08 marca 2026

Black Powder: Ostrówek, 2/3 May 1809.

Another game from Roger Grafton's wargaming scenarios for the Polish-Austrian War of 1809. Like his previous scenarios prepared for the General d'Armée 2 rules, I adapted them to the Black Powder rules.

This time, we decided to play out the battle won by the Duchy of Warsaw against the Austrian forces. This victory prevented the Austrian troops from reaching the right bank of the Vistula River, allowing the Poles to launch an attack on Galicia and rapidly double the size of their army. Coupled with Napoleon's victory at Wagram, this led to the conclusion of the war in favour of the Polish, resulting in a Polish victory and a significant expansion of the Duchy of Warsaw's territory, which included the entirety of the third partition annexed by the Austrians after the fall of the Polish -Lithuanian Commonwealth. Would we be able to repeat that success? Details in this report.





SCENARIO: Roger Grafton, Bartek Żynda
UMPIRING
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider, Bartek Żynda


1. Forces.




This time, Roger included all the units on the Polish side in his scenario. Still, he made slight changes to the Austrian side's units, with only Baillet's regiment and four supporting guns participating in the real engagement.


DUCHY OF WARSAW

General Sokolnicki (9) (Bartek)

Mojaczewski Brigade (enter on turn 2 in Kossomce)

Mojaczewski (8) (Alasdair)

1 x Skirmishers

1 x Combined Voltiguers (small)

2 x Regular Infantry

1 x 6pdr Gun

Bogusławski Brigade (enter on turn 1 in Glinki)

Bogusławski (8) (Tim)

1 x Skirmishers

1 x Combined Voltiguers (small)

1 x Dismounted Chasseurs (small)

1 x Regular Infantry

1 x 6pdr Gun

Blumer Brigade

Blumer (8) (David)

1 x Skirmishers

2 x Regular Infantry

1 x Combined Grenadiers (Small) (Bartek)




AUSTRIA

Lt. Colonel Strauch (8) (Michael)

Stauch Brigade

Stauch (8) (Jimmy)

1 x Skirmishers

1 x Grenz Infantry

1 x Regular Infantry

1 x 6pdr Gun

Kottulinsky Brigade

Kottulinsky (8, High Agression) (Andy)

1 x Skirmishers

2 x Regular Infantry

1 x 6pdr Gun

Szekler Brigade (Reserves)

Szekler (8) (Michael)

1 x Skirmishers

1 x Grenz Infantry (Small)

1 x Regular Infantry





2. The Game.

Because the entire battle took place at night, I had to establish specific rules for it. I based these rules on Roger's assumptions and adapted them to the Black Powder system. First, full movement was permitted only on roads; movement in other areas was limited to half. When a unit moved two or three times, the entire brigade had to test for possible marching losses. Each roll of a 1 on a D6 resulted in one loss, which the commander could assign to any of his units. Additionally, the enemy had a chance to react: if they detected an enemy unit moving and rolled a 5 or 6, they could shoot at it with an additional -1 modifier to their shot. However, this also made their unit visible to the enemy, allowing the enemy to shoot back without that modifier. During the night, the initiative was reduced to 6''. These rules were in effect until round 8, when dawn broke, after which normal rules applied from rounds 8 to 12. Regarding the bridge over the Vistula, I rewrote Roger's rules; the units tested the bridge's destruction during the melee phase.




The confrontation began with two Polish columns, commanded by David and Tim, though Tim was advancing much more quickly. Andy heard movement from the enemy side and fired an artillery shot; he missed his target, but the noise alerted the Austrian reserves. As a result, they were able to cross the bridge to the opposite bank of the Vistula in the following round. Thus, the battle had begun.






The Austrian reserves filled the gaps in the defence, especially as Alasdair's column advanced cautiously on our left. However, his movement was slow at that moment, and Jimmy, who was defending the southern fortifications of the Austrians, found himself temporarily idle. Although they heard a noise nearby, they couldn't yet identify its source.






Time was running out, so we had to take more decisive actions. David, along with my Grenadiers, was the first to launch an attack on the Austrian northern fortifications. They engaged the enemy, but the outcome was disastrous for my unit. After losing the battle, their morale collapsed, and they fled the battlefield, dragging one of David's regiments along with them. The situation looked grim.







Alasdair was carefully advancing toward the southern Austrian defences, which worried Jimmy and Michael. This indicated that they still had troops available to reinforce the fight on the northern flank.






A second Polish assault on the northern defences commenced. Tim successfully shot the Austrian gun crew, creating a gap in their positions that his voltigeurs exploited. Tim and David united their forces to launch an attack on the Austrian troops. Intense hand-to-hand combat erupted as dawn broke over our troops, and all nighttime rules were disregarded.







Alasdair seized the opportunity presented by this sudden clarity and launched an attack on Jimmy's retreating troops, who were attempting to support Andy in his fight against Tim. Despite their efforts, Alasdair successfully destroyed Jimmy's forces, causing the Austrian southern flank to collapse. However, this event was not the decisive factor in achieving victory.




The joint attack between David and Tim didn't go as we had imagined. David's last regiment was routed by Michael's Grenzers. Tim held his own thanks to his voltigeurs, even managing to rout one of the Austrian infantry units. However, his forces were in terrible shape, except for one small voltigeur unit...





I then had the idea to order Tim to do a 'follow me' order with that unit of voltiguers to the bridge, where a gap had opened. If Tim couldn't manage it, I would take action with my Sokolnicki. Fortunately, Tim succeeded in reaching the bridge and rolled a 6 on the bridge destruction roll! The bridge was destroyed!





The game concluded with a Polish victory, mirroring the outcome in real life. I must say, this scenario is probably the best one I've experienced in this entire campaign Roger created. We still have one more battle to play, but we'll have to wait for that since I need to paint a few more units. This will take some time, though.


3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720332429933

01 marca 2026

Chain Of Command 2: Winter War, second game.

In another game with Chain of Command 2 rules, we switched sides. Mike played as the Soviets while I played as the Finns. I wanted to see if I could repel the Red Army's attack.





SCENARIO: Mike Evans
UMPIRING
Mike Evans
SCENERY: Mike Evans, Bartek Żynda
FIGURES & MODELSMike Evans

1. Forces.




FINNS
(Bartek)

2 x Senior Officer

1st Infantry Squad (NCO) (1 x SMG, 3 rifles) (5 rifles)
2nd Infantry Squad (NCO) (1 x LMG, 1 rifle) (3 rifles)
3rd Infantry Squad (NCO) (1 x LMG, 1 rifle) (3 rifles)
4th Infantry Squad (NCO) (4 rifles) (5 rifles)

HMG (HMG + 3 rifles)
ATR (ATR + 2 rifles)
ATG (NCO, ATG + 3 rifles)

2 x AT Weapon (3 x Molotov Coctail)

Sniper





SOVIETS
(Mike)

2 x Senior Officer
NKVD Officer

1st Infantry Squad (NCO, LMG, 12 rifles)
2nd Infantry Squad (NCO, LMG, 12 rifles)
3rd Infantry Squad (NCO, LMG, 12 rifles)
4th Infantry Squad (NCO, LMG, 12 rifles)
5th Infantry Squad (NCO, LMG, 12 rifles)

T-28
2 x T-26







2. The game.

After our last game, I made a few observations that I decided to implement in the next match. I realised that it was crucial to end the round as quickly as possible, as this would stop the Soviet barrage, allowing the Finns to use all their jump-off points freely. This strategy was partly successful thanks to Mike, who rolled three sixes and ended the round on the first turn. Things were starting to turn in my favour.





Soviet infantry teams gradually began to appear on the board, but not as frequently as Mike had hoped. I was able to respond to each Soviet team with two of my own, giving me a significant firepower advantage. As a result, the Soviet infantry quickly suffered heavy losses, and I managed to force two teams to retreat. However, the real challenge came from their tanks, which suppressed my units with machine gun fire. I needed to find a solution to this problem.





I had a significant anti-tank arsenal, which included a Bofors cannon, an anti-tank rifle, and two squads armed with Molotov cocktails. My first target was a T-26 tank that was supporting the infantry on my right flank. Several salvos from the anti-tank rifle struck the tank, forcing it to retreat. However, the tank soon renewed its attack and was hit again, prompting the crew to abandon it. With that, the first problem was resolved.





Another T-26 tank broke through to my left flank. My Molotov cocktail squads tried it here. They proved very ineffective. Although the tank was hit several times, it survived all attacks. Thanks to this, the Soviets were able to use this tank to support the remaining infantry attacking here.






The real challenge for me was the T-28 tank. My Bofors gun faced off against it, and while I managed to hit the massive tank several times, my shells merely bounced off its armour. In return, the tank targeted my positions with little hesitation, eventually destroying my gun. This forced my anti-tank rifle, which had also joined the fight, to retreat.





This rendered my infantry unable to respond to the Soviet infantry attack from the left flank. They surged into the forest held by my troops, killed my officers, and forced my units to retreat.

It turned out that the biggest challenge for the Finns was the "blanket-too-short syndrome." While I had certain advantages that helped me succeed, I was unable to counter all of them simultaneously. Nonetheless, I inflicted significantly more losses on the Soviets than Mike did in the previous game. I also see positive changes in the rules, particularly the update regarding the use of large CoC dice, which deserves special praise. Expect more games to come!

3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720332293053

War of the Rings: Gondor vs. Rhun and Khand.

It's been a while since I've shared anything about Sunday gaming and Middle-earth on my blog. Recently, Alasdair and his son invited us to participate in a major battle using the War of the Rings rules. This time, the conflict would involve humans, and magic was unlikely to play a significant role, with one minor exception. Gondor, commanded by Boromir, faced off against the forces of Rhun and Khand, led by the Dragon Emperor.





SCENARIO: Alasdair Watson
UMPIRING
Alexander Watson
SCENERYAlasdair Watson, Michael Schneider, SESWC
FIGURES & MODELS: Alasdair Watson

1. Forces.





GONDOR
(Bartek, Gordon, Michael)

1st Infantry Formation (Boromir, Banner Bearer, Hornblower, 6 Companies)
2nd Infantry Formation (Captain, Banner Bearer, 5 Companies)
3rd Infantry Formation (Captain, Banner Bearer, 4 Companies, Archers)

1st Cavalry Formation (Captain, Banner Bearer, 6 Companies, Shields)
2nd Cavalry Formation (Captain, Banner Bearer, 6 Companies, Shields)
3rd Cavalry Formation (Captain, Banner Bearer, 5 Companies)

Dol Amroth Infantry (Foot Knights, Captain, Banner Bearer, 3 Companies)
Dol Amroth Cavalry (Knights, Captain, Banner Bearer, Hornblower, 4 Companies)

2 x Avenger Bolt Thrower








RHUN AND KHAND
(Alasdair, Alexander, Tim)

Dragon Emperor on Palanquin

1st Infantry Formation (Dragon Knight, Banner Bearer, War Priest, 4 Companies)
2nd Infantry Formation (Amdur (Lord of the Blades), 3 Companies)
3rd Infantry Formation (Captain, Banner Bearer, 3 Companies, Pikemen)
4th Infantry Formation (Captain, 4 Companies, Archers)
5th Infantry Formation (Captain, 3 Companies, Archers)

1st Cavalry Formation (Captain, Banner Bearer, Drummer, 6 Companies, Kataphracts)
2nd Cavalry Formation (Captain, Banner Bearer, Drummer, 6 Companies, Kataphracts)
3rd Cavalry Formation (Captain, Banner Bearer, Drummer, 3 Companies, Kataphracts)

3 x Khand Chariots








2. The game.

If I remember correctly, we played the scenario "The Field of Swords," which involved eliminating as many officials, captains, bannermen, and similar figures as possible. It would be helpful to keep the objective of the game in mind. We probably didn't succeed, but here's what happened: On our side, Gordon commanded the Minas Tirith infantry, along with Boromir and a Bolt Thrower. I took charge of the cavalry and another Bolt Thrower, while Michael led the forces of Dol Amroth and the Archers of Minas Tirith. On the opposing side, Alasdair fought with the forces of Khand, Tim commanded the cavalry, and Alexander controlled the infantry, including the Emperor himself. 





We accepted the initial deployment, which turned out to be a significant mistake. The cavalry was positioned in the centre of our lines, facing the picnickers, and this was not an ideal choice. We should have changed this setup, but we didn't, which would later backfire on us. Meanwhile, the forces of Evil had a plan that we lacked, except for perhaps the expectation that Michael would break out on the flank opposite him and support me as I charged the enemy infantry formations. Our main goal, of course, was to kill the Emperor.





Let's begin by discussing what was occurring on our left flank. Michael initially opened fire on the enemy, then charged in with his knights. After a few turns, the enemy's right flank was shattered. In truth, this was aided by the retreat of most of their cavalry, who were following a poor strategy. Michael was prepared to support my troops!









Tim's cavalry repositioned some of its forces to our right flank, effectively splitting the Minas Tirith infantry into two separate formations. One unit, under Boromir's command, successfully positioned itself in the centre of the battlefield. In contrast, the second unit was first targeted by archers and then surrounded by Tim's cavalry, resulting in its destruction. Both Bolt Throwers made a valiant attempt to support fighting Gondor infantry. Although Gordon managed to land some hits with his, I unfortunately didn't score any throughout the game!







In the centre, my cavalry made desperate attempts to charge the enemy formations. While they succeeded in destroying the Khand chariots, the infantry equipped with pikes proved to be much more challenging. Additionally, the War Priest employed magic during the battle, but I cannot recall the outcome, although I did suffer some losses. Soon after, I received support on the left from Michael and on the right from Gordon.










The Emperor found himself in a precarious situation, but his warriors surrounded him, shielding their lord with their bodies. Boromir and his troops charged fiercely against the forces of Rhun, leading to a brutal battle where countless lives were lost on both sides. Tragically, Boromir fell during the fight, marking the end of the skirmish. It became clear that focusing on the game's objective was crucial; rather than merely counting the number of enemies killed, the goal was to eliminate key officers of the enemy forces, which we didn't and therefore we lost. Despite this realisation, it was rewarding to engage in something different. We will undoubtedly return to the fields of Middle-earth again.














3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720332302109