end as Armageddon met Ragnarok.





3. Links.


28 czerwca 2026

Lion Rampant: Viking Raid.

Today’s report covers a game that resulted from Michael’s year-long preparations. He had long planned to create a fleet of Viking ships, and that dream has now come true. His brand-new ships — several of which had already appeared as scenery in one of our previous games — were finally able to take part in the action. Michael also painted a new group of Vikings, so everything felt fresh, including the additions to the Lion Rampant rules. For this game, we used a modified version of the first edition of the rules. 





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Michael Schneider


1. Forces.


Each side had identical forces: a unit of the Healthguard, a unit of Berserkers, a unit of archers, and three units of Bondi. Additionally, each side had a large boat capable of accommodating three units. Two boats were left to be divided: one large, into three units, and one small, into two units. I became the leader of the first group, and Tim the second. David and Jimmy completed their group, while Andy and Ben fought on my side. Tim chose the larger boat, while I received the smaller one, but one of my units could start the game on land. This was where the abbey, the objective of the game—or rather, its contents—was located. Whoever held the loot at the end of the game would be declared the winner. On my side, I commanded the largest of our boats, with a Healthguard unit, archers, and a Bondi unit on board. Andy commanded a smaller boat with our Berserkers and a Bondi unit aboard. Ben, along with one of the Bondi units, was tasked with looting the monastery. On the other side, Tim had a Healthguard unit, Berserkers, led by Jimmy and Bondi, and David had the remaining units on the other boat.











2. The Game.


As I mentioned, our plan was to quickly sack the abbey and protect the loot. In the first version, the winner was whoever had the most troops near the abbey, but this was later changed to whoever took the loot off the table. In both cases, my game plan was identical. Andy and his ship were to engage Tim and David's ships, while I was to block off the abbey from enemy ships and provide protection for Ben while he plundered the abbey.





Andy’s suicide mission was a success. Both enemy ships committed to boarding his vessel, while Jimmy’s Berserkers forced their way onto ours. Hand-to-hand combat broke out. Andy fought as hard as he could, but holding off enemies on two fronts was no easy task. Meanwhile, my ship slipped calmly and undisturbed into position, while Ben plundered the abbey without interference. Half of our plan had been accomplished.





Tim then saw through our plan, broke away from Andy’s ship, and steered toward mine. Our bows collided, and hand-to-hand combat broke out. The two kings challenged each other, but their duel came to nothing. Meanwhile, a fierce battle erupted between our finest troops, and before long, Tim’s men began to gain the upper hand. I realised I was in a difficult position and needed to get out of the fight quickly. I managed to pull my ship out of the battle and, using the strength of my oars and sail, headed for the shore to pick up Ben’s men.







Ben’s men boarded my ship with the loot, but I had to leave one of my unit behind on shore, now under Ben’s command. A race against time began. I was sailing against the wind, unable to use my sail and forced to rely solely on the strength of our oars. My opponents were in the same position.

Tim was close behind me. Jimmy, who had meanwhile taken Andy’s boat, posed little threat, as he had only two men left. The only real danger was David, who still had a full crew and was moving much faster than I was.

And so the race began.

Eventually, David caught up with me. Instead of boarding my ship, however, he chose to ram it. The impact could have cost me all my oars, leaving me helpless in the water. Then the other ships would have caught up, and my fate would have been sealed.

But then, a miracle occurred. As a result of the collision, David lost all his oars, while I still had enough left to safely escape the battlefield with the loot.

Victory was ours — although Andy and Ben might have seen it differently.






Michael's special rules for the game.


3. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720334419265

10 marca 2025

Hail Caesar!: When ships are worth more than some book.

Some figures in our collections are used more frequently than others. This time, I chose models from the less frequently used category: my Vikings and Normans. Out of curiosity, I checked and realized that the last time these figures were on the table was over two years ago! This fact motivated me to finally get them out of the cupboard and give them some fresh air. The second reason for showcasing them was that Michael had finished painting his three drakkars. They were ready for their debut on the table, initially as scenery but soon to be used as full-fledged models in the game. However, we'll have to wait a bit longer for that. Returning to the game, we combined our collections and played a game using the Hail Caesar rules.





SCENARIO: Bartek Żynda
UMPIRING
Bartek Żynda
SCENERYMichael Schneider, SESWC
FIGURES & MODELSMichael Schneider, Bartek Żynda


1. Forces.





NORMANS OF THE COAST
(Bartek, David)

1st Cavalry Brigade

1 x Guard Knights with Spears
2 x Heavy Knights with Spears
1 x Bretonian Knights

2nd Cavalry Brigade

4 x Heavy Knights with Spears

1st Infantry Brigade

2 x Heavy Infantry with Spears
1 x Light Archers

2nd Infantry Brigade

1 x Heavy Infantry with Spears
1 x Medium Infantry with Spears
1 x Small Crossbows

3rd Infantry Brigade

2 x Heavy Infantry with Speras
2 x Light Archers

4th Infantry Brigade

1 x Heavy Infantry with Spears
1 x Medium Infantry with Spears
1 x Small Crossbows
1 x Light Archers






NORMANS & VIKINGS
(Michael, Mike, Tim)

1st Cavalry Brigade

1 x Guard Knights with Spears
3 x Heavy Knights with Spears

2nd Cavalry Brigade

1 x Heavy Knights with Spears
1 x Bretonian Knights

1st Infantry Brigade

3 x Heavy Infantry with Spears
1 x Medium Infantry with Spears

2nd Infantry Brigade

2 x Heavy Infantry with Spears
1 x Medium Crossbows
1 x Light Archers

Viking Brigade

1 x Hearthgurad
1 x Berserkers
1 x Bondi
2 x Light Archers


2. The Game.

In our game, the main objective was to capture the tower where the monk with the holy book was located. The player who possesses the book at the end of the game wins. David and I defended the tower while Tim and Michael commanded the hostile Normans—Tim led the cavalry, and Michael led the infantry. On the opposing side, the Vikings landed from the sea to support them, led by Mike.






The enemy Normans began by changing their formation. Initially, both cavalry units were positioned opposite each other, but later, Tim altered his formation, relying on an early version of the Schlieffen Plan. He must have forgotten that the one from World War I had been somewhat of a failure. Nevertheless, he attempted to move his forces, but his orders were repeatedly ignored by his subordinates. Eventually, he managed to reach the hill occupied by David, but by that time, it was too late; the outcome of the battle had already been determined elsewhere.





The most intense battle occurred between my cavalry and Michael's infantry. After his initial, unexpectedly effective barrage, I launched my charge. My knights nearly annihilated Michael's infantry. Following this attack, Tim commanded a retreat. The battle concluded.








As you read this report, you might be curious about what happened to the Vikings. They chose to disregard Mike's orders once again. Aside from his archers, who executed a fairly successful flanking maneuver against my troops, the main forces decided to remain with their ships. They felt that their newly built ships were not worth the risk of being lost over a book.





The battle concluded with a victory for the defenders, primarily due to Tim and Mike's failed orders. Nonetheless, the game was quite enjoyable, particularly because we had the opportunity to take the figures out of their boxes. This was especially satisfying since some of the figures had never participated in the game before. Below is a picture of the losses suffered by both sides: our losses are on the left, while the enemy's losses are on the right.





3. Links.

MICHAEL:

https://meneken.blogspot.com/2025/03/989-ad-when-vikings-werent-paid.html

SESWC:

https://www.facebook.com/Seswc.co.uk/posts/1052354696921861

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720324341248