12 listopada 2026

BLACK POWDER. Germantown, 4.10.1777 - Eastern part.


March, march, Germantown!

Push the Redcoats back!

Fire your guns and fix your bayonets,

And keep them on the track!


This was the third of four planned games in our small "Battle of Germantown" campaign, designed by Michael. This time, we focused on the battlefield's eastern flank. The objective was to capitalise on the success of the northern assault by deploying as many units as possible to this area. This was particularly significant because the British had already committed three of the four units stationed in Germantown. A breakthrough in this part of the battlefield would have given the Colonists a decisive advantage. We used Black Powder for our game.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider



1. Forces.




UNITED KINGDOM
(Alasdair, Michael)

CinC (8)

1st Infantry Brigade

2 x Grenadier Infantry

2nd Infantry Brigade

1 x Light Infantry
2 x Skirmishers

3rd Infantry Brigade

4 x Line Infantry






UNITED STATES
(Bartek)

CinC (8)

1st Infantry Brigade

2 x Continental Infantry
1 x Skirmishers
1 x Medium Gun

2nd Infantry Brigade

2 x Continental Infantry
1 x Skirmishers
1 x Medium Gun

3rd Infantry Brigade

2 x Continental Infantry

4th Infantry Brigade

2 x Continental Infantry

5th Infantry Brigade

2 x Continental Infantry

Militia Brigade

4 x Militia Infantry





2. The game.


To connect with Washington's forces near Germantown, my troops needed to cross the river and exit off the right edge of the table. To do this, I had to cut the British off from the bridge and use my numerical superiority to keep the path clear. This meant that the British had to be positioned more than 12 inches away from my units to allow for safe passage onto the fourth table of our campaign.

My initial plan was to launch an attack with the militia to pin down the entire British force, while my Continental units executed a flanking manoeuvre from the right. However, this plan had to change when Michael informed me that the militia would only arrive after I passed a specific test—requiring me to roll a 1 on the first turn, a 1 or 2 on the second turn, and so forth.

As a result, I had to adjust my strategy. Before attempting the roll, I decided to launch an assault from the right flank using my strongest brigades. My goal was to cut the British off from Germantown, encircle them, and eliminate their forces—akin to a miniature Battle of Leipzig.





Alasdair was in charge of the British plans. Michael suggested withdrawing the main force to Germantown while he and the Grenadiers delayed the Colonists' attack. Overall, I did not like this plan; from my perspective, the worst-case scenario would be for the British to retreat to the edge of the table, using part of their force to block my advance while reinforcing Germantown's defences with the rest. That would have been a catastrophe for me. Fortunately, Alasdair chose a different course of action.





The game started off excellently for me. I passed the Militia arrival test on my first attempt, and nearly all my brigades made it to the tabletop on the very first turn, except the one on the far-right flank. As it turned out, this was a stroke of good fortune since Alasdair failed to notice the threat. Consequently, I began to encircle the British forces, slowly but systematically.








The British were gradually pushed back by the colonists' superior numbers toward the river and the bridge. At that point, I decided to launch an attack. A brigade on my right flank led the main assault and successfully drove the British across the river. The colonists pursued the retreating British and attacked them again. They destroyed that unit, creating a momentary gap that a detachment of Continental infantry and skirmishers immediately exploited. The first units then broke through into Germantown.







The pressure from the colonists continued to mount. During this time, I developed a specific tactic for dealing with the stoic British units. My strategy was to first establish a significant firepower advantage, forcing the British unit to take a morale check. However, due to their special rules, they would always automatically pass this check. Only after that would I engage them in hand-to-hand combat. By employing this tactic, one British unit after another was destroyed.

The British managed to hold their defensive line for a while, but they were steadily pushed back until they ultimately succumbed to the colonists. By the end of the battle, most of the British forces had been annihilated, leaving the path to Germantown wide open for the colonists. With this victory, our campaign concluded, showcasing the overwhelming superiority of the colonists.

Considering their successes in the north and east, their overall advantage, and the fact that only a single infantry battalion remained in Germantown, the entire campaign resulted in a decisive victory for the colonists and a crushing defeat for the British army!






Destroyed British units.



3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/AMFkMa6RSZr6T1X4

10 listopada 2026

Eldritch Horror 2026.

Every year around Halloween, we come together to save the world from destruction. This time, a team of investigators—Anna, Alasdair, Andy, Michael, Tim, and I—led by Aleksander, bravely solved mysteries, fought monsters, sealed gateways to other worlds, ventured into the void, and faced mysterious challenges that led to some unexpected outcomes. In the end, we successfully saved the world from annihilation. You’re welcome.





25 października 2026

BLACK POWDER. Germantown, 4.10.1777 - Northern part.

March, march, Germantown!

Push the Redcoats back!

Fire your guns and fix your bayonets,

And keep them on the track!


We continued our small campaign focused on the Battle of Germantown, covering rounds 1 to 10. This time, we focused on Washington's northern offensive. In my opinion, this was the moment a crucial breakthrough could have occurred; however, it ultimately did not. This setback meant the war had to continue longer. We used the Black Powder rules.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider



1. Forces.







UNITED KINGDOM
(Alasdair, Michael)

VANGUARD

General (8)

1 x Line Infantry
1 x Light Infantry
1 x Skirmishers
1 x Medium gun

REINFORCEMENTS (From turn 2)

General (8)

5 x Line Infantry
2 x Medium Gun

POSSIBLE REINFORCEMENTS

3 x Line Infantry








UNITED STATES
(Andy, Bartek)

Washington (8)

1st Continental Brigade

General (8)

3 x Continental Infantry
1 x Medium Gun

2nd Continental Brigade

General (8)

3 x Continental Infantry
1 x Medium Gun

1st Militia Brigade

General (8)

3 x Militia

2nd Militia Brigade

General (8)

2 x Militia

3rd Militia Brigade

General (8)

2 x Militia


4th Militia Brigade

General (8)

2 x Militia 



1 x Draggons



POSSIBLE REINFORCEMENTS

1 x Dragoons
2 x Medium Gun





2. The game.


Understanding how this battle unfolded, I chose not to repeat Washington's mistakes. This time, I focused on breaking through the British defences. I concentrated all my Continental troops on the right flank while positioning the Militia in the centre and on the left. Andy, positioned on my flank, was tasked with feigning an attack through the buildings. This manoeuvre was meant to draw some British forces away, letting me push forward with my main troops and reach the opposite edge of the table as quickly as possible. My primary concern was the British vanguard on the hill and the eventual arrival of the enemy’s main force. I feared they might consolidate along the table edge, with the vanguard falling back to join the main body and forming a unified defensive line. Fortunately, that did not happen.






Only one British battalion withdrew, while the other, along with a piece of artillery and Skirmishers, focused on delaying actions. This time, I decided to use my dragoons better. They struck the British flank; however, the enemy withstood the assault, turned to face the attacking cavalry, and then advancing Continental infantry hit their flank. Despite this, the British survived and retreated toward their main force; only the Skirmishers were destroyed. To complicate matters further, they also withdrew their artillery. Meanwhile, British reinforcements arrived.











Some British units concentrated on the buildings, aligning well with my overall strategy. One of Andy's brigades advanced to engage them, resulting in a confrontation between two British battalions and two Militia brigades. In my plan, the Militia were not meant to break through; their primary role was to tie down the British forces, which would facilitate a breakthrough for the Continental troops. In these engagements, the British proved to be significantly more effective. Despite losses on both sides, they held their ground. The outcome of the clash would ultimately be determined on our right flank.







After forcing the British vanguard to retreat, the main British force arrived. Fortunately, they did not choose to concentrate most of their strength along the edge; instead, they advanced and established their "thin red line" against the buildings in the centre of the village. This let me strike the British positions with both of my Continental brigades. 

My tactic was straightforward: I focused fire on a single unit and then launched a melee attack with my strongest force. This approach ensured I always maintained a numerical advantage, allowing me to create a significant gap in their right flank. As a result, the British had to address this critical situation.









Alasdair faced a critical decision and called up two battalions from his reserve pool. Additionally, I brought forward two of my own cannons. They didn't engage in combat—the infantry proved much more effective—but they followed closely behind my advancing units. 

Returning to the main point: I launched an assault against fresh British units and destroyed them, enabling me to break through by turn 9. Alongside Washington, approximately four battalions of Continental infantry, one battalion of Militia, and four cannons broke through. This will provide excellent support for my forces in the final decisive battle.








It was a costly victory for the Americans, but it was worth it. I hope it will decisively affect the final battle of our campaign. Before that occurs, however, we will concentrate on the eastern flank in the next battle—and perhaps we can achieve similar success. We shall see.


3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/r63tv3tWWTUUjy8L

22 października 2026

Polish-Lithuanian Foot Guard. 15mm.

I've recently completed another unit for the army of the Polish-Lithuanian Commonwealth: the Foot Guard, produced by Wargamer. I painted the entire box, which lets me field either two medium-sized bases ('M') or one large-sized base ('L') for this unit, per the By Fire and Sword 2 rules. 






As you can see, I used every flag included in the set because I liked them so much that I wanted to include them all. However, I made a few modifications to the original kit: I didn't use the provided pikes because the material didn't seem sturdy enough. Instead, I replaced them with 4 cm metal rods from Pendraken. 










I also had one leftover musketeer from the set, so I added a few extra figures from the Kickstarter campaign to create an additional base. Everything is mounted on the Warbases base.








Having completed painting all the 15mm-scale miniatures I own for the Polish-Lithuanian Commonwealth, I am now moving on to larger-scale figures—finishing the year just as I began it.