11 czerwca 2026

Carronade 2026

Finally, my first wargaming convention of the year: Carronade 2026 in Falkirk. This time it was held at a new venue, one we all need to get used to. The Falkirk club was forced to find a new location, and this year the show took place at Falkirk High School.

Overall, I’m positive about the new venue, although some of the exhibition halls were a bit farther away, and most attendees had to get used to the new maze-like layout. I’m also happy with the rooms and the way the vendors and games were arranged.

There were two lectures as well, but since I was helping John run our game at the convention, I didn’t have time to attend them.

The Flea Market hall was a major drawback. It was simply too small and too dark. I feel sorry for the exhibitors there, though I also understand that the organisers had to work with the options they were given.

Despite that, I consider the whole show a great success. I bought a few rulebooks, books, and brushes. Unfortunately, no one was selling my favourite matt varnish; I’m hoping to pick some up at Claymore instead.

Another significant drawback was the lack of a bar where you could buy something to eat or a hot drink, but I can’t really blame the organisers, most likely the school didn’t want to make the cafeteria or anything similar available.

I don’t know whether the next Carronade will be held in the same place or if it will return to the previous venue, but I’ll definitely be there, because the most important part was the people—both those I already know and those I’ve just met.

Below are a few photos of some of the tables on display at the show. For more, visit my Flickr gallery; the link is at the bottom of this report.














More pictures at this link:

https://www.flickr.com/photos/asienieboje/albums/72177720334165358


07 czerwca 2026

War of the Rings: Assault on Edoras.

Last Thursday, we played a scenario prepared by Alasdair, in which Saruman’s forces stormed Edoras, defended by the Rohirrim. We used the War of the Ring rules for this game.





SCENARIO: Alasdair Watson
UMPIRING
Alasdair Watson
SCENERYAlasdair Watson, SESWC
FIGURES & MODELSAlasdair Watson


1. Forces.





ROHAN
(Bartek, Ben, Tim)

Theodred's Knights (Theodred, Standard-Bearer and 16 riders)
Erkenbrand's Riders (Erkenbrand, Standard-Bearer and 10 riders)
1st Eomer (Captain, Standard-Bearer and 16 riders)
2nd Eomer (Captain, Standard-Bearer and 16 riders)
Royal Guard Cavalry (Déorwine, Standard-Bearer, and 10 riders)
Royal Guard Infantry (Captain, Standard-Bearer and 46 soldiers)
Bowmen (40 figures)







SARUMAN'S FORCES
(Andy, David, Michael)

Uglúk's Uruk-Hai Phalanx of pikes (Uglúk, Standard-Bearer,  Drummer and 45 pikemen)
Mauhur's Uruk-Hai Phalanx of Pikes (Mauhur, Standard-Bearer, Drummer and 45 pikemen)
Lurtz's Uruk-Hai Warband(Lurtz, Standard-Bearer, Drummer and 45 soldiers)
Uruk-Hai Berserker Warband (Captain and 15 soldiers)
Isengard Orc Warriors Orc Infantry (Captain, Standard-Bearer, Drummer and 29 soldiers)
1st Isengard Warg Riders (Captain and 9 riders)
2nd Isengard Warg Riders (Captain and 9 riders)
Isengard Battery Ram (4 soldiers, ram)
1st Isengard Troll
2nd Isengard Troll






2. The Game.


In our game, the hosts of the White Hand were set to lay claim to Edoras. First, they must break the mighty walls of the king’s city. To that end, the trolls, with a grim company bearing a great ram of iron, had to win their way to the gate and shatter it. The riders of Rohan were sworn to stand against them and let it not come to pass.






Beneath a brazen clang of horns and the deep rolling of drums, the hosts of war leapt forward to their doom. The Rohirrim, proud horse‑lords of the Mark, swept on like a rising wind over the plain, and soon the space between the armies was no more than a bowshot. Then the air grew dark with feathered shafts; arrows hissed and whistled, and the foremost orcs toppled lifeless to the trampled earth.

Most grievous was the ruin among the wolf‑riders, for the Orc cavalry upon their vile varg-steeds withered beneath the storm of Rohan’s bows. Yet still they pressed on, snarling and shrieking. Then the warriors of the Mark set their purpose in one accord: to cleave a path through the rearward ranks of the foe, to hem them in as with an iron ring, and to leave none of that fell host to trouble the green fields of Rohan again.







Upon the green fields before Edoras, the design of our battle was swiftly undone. On the leftward wing of the Rohirrim, where Theodred, son of Théoden, held command, his household knights rode hard against a second company of orcish riders astride their foul Vargas-beasts. Yet fortune turned against them. Pressed by sheer numbers and black malice, the riders of Rohan were driven back in disorder.

Rallying to their lord’s call, they wheeled about and charged once more. But even as their spears fell, a knot of returning orcs upon Vargas swept in upon their flank, while a grim line of pikemen advanced before them. Hemmed in on all sides, the horsemen found no clear path to break free.

Then, from behind the shielding ranks of the enemy, there came a bitter hail of iron. Arrows from crooked bows and cruel crossbows fell upon the knights of Rohan, glancing from helm and hauberk or finding chinks in mail. Amid the cries of men and the harsh laughter of orcs, the field grew dark with peril, and the fortune of Rohan seemed ill indeed.







Yet the sons of Eorl were not dismayed. More fiercely still did they fall upon the orcs, above all upon the right wing where I rode at their head. I spurred my steed against those foul creatures, and in bitter hand-to-hand strife, we overthrew the black horsemen and broke their mounted ranks. Then the riders of the Enemy were driven back in confusion toward the rear of their own press.

There they faltered and were forced to halt and gather again, and this was far other than the stroke they had purposed. Meanwhile, the riders of my company and of Tim’s swept through the midst and the left, hewing down the orcs without stay. The light waned and time grew short, yet still the gates of Edoras stood fast. Thus, in that hour, the Rohirrim prevailed, and victory was theirs. 









3. Summary


Alasdair hadn’t run many games before, especially not ones this large, but in my opinion, he did quite well.

As for the game itself, I would have let the forces of evil start a little closer to the ramparts of Edoras, so they’d be easier to reach for players who weren’t familiar with the rules; explaining everything took quite a bit of time. Our tactic of breaking the enemy’s flanks was partially successful, but it forced the enemy to stall rather than push forward.

We didn’t manage to kill a single troll, which would have been both spectacular and incredibly difficult. We also didn’t have a single dwarf or elf to help us…

Overall, the game was very engaging, and we’ll definitely return to Middle-earth for another battle.


4. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720334067717/


04 czerwca 2026

By Fire and Sword: Potocki & Wiśniowiecki

Some time ago, Wargamer released the first supplement for the second edition of its rules, By Fire and Sword, covering the Khmelnytsky Uprising and its first phase (spring–summer 1648). This coincided with the closure of Wargamer UK, so to avoid future customs issues, I bought a large number of sets and have only now slowly started painting them. The first on the painting table are the new sets for the Polish–Lithuanian Commonwealth. To keep things manageable, I’ve decided to break the project down into even smaller steps. The first two commanders to be painted are Hetman Potocki and Jeremi Wiśniowiecki. All the components are from Wargamer.





Hetman Mikołaj Potocki


First up, I’m showcasing Hetman Mikołaj Potocki’s base and a scene from his final defence at the Battle of Korsun (May 26, 1648), where he was captured by the Tatars. I originally planned to build it on a 4 x 4 cm base, but a carriage model and four infantry figures would have made it look too crowded, so I decided to combine the base with a G2 tray, which increased the total surface area and gave the figures more room. I’m very pleased with the result.








Jeremi Wiśniowiecki.


The second base I painted was the Jeremi Wiśniowiecki set. That’s where the first problem arose: I got two Jeremi miniatures in the set, but no standard-bearer! Luckily, I’d bought a cossack-style cavalry set with spears, so I took one miniature from it and converted it into a standard-bearer. Then I randomly checked a few more sets, and it looks like I’ll have to make a list of issues and send it to Wargamer headquarters, as I can’t replace a few missing pieces. But that’s not the main point here. I decided to paint the standard-bearer’s horse in the colours of the horse from the Stockholm Roll, where it’s actually white and red. It looks great. The standard itself is from the set.










The painting process didn’t go entirely smoothly—there was one major mishap. Normally, I start by priming the figures with a spray can, then bathe them in a wash, dry-brush them with white paint, and only then begin applying the remaining colours. This time, there was no wash bath and no drybrushing. I’m not sure why—probably because I was in a hurry. As a result, painting was much more difficult, and the final effect wasn’t quite what I was aiming for. I think I should take a step back, relax a bit, and then slowly move on to my next project. That will be Czarnecki’s soldiers, where I’ll combine Czarnecki’s base with cossack-style cavalry armed with spears.


31 maja 2026

Pike and Shotte: Peasant War.

This time, it’s the game we played last Thursday. It had been a while since we depicted the Renaissance on our tabletop, so it was time for another one. Michael prepared a scenario and used his collection of miniatures for this game. It was wonderful to see this colourful variety on the table again. We used Warlord’s Pike & Shotte rules for the game.





SCENARIO: Michael Schneider
UMPIRING
Michael Schneider
SCENERYMichael Schneider, Bartek Żynda, SESWC
FIGURES & MODELSMichael Schneider


1. Forces.



Der Schwäbische Bund
(Bartek)

Georg, Truchsess von Waldburg (9)

1 x Mounted Nobles
1 x Mounted Light Horses

2 x Pike Block
2 x Arquebusiers

1 x Light Horse gun
1 x Medium Gun

4 x Wagons





The “Raubritter” (Robber baron), The Black Mob
(Tim)

Goetz v. Berlichingen  (9)
Captain Florian Geyer  (8)

1 x Pike Block
1 x Light Horse Gun





The “Schwyzer” (The Swiss)
(Jimmy)

Georg Heppenstedt  (8)

2 x Arquebusiers
2 x Halberdiers
1 x Gun Light Hackbut 



 



The Monks
(Michael)

Abbot (7)

1 x Monks





The Peasants
(Alasdair, Andy, Ben)

Thomas Muentzer (9)

1st Peasant Brigade

Faehnlein Monk 1  (7)

1 x Slingers

1 x Archers 


2nd Peasant Brigade

Faehnlein Captain 2 (7)

2 x Peasants with Double Handed Weapons

 3rd Peasant Brigade


Faehnlein Captain 3 (7)

2 x Peasants with Halberdies

4th Peasant Brigade

Faehnlein Captain 4 (7)

2 x Peasants with Handweapons

5th Peasant Brigade

Faehnlein Captain 5 (7)

2 x Peasants with Improvised Weapons

6th Peasant Brigade

Faehnlein Captain 6 (7)

2 x Peasants with Improvised Weapons 







2. The Game.


In our game, there were four main factions: a German count, who was transporting supplies to a nearby fortress and was also responsible for protecting the local abbot and the village next to the abbey; German and Swiss mercenaries, who hated each other; and a large host of peasant rebels.





The German count could form an alliance with either group of mercenaries, but not with both, as their mutual hatred made that impossible. The count faced a very difficult task: to win, he had to hold on to his possessions. Points could be earned for wagons, cannons, and buildings.






My column advanced across the table, but unfortunately at a very slow pace. The problem was the excessive number of units under my command. The probability of a failed order was very high, and that was my Achilles’ heel. I quickly formed an alliance with Tim, which meant I now had to keep an eye on Jimmy. While Tim always honours his alliance commitments, Jimmy is like me: he can’t be trusted. Therefore, I decided to watch him closely and direct additional military forces toward his position.






Meanwhile, the peasants sprang into action. Alasdair attacked Tim but was driven back, while Andy began plundering the abbey. Afterwards, he decided to sack the village. I could not allow this, and my noble cavalry intercepted his unit. In hand-to-hand combat, the peasants not only managed to hold their ground through three consecutive melee engagements, but also forced the cavalry to withdraw. The village, however, was temporarily secured.







My suspicions about Jimmy proved correct. At one point, he turned toward me and launched an attack. He managed to destroy one of my pike blocks with arquebus fire, but the determined charge of my noble cavalry and the accurate fire of my arquebusiers put his units in serious danger. Furthermore, an attack by the monks on his cannon caused him to lose it. Unfortunately, in the meantime, Jimmy attacked my convoy and managed to hijack one of my wagons, a move that proved decisive in the game.





The final chapter of this game concerned the fate of Tim’s battalia. For most of the game, it stayed in a hedgehog formation, which effectively protected its flanks. At one point, Tim decided to attack Andi’s peasants, forcing him to change formation. Alasdair seized the opportunity, attacking the pikemen with his peasants from the flank and rear. Tim’s entire battalia was destroyed in the ensuing melee, but this had no impact on the outcome of the game.

Ultimately, the game concluded with a victory for the peasant–Swiss alliance, largely due to the Swiss capturing and hijacking one of my wagons.


3. Summary


After the game was over, I concluded that I shouldn’t have moved the wagons forward at all, since crossing the table’s long diagonal was impossible. Instead, I could have formed a wagon train, deployed the heavy artillery, and established a solid defensive line with some of my units. The cavalry could have played a similar role to the one it had in the game, only more effectively, keeping all potential enemies at bay. Perhaps one of the units could have captured the village, but with so many enemies, it would likely have been defeated. And then I would simply have had to let the German and Swiss mercenaries slaughter each other in peace...


4. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720333943172