05 lipca 2026

Cruel Seas: Take the convoy to the port. Take 2.

Today’s game report covers a scenario we’ve played before. It was the final game in a short campaign prepared by Tim. He made a few changes to the scenario and decided to run it again,  using the Cruel Seas rules.





SCENARIO: Tim Chant
UMPIRING:
Tim Chant
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Tim Chant


1. Forces.





ROYAL NAVY
(Alasdair, Andy, Jimmy)

2 x Fairmile D (1 x Veteran, 1 x Regular)
3 x Vosper I  (1 x Veteran, 2 x Regular)
2 x Vosper II (1 x Veteran, 1 x Regular) 





KRIEGSMARINE
(Bartek, David, Michael)

Port Squadron:

2 x R-23 type (1 x Veteran, 1 x Regular)

Rescue Squadron:

3 x S-100 type (1 x Veteran, 2 x Regular)

Convoy:

1 x Vorposten Boot flakship (Regular)
1 x Tanker (Inexperienced)
1 x Freighter (Inexperienced)






2. The Game.


The scenario’s premise remained unchanged: if the Germans managed to get their entire convoy into port, they would win the game. If only one ship reached port, the result would be a draw. Losses among the warships would not count toward the overall score.

The main differences lay in the order in which each side’s ships entered play. On the first turn, only one British squadron could enter the table. On the second turn, both the German squadron and another British squadron would enter, followed by the final British squadron on the next turn. This gave the German side a seemingly favourable, though ultimately illusory, advantage.

In addition, German ships already in port could begin the game at slow speed. That was the extent of the changes.









The German convoy was moving at full speed — 15 knots — toward the harbour when the Fairmile-class gunboats under Alasdair’s command were the first to appear. They quickly engaged my Flakship, severely damaging it. My ship managed to fire a single salvo, but it missed, and a second salvo from both gunboats soon sent it to the bottom. With its escort gone, the convoy was left unprotected and exposed to Jimmy’s approaching Vospers, which launched all of their torpedoes.







Meanwhile, a squadron of German S-100 boats under Michael’s command raced into the battle at full speed and engaged Alasdair’s boats. However, the British possessed considerable firepower, and before long, the first of Michael’s vessels was sunk.





Meanwhile, my convoy pressed forward, but one of Jimmy’s torpedoes struck its target: my merchant ship. The torpedo exploded, sending the ship to the bottom. Andy, who had stayed somewhat behind and out of the action, then launched her own torpedoes.






Meanwhile, David and his minesweepers, left undisturbed, calmly cleared the mines from the harbour entrance, opening the way for me to enter. I also managed to dodge all the torpedoes Andi fired — although one of them actually struck my tanker. Fortunately, it failed to explode. At that point, my tanker could no longer manoeuvre properly because its rudder had already been damaged by gunfire from either Jimmy or Alasdair — I can’t remember which.

For a brief moment, the dud torpedo gave me the illusion that we might still force a draw. Nothing could have been further from the truth. Jimmy and Alasdair first concentrated their fire on Michael’s boats, which were trying to cover my tanker. Once the British had sunk the German boats, they turned their guns on the fleeing tanker. That was enough. The tanker was badly damaged and ultimately sunk.








The game ended in a Royal Navy victory. It was part of a campaign, so the outcome was shaped by the previous games' results. In those earlier games, the British had gained such a significant advantage that even changes to the final scenario did not alter the result. The convoy ships sank in exactly the same spot as in the previous game. I wonder whether switching sides — with the British trying to escort the convoy back to their own port — would have led to the same outcome. Tim?


3. Links.

PREVIOUS GAME:

https://asienieboje.blogspot.com/2026/04/cruel-seas-take-convoy-to-port.html

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720334527220



02 lipca 2026

Polish-Lithuanian Guns 15mm.

Another addition to the new supplement for the second edition of By Fire and Sword: the Khmelnytsky Uprising and a few extras. They were supposed to be Czarniecki's Chosen Men, but I decided otherwise and painted the cannons this time. All the figures and models, except a few, are Wargamer-made.





Polish Mixed Small Guns.


First up are the small mixed Polish guns from the Rebellion: Polish Army set, shown here on a size S tray.








Mercenary Light Guns.


The next painted set is the Holy Roman Empire’s light cannons. I picked up this set years ago, back during the first edition, and it has been sitting on the shelf ever since. Now, I’ve finally painted it. These cannons will work well with both my Polish-Lithuanian Commonwealth and Swedish forces, depending on what I need for a given game.








Polish cannon "Organki"


This is my own conversion. I used two extra miniatures. I had leftover barrels from a cannon set from the Polish-Lithuanian Commonwealth. I decided to make an additional cannon. I found some wheels, made a trailer, and mounted everything on a Warbases base, creating an additional cannon.








Additional bases for artillery.


The second edition changed the base sizes slightly. In the first edition, all light cannons were 4cm x 4cm. Now, when two cannons were placed on the S-size tray, a gap appeared, which didn't look good. I decided to remedy this and created additional bases to place behind the cannons. I used bases from Warbases and figures from the second edition Kickstarter. This way, the cannons will look much better during games.













I’m taking a short break from By Fire and Sword and 15mm minis for now. Next up: painting a few ships for the Americans and the Spanish.


28 czerwca 2026

Lion Rampant: Viking Raid.

Today’s report covers a game that resulted from Michael’s year-long preparations. He had long planned to create a fleet of Viking ships, and that dream has now come true. His brand-new ships — several of which had already appeared as scenery in one of our previous games — were finally able to take part in the action. Michael also painted a new group of Vikings, so everything felt fresh, including the additions to the Lion Rampant rules. For this game, we used a modified version of the first edition of the rules. 





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Michael Schneider


1. Forces.


Each side had identical forces: a unit of the Healthguard, a unit of Berserkers, a unit of archers, and three units of Bondi. Additionally, each side had a large boat capable of accommodating three units. Two boats were left to be divided: one large, into three units, and one small, into two units. I became the leader of the first group, and Tim the second. David and Jimmy completed their group, while Andy and Ben fought on my side. Tim chose the larger boat, while I received the smaller one, but one of my units could start the game on land. This was where the abbey, the objective of the game—or rather, its contents—was located. Whoever held the loot at the end of the game would be declared the winner. On my side, I commanded the largest of our boats, with a Healthguard unit, archers, and a Bondi unit on board. Andy commanded a smaller boat with our Berserkers and a Bondi unit aboard. Ben, along with one of the Bondi units, was tasked with looting the monastery. On the other side, Tim had a Healthguard unit, Berserkers, led by Jimmy and Bondi, and David had the remaining units on the other boat.











2. The Game.


As I mentioned, our plan was to quickly sack the abbey and protect the loot. In the first version, the winner was whoever had the most troops near the abbey, but this was later changed to whoever took the loot off the table. In both cases, my game plan was identical. Andy and his ship were to engage Tim and David's ships, while I was to block off the abbey from enemy ships and provide protection for Ben while he plundered the abbey.





Andy’s suicide mission was a success. Both enemy ships committed to boarding his vessel, while Jimmy’s Berserkers forced their way onto ours. Hand-to-hand combat broke out. Andy fought as hard as he could, but holding off enemies on two fronts was no easy task. Meanwhile, my ship slipped calmly and undisturbed into position, while Ben plundered the abbey without interference. Half of our plan had been accomplished.





Tim then saw through our plan, broke away from Andy’s ship, and steered toward mine. Our bows collided, and hand-to-hand combat broke out. The two kings challenged each other, but their duel came to nothing. Meanwhile, a fierce battle erupted between our finest troops, and before long, Tim’s men began to gain the upper hand. I realised I was in a difficult position and needed to get out of the fight quickly. I managed to pull my ship out of the battle and, using the strength of my oars and sail, headed for the shore to pick up Ben’s men.







Ben’s men boarded my ship with the loot, but I had to leave one of my unit behind on shore, now under Ben’s command. A race against time began. I was sailing against the wind, unable to use my sail and forced to rely solely on the strength of our oars. My opponents were in the same position.

Tim was close behind me. Jimmy, who had meanwhile taken Andy’s boat, posed little threat, as he had only two men left. The only real danger was David, who still had a full crew and was moving much faster than I was.

And so the race began.

Eventually, David caught up with me. Instead of boarding my ship, however, he chose to ram it. The impact could have cost me all my oars, leaving me helpless in the water. Then the other ships would have caught up, and my fate would have been sealed.

But then, a miracle occurred. As a result of the collision, David lost all his oars, while I still had enough left to safely escape the battlefield with the loot.

Victory was ours — although Andy and Ben might have seen it differently.






Michael's special rules for the game.


3. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720334419265