20 września 2026

GODS OF WAR: TOGO. Santiago de Cuba, 3.07.1898.

My last game featured some newly painted models set in Santiago de Cuba during the Spanish-American War of 1898. In the actual battle, the Spanish fleet was decimated, while American losses were minimal. However, to make things more interesting, I gave the Spanish a fighting chance and adjusted the scenario slightly. You can read about how it all turned out in my battle report. We used Gods of War: Togo rules for the game. 





SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.




US NAVY

(Andy, Tim) 

USS Vixen
USS Brooklyn (flagship)
USS Texas
USS Iowa
USS Oregon
USS Indiana
USS Gloucester





ARMADA ESPAÑOLA
(Alasdair, David, Jimmy)

Infanta María Teresa
Vizcaya
Cristóbal Colón
Almirante Oquendo
Furor, Plutón

Morro Castle battery (2 x Ordóñez 305 mm) 







Before the game, Jimmy, portraying Vice Admiral Cervera, received a secret telegram about the arrival of reinforcements. Here is its content:


URGENT TELEGRAM — MADRID

3 JULY 1898

TO: VICE-ADMIRAL CERVERA, SANTIAGO DE CUBA

REAR ADMIRAL CÁMARA, WITH PELAYO AND EMPERADOR CARLOS V, WILL APPROACH SANTIAGO TODAY.

YOU ARE ORDERED TO PUT TO SEA IMMEDIATELY AND JOIN CÁMARA'S SQUADRON.

THEREAFTER, BOTH SQUADRONS ARE TO BREAK THROUGH THE ENEMY BLOCKADE, LEAVE CUBAN WATERS, MINIMISE LOSSES AND HARASS UNITED STATES COMMERCIAL SHIPPING AND TRADE ROUTES.

AVOID UNNECESSARY ENGAGEMENTS WITH SUPERIOR ENEMY FORCES. PRESERVE THE SQUADRONS FOR FURTHER OPERATIONS.

DO NOT DELAY.

BY ORDER OF THE MINISTRY OF MARINE.

From Turn 2, roll a D6. On a 6, it appears in the centre of the opposite table edge. If not, on Turn 3 it appears on a 5 or 6, and so on. 





2. The Game.


The forces were evenly matched. The Spanish began to gradually exit the strait leading to Santiago; however, despite my warnings, they failed to maintain proper spacing—an oversight that would soon prove costly. As they slowly cleared the channel, the Americans opened fire on the Spanish ships. Vice Admiral Cervera's flagship, the Infanta María Teresa, was the first target. She quickly suffered significant damage; one shell struck the rudder, causing the ship—still moving at full speed—to veer toward the Cuban coast and the rocky shoreline.





As early as the second turn, Admiral Câmara's squadron, under my command, appeared at the centre of the battlefield. We opened fire on the American ships, specifically targeting the USS Brooklyn and the USS Vixen. While our attacks successfully ignited a fire on the American yacht, the shells fired at the American cruiser only stripped away its paint, causing no significant damage.






The Spanish ships moved into open waters, gradually closing the distance to the American vessels. An exchange of fire quickly broke out between the Spanish torpedo boats and the second American yacht, the USS Gloucester. In the actual battle, the American ship sank both torpedo boats. However, in our version, the outcome was different—the USS Gloucester was the first vessel to be sunk in the engagement. This initial success made it appear that things were looking promising for the Spanish. But that was only an illusion.





Insufficient spacing and uncoordinated movement began to hinder the Spanish fleet. The Cristóbal Colón, commanded by Alasdair, turned to starboard and rammed the Vizcaya, commanded by David, which was positioned to its right, causing the latter to sink. This incident was just the beginning of the tragedy.






The American ships advanced decisively, throwing the Spanish fleet into disarray. With their superior capabilities, the Americans quickly gained the upper hand. They began by sinking the Spanish torpedo boats, then redirected their fire at the Spanish cruisers, causing fires and flooding. The situation soon became critical for the Spanish.





The USS Indiana tried to ram the Almirante Oquendo, but the Spanish ship miraculously avoided the manoeuvre. Unfortunately, it ended up directly in the line of fire of the American battleship's guns. The outcome was inevitable, and yet another Spanish ship sank.






Alasdair then continued his ramming exploits with the cruiser Cristóbal Colón. He first attempted to ram the USS Indiana, but the American ship evaded the Spanish vessel; however, the manoeuvre that failed against the USS Indiana succeeded against the USS Iowa. The American ship miraculously avoided sinking, while the Spanish vessel remained afloat.






Meanwhile, the duel between my squadron and the American left flank continued. Although my shells failed to inflict significant damage on the American ships, their fire eventually found my flagship. The Pelayo took a torpedo hit, causing a hull breach and uncontrollable flooding; ultimately, the ship capsized to starboard and sank. The other Spanish vessels remained afloat—the Infanta Maria Teresa managed to repair her rudder—but the combat damage she sustained was severe enough that she would likely have been forced to do what happened in reality: run aground on the rocks. As for the Cristóbal Colón, American battleships surrounded it and would have forced it to surrender or sunk it in subsequent turns. The only vessel that would have surely escaped the battlefield was the Emperador Carlos V. As a result, the battle ended in an even greater defeat for the Spanish fleet, though this time the American losses were significant: one ship was sunk and another, the USS Iowa, was heavily damaged.





3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/P7zi0QSItFdtsUKM

17 września 2026

BATTLEGROUP BAGRATION: Malinova 22.07.1944 - second times.

Today, I'm excited to share a battle report from a game I previously enjoyed. This report focuses on the fight for the village of Malinova in Latvia during 1944, a clash described in Otto Carius's memoirs. Since my last experience with this skirmish, I've gained a deeper understanding of what happened, so I decided to play it again and make the scenario more historically accurate. We used the Battlegroup rules again, but this time we incorporated the Bagration supplement.






SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY:  Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.






SOVIETS
(Bartek, Michael)

41. Tank Brigade

1 x T-34/85 (Senior Officer)

3rd Battalion
1st Company

1 x T-34/85 (Officer)

1st Platoon

1 x T-34/85 (Officer)
2 x T-34/85

2nd Platoon

1 x T-34/85 (Officer)
2 x T-34/85

3rd Platoon

1 x T-34/85 (Officer)
2 x T-34/85

 

48th Guard Heavy Tank Regiment

 1st Platoon

1 x IS-2 (Officer)
2 x IS-2

REINFORCEMENTS:

(turn 6)

41. Tank Brigade
3rd Battalion
2nd Company
1st Platoon

1 x T-34/85 (Officer)
2 x T-34/85





GERMANS
(Andy, Alasdair, Jimmy)


Sturmgeschütz-Brigade 912

1st Battery

1 x StuG III (Officer)
2 x StuG III

2nd Battery

1 x StuG III (Officer)
2 x StuG III

2. Kompanie / schwere Panzer-Abteilung 502

1 x Pz.Kpfw. VI Tiger (Senior Officer - turn 5)

1st Platoon (turn 2)

1 x Pz.Kpfw. VI Tiger (Otto Carius - Panzer Ace, Officer)
1 x Pz.Kpfw. VI Tiger (Albert Kerscher - Panzer Ace, Officer)

2nd Platoon (turn 5)

1 x Pz.Kpfw. VI Tiger (Officer)
1 x Pz.Kpfw. VI Tiger 

3rd Platoon (turn 5)

1 x Pz.Kpfw. VI Tiger (Officer)
1 x Pz.Kpfw. VI Tiger 




2. The game.

This month marks my blog's 15th anniversary. The actual date is September 21st, but I decided to celebrate the occasion a bit early. The best way to do that was to replay a game I once played against Campbell. Back then, I commanded the Germans and was overwhelmed by Soviet tanks. Now, I'm sharing the second instalment of that game with you. You can find a link to the first instalment at the end of this report.





The village of Malinova lies along a critical route between Daugavpils and Pskov, serving as a defensive line protecting Riga, a city of strategic importance for both sides. In July, the Soviet 5th Tank Corps tried to create a rift in the 16th Army, aiming to capture Daugavpils and then advance toward Riga. Otto Carius's tanks engaged the corps' spearhead, the 41st Tank Brigade, there.

An important detail I initially overlooked regarding the Soviet tanks was that this unit had just received new T-34/85 models. Previously, they had operated M3 Lees and lacked adequate training on the new vehicles. In fact, many of the crews were fresh 19-year-old recruits with no training whatsoever. To reflect this disadvantage, I assigned a -1 penalty to hits for every Soviet tank. Additionally, some crew members were outside their tanks when the attack commenced; only the sentries stationed in front of the village were at their posts, while the rest of the crew was dismounted. I used some tank crew figures I painted long ago but never actually used. Since the tanks' first action involved the crews climbing inside, I treated this as part of the movement phase.

The game began with the StuGs of the 912th Brigade, led by Andy. Lately, Andy has been struggling with his dice rolls, consistently rolling low numbers. Unfortunately, this time was no different; he had very few available orders, which made it challenging to activate all his vehicles. Despite these difficulties, a few of his shots hit their targets, setting several T-34s ablaze.




Michael, commanding the Soviet tanks in the village, had to act quickly. His crews swiftly returned to their vehicles and opened fire on the German StuGs, successfully destroying one of the enemy tanks. Meanwhile, at the other end of the village, two Tiger tanks appeared. A platoon led by two tank aces, Carius and Kerscher, had just launched its attack, and Jimmy was commanding it.





A close-range battle broke out; the German tanks swiftly destroyed several Soviet tanks. However, the Soviets retaliated in the following turn, taking out both German tanks. Otto Carius was wounded a few days earlier than he was in actual history. It seemed the Germans would fail once again, as the Soviets on the western flank began eliminating the StuGs one by one.






Soon, Andy was forced to withdraw his last remaining vehicle, and his game—like Jimmy's—ended. Then Alasdair joined the battle with his fresh Tigers. Michael fought bravely, even destroying several German tanks, with the IS tanks and their 122mm guns leading the charge. However, a major issue emerged: the Soviets were running low on ammunition. As a result, the Soviet tanks had to seek cover while the Germans began a slow advance.






That was when my 2nd Battalion platoon entered the battle. I launched a charge with three T-34/85 tanks against Alasdair's Tigers, but it ended in spectacular failure. My tanks likely couldn't hit the broad side of a barn at close range, but Alasdair picked them off one by one with deadly precision. The battle was over; out of ammunition, the Soviets were forced to withdraw.





In this battle, the Soviet Union lost 11 T-34 tanks, while the Germans lost 5 StuG IIIs and 4 Tigers. It was a costly German victory.

Finally, you can view the battlefield from an aerial perspective—an element that will likely appear regularly from now on.





3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

PREVIOUS GAME:

https://asienieboje.blogspot.com/2015/01/malinova-1944.html

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720335655487

SONG ABOUT THE GAME:

https://suno.com/s/90juspnuQ8mIw2Mk

10 września 2026

BATTLEGROUP BLITZKRIEG: Westerplatte 1939.

The first game back after the summer break, and a major one at that. I decided to recreate the initial German attack on the Polish outpost at Westerplatte—located in the Free City of Danzig—on September 1, 1939. This attack is widely regarded as the start of World War II. We used the Battlegroup rules with the Blitzkrieg supplement and incorporated some special rules. I endeavoured to accurately recreate the Polish and German forces involved in the engagement. I gathered a great deal of information, particularly from the Fortyfikacja Walcząca Facebook page, which features a highly detailed analysis of this opening attack.





SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY: Bartek Żynda, SESWC
FIGURES & MODELS: Bartek Żynda


1. Forces.





POLES

(Bartek, Michael)


Railway Watchman's Hut

1 x rifle

WAŁ (Shaft) Outpost

1 x LMG

2 x rifle

FORT Outpost

1 x HMG

1 x LMG

7 x rifle


PROM (Ferry) Outpost

1 x HMG

2 x LMG

11 x rifle


WARTOWNIA Nr 1 (Guard House No. 1)

2 x HMG

2 x LMG

9 x rifle

WARTOWNIA Nr 5 (Guard House No. 5)

1 x Officer

1 x HMG

2 x LMG

9 x rifle


2 x 37mm ATG in dug-in positions


REINFORCEMENTS:

PROM (2nd turn)

1 x Officer

10 x rifle

FORT (3rd turn)

1 x LMG

2 x rifle

4 x 80mm Mortar (off table, from 2nd turn)

1 x 75mm Schneider Gun (off table, from 2nd turn)





GERMANS

(Alasdair, David, Mike)


3. Marine-Stoßtrupp-Kompanie

HQ

1st Infantry Platoon (no light mortar)

2nd Infantry Platoon (no light mortar)

Pionier Platoon

HMG Platoon (3 x HMG)

20mm Platoon (2 x 20mm)

Schleswig Holstein (7 x 20mm, 2 x HMG, 2 x LMG) as off table support





1. The Introduction.


In my game, I wanted to capture the reality of the German assault and the surprise the Germans encountered during their initial attack on Westerplatte. They did not expect such fierce resistance or such well-prepared defensive positions. To reflect this, the German forces were portrayed as entirely inexperienced, whereas the Poles were depicted as veterans—highlighting the unit's elite status. The soldiers selected for service there were the best of the best in the Polish army. Additionally, all positions had artillery and mortar spotting capabilities, and the Poles fought to the bitter end, meaning they had no BR value. In contrast, the Germans had a BR level of 40.






3. The Game.

On September 1, 1939, at 4:45 AM, the order was given for the battleship *Schleswig-Holstein* to open fire on the Polish transit depot at Westerplatte in the Free City of Danzig. The bombardment began at 4:48 AM and continued until 4:55 AM. During this time, the battleship fired eight 280mm shells and fifty-nine 150mm shells at the Polish positions. However, due to its close positioning, all of these rounds overshot the peninsula and landed in the Bay of Gdańsk. Smaller-calibre shells struck the wall surrounding the depot, damaging the barracks that faced the harbour channel.





Mike, who was in charge of the attack, rolled a six-sided die (d6) to determine the number of breaches in the wall through which the Germans could storm the depot grounds. The minimum number of openings was set at three, and Mike rolled a three. Alasdair commanded the first platoon, David commanded the second, and Mike led the Combat Engineers. The first two platoons attacked from the direction of the bay through the breached railway gate, while Mike attacked from the harbour channel side. Initially, the Polish forces did not return fire.





It all began dramatically when the Germans fired upon the railway guardhouse, killing the first Polish soldier. They then stormed through the gate and came under fire from the "WAŁ" outpost. The Germans stopped and concentrated their fire on that active Polish position, quickly neutralising it. 





Michael, who commanded the northern defence, wanted to open fire on the Germans immediately, but I held him back and suggested we let them advance closer. That's exactly what happened. The Germans moved past the initial buildings, only to be met with fire from the Fort, which included both 37mm guns and Guardhouse No. 5. The German attack collapsed; their troops were halted, and casualties began to mount at an alarming rate.





The German assault from the canal, advancing through the ruined barracks, ultimately failed. As soon as the Germans emerged through a breach in the wall, they came under fire from the "Prom" outpost and Guardhouse No. 1, which I commanded. Mortar fire and a 75mm gun bolstered our defence. The Germans even attempted a bayonet charge, but this effort led to the destruction of their entire rifle squad. As a result, German casualties mounted at an alarming rate, causing the attack to falter. Although the German forces did not reach their breaking point, the assault ultimately collapsed, preventing them from continuing their advance.





The game ended with a historic outcome; however, the Germans suffered far greater losses than actually occurred and were stopped much sooner than in reality. The Poles lost 14 soldiers in the game, while the Germans lost as many as 62.







Links.


03 września 2026

Czarniecki's Chosen Men. 15mm

Summer holiday is over, and it’s time to return to my usual routine. Before getting back to regular gaming, I made the most of a few extra days off by painting a small unit for By Fire and Sword: Czarniecki’s Chosen Men, size S.







The unit consists of a Czarniecki command base and a three-base Cossack-style Cavalry with Spears banner that I bought a long time ago. All the miniatures, flags, and bases are from Wargamer, except for Czarniecki’s base, which comes from Warbases. The Polish Army Rebellion set was missing the Czarniecki base.

I also replaced the Cossack-style Cavalry standard-bearer previously used for Wiśniowiecki with a hussar officer from the Kickstarter rewards.


CZARNIECKI:








COSSACK-STYLE CAVALRY WITH SPEARS:

1














For the Polish-Lithuanian Commonwealth, I have only one large unit left to paint: the Foot Guard, which I’ll start on now. After that, I’ll decide what to tackle next, as I still have Tatars, Zaporozhian Cossacks, and Muscovy waiting to be painted.