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25 grudnia 2024

Narva 1944.

This is our last game of the year, set in a winter environment, using one of my favourite systems, Rapid Fire Reloaded. For this game, I selected the Narva 1944 scenario from the third supplement, which broadly addresses the issues surrounding the Third Reich's conflict with the Soviet Union. While I slightly modified the army lists, I kept most aspects unchanged. We concluded the game during the fifth turn, although the scenario allows up to ten turns.




SCENARIO: Richard March
UMPIRING: 
Bartek Zynda
SCENERY: Bartek Zynda, Michael Schneider, SESWC
FIGURES & MODELS: Bartek Zynda


1. Forces.




SOVIETS
(Alasdair, Gordon, Jamie, Mike)

Tank Battalion

HQ: 1 x T-34
1st Company: 2 x T-34
2nd Company: 2 x T-34
3rd Company: 1 x KV-1

Assault Gun Platoon

1 x SU-85

Guards Mortar Battalion

Observer Team: 2 figures
1st Battery: 1 x SP BM-13 'Katyusha'
2nd Battery: 1 x SP BM-13 'Katyusha'

Rifle Regiment

HQ: CO + 3 figures
SMG Company: 6 figures
AT Company: 1 x 45mm ATG
Mortar Company: 1 x 120mm mortar, 2 x 82mm mortar
Gun Company: 1 x 75mm IG

1st Battalion
HQ: CO + ATR team
1st Rifle Company: 8 figures
MG Company: 1 x Maxim MMG

2nd Battalion
HQ: CO + ATR team
2nd Rifle Company: 8 figures
MG Company: 1 x Maxim MMG

3rd Battalion
HQ: CO + ATR team
3rd Rifle Company: 8 figures
MG Company: 1 x Maxim MMG




GERMANS
(Andy, David, Michael, Peter)

2nd Company/502nd Heavy Tank Battalion

AA Company: 1 x Sd.Kfz.7/1
1st Platoon: 1 x Pz.Kpfw VI Tiger (Elite)

Assault Gun Platoon

1 x StuG III

Nebelwerfer Battery

Observer Team: 2 figures; Kubelwagen
Company: 1 x Nebelwefer; 1 x Sd.Kfz.7

1st Battalion/151st Regiment/61st Infantry Division

HQ: CO + 8 figures
1st Company: 9 figures
2nd company: 9 figures + 1 x MG42 MMG

Light Artillery Battalion/161st Artillery Regiment

HQ: 1 x Kubelwagen
Observer Team: 2 figures
Battery: 2 x 105mm Howitzer; 2 x Kfz.7

REINFORCEMENTS:

2nd Company/502nd Heavy Tank Battalion

2nd Platoon: 1 x Pz.Kpfw VI Tiger (Elite)

151st Regiment Command Post

Company: 10 figures







2. The Game.


The game is set during events that occurred in February 1944 near Narva. The Soviets aimed to disrupt German supply lines west of the city, specifically along today's E20 road. The 502nd Heavy Tank Battalion, equipped with Tiger tanks, played a crucial role in this battle, effectively eliminating waves of T-34 tanks. To win the game, the Soviets must move one tank and eight infantry figures to reach the designated road within ten turns.






The Soviets began the game with a massive barrage of Katyusha rockets and mortars targeting the positions of the 151st Infantry Regiment. Jamie, who was playing his first game with the club, led the fire, but unfortunately, his aim was quite inaccurate. Following this, tanks commanded by Alasdair and Mike advanced, closely followed by infantry led by Gordon. The tanks quickly broke through the 151st Infantry Regiment's positions, which were commanded by Michael, and launched an assault on the hill occupied by German artillery and vehicles. They systematically eliminated the enemy forces, sustaining zero losses on their side.







The tanks, supported by Katyushas and mortars, effectively eliminated all the Tigers and German artillery, advancing further to the main road. Unfortunately, the most critical element—the infantry—was overlooked. While the Soviet tanks wreaked havoc, Gordon attempted to break through the positions of the 151st Infantry Regiment. However, being exposed in an open field made him an easy target for the German infantry, who systematically and effortlessly decimated the Soviet forces. Ultimately, the Soviets could not withstand the pressure, failed another morale test, and fled the battlefield. As a result, the success of the tanks was wasted, leading to a victory for the Germans.







3. Links.

SESWC:

To be updated soon...

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720322800953/



I am composing this post on Christmas Day evening. I hope your day has been as pleasant as mine. Merry Christmas!


20 czerwca 2024

Rapid Fire: Ponyri. 9th July 1943.

I recently combined Rapid Fire and Rapid Fire Reloaded when playing my games. I enjoy mixing the two versions and choosing the best solutions from each. This time, I selected the Hill 253.5, Ponyri scenario from the legendary supplement for Rapid Fire, which focuses on fighting on the Eastern Front. This expansion was written by Richard March years ago. I made minor adjustments to the army lists to better fit my collection and speed up the game slightly. Although the game is planned for 12 turns, I anticipated that I needed a faster solution and I was proven right. You might also notice some new terrains on the table, which are ready-made products from Conflix. I found them on sale at my local store, so I bought a few and plan to purchase more.



SCENARIO / SCENARIUSZ: Richard March, Bartek Żynda
UMPIRING / PROWADZENIE GRY: Bartek Żynda
SCENERY / SCENERIA: Michael, Schneider, Bartek Żynda, SESWC
FIGURES & MODELS / FIGURKI I MODELE: Bartek Żynda


1. Forces. Siły.



SOVIET UNION
(Mike, Peter)

1023rd Riffle Regiment

HQ (CO+5 figures, 1 x car)
Gun Battery (1 x 76.2mm IG)
AT Battery (2 x 45mm ATG)
Mortar Battery (1 x 120mm mortar)
AA Coy (1 x 37mm AA, 1 x truck)
1st Battalion
HQ (CO + 4 figures)
1st (SMG) Company (7 figures)
2nd (Rifle) Company (7 figures)
3rd (Rifle) Company (7 figures)
Mortar Company (1 x 82mm mortar, 1 x 50mm mortar)
MG Company (1 x Maxim MMG)
2nd Battalion
HQ (CO + 4 figures)
1st (SMG) Company (7 figures)
2nd (Rifle) Company (7 figures)
3rd (Rifle) Company (7 figures)
Mortar Company (1 x 82mm mortar, 1 x 50mm mortar)
MG Company (1 x Maxim MMG)

Artillery Support

Observer Team (2 figures)
Artillery Battery (2 x 122mm Howitzer, off table)
Rocket Battery (1 x SP BM-13 'Katyusha')

Anti-Tank Regiment

1st Company (1 x 76.2mm ATG, 1 x truck)
2nd Company (1 x 76.2mm ATG, 1 x truck)

Air Support

1 x Fighter Plane (2 x 20mm, 1 x PTAB bomb, 3 moves)



THIRD REICH
(David, Tim)

508th Grenadier Regiment

HQ (CO + 5 figures, 1 x staff car, 1 x Sd.Kfz.250/3)
AA Platoon (1 x Sd.Kfz. 7/1)
Artillery Company (1 x 75mm IG + horse tow, 1 x StulG 33B)
AT Company (1 x 75mm PAK 40, 1 x truck)
Mortar Company (1 x 120mm mortar, 1 x heavy car)
Engineer Company ( 9 figures, 2 flame-thrower, 1 x Sd.Kfz 251/7)
1st Battalion
HQ (CO + 4 figures, Sd.Kfz.250/1)
1st Company (9 figures, Sd.Kfz.251/1)
2nd Company (9 figures, Sd.Kfz.251/1)
3rd Company (9 figures, Sd.Kfz.251/1)
Mortar Company (1 x 81mm mortar, 1 x truck)
MG Company (2 x MG42 MMG, 1 x truck)
2nd Battalion
HQ (CO + 4 figures, Sd.Kfz.250/1)
1st Company (9 figures, Sd.Kfz.251/1)
2nd Company (9 figures, Sd.Kfz.251/1)
3rd Company (9 figures, Sd.Kfz.251/1)
Mortar Company (1 x 81mm mortar, 1 x truck)
MG Company (2 x MG42 MMG, 1 x truck)
3rd Battalion
HQ (CO + 4 figures, Sd.Kfz.250/1)
1st Company (9 figures, Sd.Kfz.251/1)
2nd Company (9 figures, Sd.Kfz.251/1)
3rd Company (9 figures, Sd.Kfz.251/1)
Mortar Company (1 x 81mm mortar, 1 x truck)
MG Company (2 x MG42 MMG, 1 x truck)

654th Heavy Anti-Tank Regiment

Company (2 x Ferdinand)

Artillery Regiment

HQ (1 x Sd.Kfz.250/3)
1st Observer Team (2 figures, 1 x car)
2nd Observer Team (2 figures, 1 car)
1st Battalion (2 x 105mm Howitzer, 2 x truck)
2nd Battalion (2 x 150mm Howitzer, 2 x truck)

Nebelwefer Battery

Battery (1 x Nebelwefer, 1 x truck)

Air Support

1 x Fighter Plane (+1 dog fight, 6 x MG, 4 x 20mm, 1 x medium bomb)





2. The game.

During a recent game, I made a promise to David that he would be rewarded for his accomplishments by being sent to the Eastern Front to engage in a mission to storm Soviet positions. The promise is now coming true. The Germans initiated an air attack on the Soviet positions, but this time the anti-aircraft defence successfully repelled the German planes. The Germans then proceeded with their advance, but one of the battalions faced heavy artillery fire, leading to the loss of command and its temporary stop. In response, Soviet artillery and aircraft launched a counterattack, destroying one of the German heavy gun batteries. As a result, the German forces paused momentarily to regroup...






The German forces were determined to be the first to eliminate the Soviet aircraft from the battle, which they were successful in doing. They then launched an effective attack on the Katyusha's battery. However, their success was short-lived as the anti-aircraft artillery once again took out the German aviation from the battle.





The Germans launched a general attack, using the forces of two battalions and a company of sappers, with the support of all artillery, to capture Hill 253.5 after heavy fighting. By turn 6, they had an open road to Ponyri village, securing the game as the Soviets could not stop the Germans from capturing the final objective. To balance the scenario, I recommend supporting the Soviets with a tank battalion (5 x T-34) once the Germans capture the hill. This game was quite intriguing, and I look forward to returning to Rapid Fire and this supplement soon.







3. Links.

SESWC:

https://www.facebook.com/Seswc.co.uk/posts/863796052444394

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720318097314

30 listopada 2023

Lenino 1943.

The game I have planned for many months. This year is the 85th anniversary of that event. Previously I planned to play it on an exact day, the 12th of October, but then my better half had to go to Poland and during that time the best Polish specialist, in my opinion, of that battle, Kamil Anduła published his first from two books about that subject. Sadly the second book was published when she was back in Scotland, but I will have it too later.. That book mostly concentrated on the 5th Tank Corps, who supported Polish and Soviet soldiers fighting during that day. That caused, the necessary to buy some new models, to make the army list the most historically accurate. About that, you can read my previous post. I decided to use Rapid Fire Reloaded with some elements from the original Rapid Fire and with some of my House rules ( HE and indirect fire). Our game involved 6 players, 4 for the Soviet-Polish side and 2 for the Germans with me as an umpire.

Gra, którą planowałem już od wielu miesięcy. W tym roku przypada 85. rocznica tej bitwy. Wcześniej planowałem ją rozegrać dokładnie 12 października, ale w tym momencie moja lepsza połowa musiała pojechać do Polski i zbiegło się to z wydaniem, przez moim zdaniem najlepszego specjalistę od tej bitwy, panem Kamilem Andułą, pierwszej z jego dwóch książek wydanych w tym roku o tym wydarzeniu. Niestety, druga wyszła, jak już powróciła ona do Szkocji, ale tą też będę na pewno posiadał w przyszłości. Pierwsza z tych książek koncentruje się na 5. Korpusie Pancernym, który wspierał polskie i sowieckie oddziały podczas tej bitwy. Spowodowało to konieczność uzupełnienia mojej kolekcji o kilka nowych modeli, ale o tym  traktuje mój poprzedni post. Zdecydowałem się użyć zasad Rapid Fire Reloaded, z kilku elementów z oryginalnego Rapid Fire oraz z kilku moich własnych zasad (głównie amunicja odłamkowa i ogień niebezpośredni). W naszej grze wzięło udział 6 graczy, 4 dla strony sowiecko-polskiej i 2 dla niemieckiej. Ja pozostałem prowadzącym grę. 



SCENARIO / SCENARIUSZ: Bartek Żynda
UMPIRING / PROWADZENIE GRY: Bartek Żynda
SCENERY / SCENERIA: Michael, Schneider, Bartek Żynda, SESWC
FIGURES & MODELS / FIGURKI I MODELE: Bartek Żynda


1. Forces. Siły.




SOVIETS & POLES / SOWIECI i POLACY
(Alasdair, Andy, Gordon, Tim)

1st POLISH INFANTRY DIVISION of TADEUSZ KOŚCIUSZKO

1st Infantry Regiment

1st Battalion – 8 figures (Poor)
2nd Battalion – 8 figures (Poor)
3rd Battalion – 8 figures (Poor)

2nd Infantry Regiment

1st Battalion – 8 figures (Poor)
2nd Battalion – 8 figures (Poor)
3rd Battalion – 8 figures (Poor)

3rd Infantry Regiment - (2nd wave)

1st Battalion – 10 figures (Poor)
2nd Battalion – 10 figures (Poor)
3rd Battalion – 10 figures (Poor)

1st Polish Tank Regiment

1st Company – 1 x T34 (Poor)
2nd Company – 1 x T34 (Poor)
3rd Company – 1 x T-34 (Poor)
4th Company – 1 x T70 (Poor)

Support:
1 x 45mm AT gun
1 x 76mm IG gun
1 x ATR
1 x Medium Mortar
1 x Light Mortar
1 x Maxim MG

42nd SOVIET RIFLE DIVISION

455th Rifle Regiment

1st Battalion – 6 figures (Regular)
2nd Battalion – 6 figures (Regular)
3rd Battalion – 6 figures (Regular)

459th Rifle Regiment

1st Battalion – 6 figures (Regular)
2nd Battalion – 6 figures (Regular)
3rd Battalion – 6 figures (Regular)

44th Rifle Regiment (2nd wave)

1st Battalion – 6 figures (Regular)
2nd Battalion – 6 figures (Regular)
3rd Battalion – 6 figures (Regular)

Support:
11 x 45mm AT gun
1 x 76mm IG gun
1 x ATR
1 x Medium Mortar
1 x Light Mortar
1 x Maxim MG

290th SOVIET RIFLE DIVISION

855th Rifle Regiment

1st Battalion – 6 figures (Regular)
2nd Battalion – 6 figures (Regular)
3rd Battalion – 6 figures (Regular)

878th Rifle Regiment

1st Battalion – 6 figures (Regular)
2nd Battalion – 6 figures (Regular)
3rd Battalion – 6 figures (Regular)

882nd Rifle Regiment (2nd wave)

1st Battalion – 6 figures (Regular)
2nd Battalion – 6 figures (Regular)
3rd Battalion – 6 figures (Regular)

Support:
1 x 45mm AT gun
1 x 76mm IG gun
1 x ATR
1 x Medium Mortar
1 x Light Mortar
1 x Maxim MG

5th SOVIET TANK CORPS

BA64

233rd Tank Brigade

2 x T34
2 x Vallentine

256th Tank Brigade

1 x T34

154th Tank Regiment

2 x T34
1 x T70

1445th Self-Propelled Artillery Regiment

2 x SU85

1495th Self-Propelled Artillery Regiment

1 x SU122

1537th Heavy Self-Propelled Artillery Regiment

1 x SU152

1827th Heavy Self-Propelled Artillery Regiment

1 x SU152

9th Mechanised Infantry Brigade

1st Battalion – 6 figures (Regular/SMG) + truck
2nd Battalion – 6 figures (Regular/SMG) + truck
3rd Battalion – 6 figures (Regular/SMG) + truck

570th Independent Engineers Battalion

1st Company – 3 figures + truck
2nd Company – 3 figures + truck

33rd SOVIET ARMY SUPPORT

Artillery Support:

1 x 122mm Howitzer
1 x Heavy Mortar
1 x 85mm AA
1 x 37mm AA
4 x 76mm Zis 3

Air Support:

1 x Yak 9 (Poor)(French 'Normandie' Regiment)
1 x IL2m3 (Poor)


GERMANS / NIEMCY
(Mike, Michael)

337th GERMAN GRENADIER DIVISION

313rd Grenadier Regiment

I/313 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran)
II/313 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran)
III/313 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran)
261st Grenadier Battalion – 8 figures +HMG (2 crew) (Veteran)
337th Fusilier Battalion – 6 figures (Veteran)
Support: 1 x light mortar, 1 x medium mortar, 1 x 5cm Pak 38, 1 x Nebelwefwer

668th Grenadier Regiment

I/668 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran)
II/668 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran)
III/668 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran)
Support: 1  x light mortar, 1 x medium mortar, 1 x 5cm Pak 38, 1 x Nebelwefwer

278th Grenadier Regiment (Reinforcements from 95th Division) (DAY 2)

II/278 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran) in truck
III/278 Grenadier Battalion – 6 figures + HMG (2 crew) (Veteran) in truck

185th Assault Guns Squadron

1st Company – 1 x StuG III
2nd Comapny – 1 StuG III

665th Heavy Tank Destroyer Squadron

1 x Hornisse

3/741 Tank Destroyer Squadron

1 x Marder

4/742 Tank Destroyer Squadron

1 x Marder

Artillery Support:

1 x 88mm AT/AA Gun + tow
1 x 20mm AA + tow
1 x 75mm Pak40 + tow
1 x 75mm IG + tow
1 x 105mm + tow

Air Support:

1 x FW 190 (Veteran)
1 x Ju87D
1 x Ju87G


Both sides were able to get some extra reinforcements. During turn 5 (first night time) they had to beat me on a 2D6 duel. Germans would receive some extra tanks (1 x PzIII and 1x Pz IV, they originally appeared around the 18th of October) and Soviets (2 x Katiusha, which or rather ammunition to them,  appeared on the 14th of October).

2. The game. Gra.

The game was set up for 10 turns. The first four turns corresponded to the events of the 12th of October, the next two were the night of October 12-13 and the next four were the day of October 13. The Soviet-Polish side started every turn with some exemptions. The second turn started from the duel between the German and the French fighters. Both sides rolled a D6, Germans had +1 to the roll and the French -1. the side that won the duel by two, drove the enemy away and gained air superiority. Then the first ground attack started with the side with air superiority with AA fire from the other side. Turns 3 and 4 looked the same, but without fighters duel. turn 7th looked exactly the same as the 2nd turn. Over the night there were no planes. The bridges over the river had to be inspected first by the engineers (first turn they succeed on 6, second, 5 or 6 and so on). They also were able to clear the mines. they rolled 1D6 and that distance was cleared. Infantry was able to move in 3 ways: run 9'', march 6'' or crawl 3''. If on the minefield (that was all the area between the river and the first German line) they rolled 3 dice if run, 2 if marched and 1 if crawl. On 4-6, they suffered casualties. During the nighttime, the visibility was reduced to 6''.

Gra była ustawiona na 10 tur. Pierwsze cztery odpowiadały wydarzeniom 12 października, dwie następne, to noc z 12 na 13 października i ostatnie 4 odpowiadały 13 październikowi. Strona sowiecko-polska zawsze zaczynała turę, poza kilkoma wyjątkami. Druga tura zaczynała się od pojedynku myśliwców niemieckich i francuskich. Obie strony rzucały K6, Niemcy mieli +1 do rzutu a Francuzi -1. Strona, która wygrała pojedynek zdobywała przewagę w powietrzu. Teraz następował atak sił lotniczych strony, która zyskała przewagę, jednak tuż przed nią ogień otwierała obrona przeciwlotnicza przeciwnika. tury 3 i 4 wyglądały ponownie, ale bez pojedynku myśliwskiego. Tura 7 wyglądała identycznie jak tura 2. W nocy lotnictwo było niedostępne. Mosty na rzece musiały być wpierw przygotowane przez saperów (w pierwszej turze zabezpieczali most na 6 , jeśli zawiedli, to w drugiej na 5 lub 6 i tak dalej). Byli w stanie oczyszczać też pola minowe (te ciągnęły się od rzeki aż do pierwszej niemieckiej linii obrony). Rzut 1K6 definiował wyczyszczony obszar w calach. Piechota mogła poruszać się na 3 sposoby: biegiem 9 cali, marszem 6 cali i czołgając się 3 cale. Jeżeli piechota poruszała się po polu minowym to istniało ryzyko wejścia na minę. Gdy biegła rzucało się 3K6, maszerowała 2K6 a jak czołgała się to 1K6. Jeśli wypadło 4-6 to oznaczało to straty. Podczas nocy widoczność była ograniczona do 6 cali. 



In our game, Alasdair took the role of General Gordov, the main commander of the 33rd Army. He also commanded the 5th Tank Corps. Andy commanded the 42nd Infantry Division, Gordon Polish 1st Division and Tim 290the Infantry Division. On the German side, Michael commanded the 313rd Regiment and Mike 668th. Before the game, Alasdair had to roll for every gun to check it for ammunition. Every gun rolled 1D3 and that determined the ammunition for the day. He rolled quite well. Unfortunately, for the Soviet and Polish players he had the last word in every decision they made, which included the direction of attack, deployment of 5th Corps units, entry of the second wave into battle, etc. He had to roll for Engineers entry and here he rolled badly. The 1st Company was available from the 2nd turn and the 2nd Company from the 3rd turn. That complicated a lot.

W naszej grze Alasdair przyjął rolę generała Gordowa, dowódcy 33. armii. Jednoczenie dowodził też 5. korpusem. Andy dowodził 42. dywizją piechoty, Gordon pierwszą polską a Tim 290. Po stronie niemieckiej Michael dowodził 313 pułkiem a Mike 668. Przed grą Alasdair musiał rzucić dla każdego działa ilość dostępnej amunicji. Każde działo miało rzut 3K6 i to określało liczbę amunicji na dzień. Rzucił całkiem dobrze. Niestety dla sowieckich i polskich graczy słowo Alasdaira było ostateczne, a dotyczyło to takich rzeczy jak kierunek ataku, rozmieszczenie jednostek 5. korpusu, czy wejście do walki drugiej fali itp. Musiał też rzucić w której turze przybędą saperzy i tu było już gorzej. 1. kompania przybyła w turze drugiej a 2. kompania w trzeciej.



It started with a frontal assault by the three infantry divisions. As I assumed it was a very costly attack. Soviets and Poles lost many soldiers on the minefields. Then the fighters arrived and the fight about air domination started. That was easily won by the Germans. However, the first bombers were chased away by Soviet AA fire. In the meantime, the Soviets managed to secure the bridge in Lenino and clear from the mines some area on the other side of the Mereia River. Some units managed even close to the Trigubova village but were decimated by German fire and forced to withdraw. The 42nd Division was more successful. They managed to completely destroy the 337th Fusilier Battalion but also were repulsed back to starting positions. All divisions suffered enormous casualties, so the second wave joined the attack. It failed as well. The worst thing was the destruction of the bridge in Sycoievo. That gave the possibility of crossing the river by tanks only in Lenino. To make it worse, when the bridge was hit by Nebelvefer salvo it had the Engineers examining it. The whole company get destroyed. Then came the night. Neither Polish nor Soviet divisions were able to continue the attack. Despite some successes in the night such as the 290th division moving over the river and being close to Tribugova again and Engineers managing to fix the bridge in Sycoievo, there was no hope of success. The game was over with a German victory.

Zaczęło się od frontalnego ataku trzech dywizji piechoty. Tak ja można było przypuszczać atak okazał się bardzo kosztowny. Sowieci i Polacy stracili bardzo dużo żołnierzy na polach minowych. Wtedy nadleciały myśliwce i rozpoczęły walkę o dominację w powietrzu. Ta została w bardzo łatwy sposób wygrana przez Niemców. Jednakże pierwsze bombowce zostały przepędzone przez sowiecką artylerię przeciwlotniczą. W międzyczasie Sowietom udało się zabezpieczyć most w Lenino i oczyścić tam przedpole z min po drugiej stronie rzeki Mierei. Kilku oddziałom udało się zbliżyć do zabudowań Trygubowej, ale tam zostały zdziesiątkowane przez Niemców i zmuszone do odwrotu. Atak 42. dywizji był bardziej udany. Udało im się zniszczyć 337 batalion fizylierów ale po pewnym czasie też zostali zepchnięci na pozycje wyjściowe. Wszystkie dywizje poniosły ogromne straty, więc do walki weszły drugie rzuty. Ich atak także skończył się porażką. Najgorszą rzeczą było zniszczenie mostu w Sycojewie. Teraz przeprawy czołgów mogły odbywać się tylko przez most w Lenino. Na domiar złego, gdy most w Sycojewie został trafiony salwą z Nebelverferów, przebywała tam kompania saperów, która w całości została zniszczona. Wtedy nadeszła noc. Ani Polacy, ani Sowieci nie byli w stanie kontynuować natarcia. Pomimo kilku udanych akcji, jak naprawienie mostu w Sycojewie i zbliżenie się oddziałów 290 dywizji do Trygubowej, dalszy atak był bezcelowy. Gra zakończyła się zwycięstwem Niemców.  




As you noticed, many things happened during the game. I was very busy umpiring the game, so have not time to take a lot of pictures. However, Gordon and Michael sent me theirs. 

Tak jak pewnie zauważyliście dużo się działo podczas gry. Byłem bardzo zajęty prowadzeniem gry, więc nie miałem zbyt dużo czasu na robienie zdjęć. Jednakże Gordon i Michael postanowili wspomóc mnie ich fotografiami.

GORDON:











MICHAEL:




3.  Links. Linki.

SESWC:

https://www.facebook.com/Seswc.co.uk/posts/737897448367589

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720313039810