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Pokazywanie postów oznaczonych etykietą Cruel Seas. Pokaż wszystkie posty

05 lipca 2026

Cruel Seas: Take the convoy to the port. Take 2.

Today’s game report covers a scenario we’ve played before. It was the final game in a short campaign prepared by Tim. He made a few changes to the scenario and decided to run it again,  using the Cruel Seas rules.





SCENARIO: Tim Chant
UMPIRING:
Tim Chant
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Tim Chant


1. Forces.





ROYAL NAVY
(Alasdair, Andy, Jimmy)

2 x Fairmile D (1 x Veteran, 1 x Regular)
3 x Vosper I  (1 x Veteran, 2 x Regular)
2 x Vosper II (1 x Veteran, 1 x Regular) 





KRIEGSMARINE
(Bartek, David, Michael)

Port Squadron:

2 x R-23 type (1 x Veteran, 1 x Regular)

Rescue Squadron:

3 x S-100 type (1 x Veteran, 2 x Regular)

Convoy:

1 x Vorposten Boot flakship (Regular)
1 x Tanker (Inexperienced)
1 x Freighter (Inexperienced)






2. The Game.


The scenario’s premise remained unchanged: if the Germans managed to get their entire convoy into port, they would win the game. If only one ship reached port, the result would be a draw. Losses among the warships would not count toward the overall score.

The main differences lay in the order in which each side’s ships entered play. On the first turn, only one British squadron could enter the table. On the second turn, both the German squadron and another British squadron would enter, followed by the final British squadron on the next turn. This gave the German side a seemingly favourable, though ultimately illusory, advantage.

In addition, German ships already in port could begin the game at slow speed. That was the extent of the changes.









The German convoy was moving at full speed — 15 knots — toward the harbour when the Fairmile-class gunboats under Alasdair’s command were the first to appear. They quickly engaged my Flakship, severely damaging it. My ship managed to fire a single salvo, but it missed, and a second salvo from both gunboats soon sent it to the bottom. With its escort gone, the convoy was left unprotected and exposed to Jimmy’s approaching Vospers, which launched all of their torpedoes.







Meanwhile, a squadron of German S-100 boats under Michael’s command raced into the battle at full speed and engaged Alasdair’s boats. However, the British possessed considerable firepower, and before long, the first of Michael’s vessels was sunk.





Meanwhile, my convoy pressed forward, but one of Jimmy’s torpedoes struck its target: my merchant ship. The torpedo exploded, sending the ship to the bottom. Andy, who had stayed somewhat behind and out of the action, then launched her own torpedoes.






Meanwhile, David and his minesweepers, left undisturbed, calmly cleared the mines from the harbour entrance, opening the way for me to enter. I also managed to dodge all the torpedoes Andi fired — although one of them actually struck my tanker. Fortunately, it failed to explode. At that point, my tanker could no longer manoeuvre properly because its rudder had already been damaged by gunfire from either Jimmy or Alasdair — I can’t remember which.

For a brief moment, the dud torpedo gave me the illusion that we might still force a draw. Nothing could have been further from the truth. Jimmy and Alasdair first concentrated their fire on Michael’s boats, which were trying to cover my tanker. Once the British had sunk the German boats, they turned their guns on the fleeing tanker. That was enough. The tanker was badly damaged and ultimately sunk.








The game ended in a Royal Navy victory. It was part of a campaign, so the outcome was shaped by the previous games' results. In those earlier games, the British had gained such a significant advantage that even changes to the final scenario did not alter the result. The convoy ships sank in exactly the same spot as in the previous game. I wonder whether switching sides — with the British trying to escort the convoy back to their own port — would have led to the same outcome. Tim?


3. Links.

PREVIOUS GAME:

https://asienieboje.blogspot.com/2026/04/cruel-seas-take-convoy-to-port.html

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720334527220



12 kwietnia 2026

Cruel Seas: Take the convoy to the port.

Some time ago, Tim devised a mini-campaign using the Cruel Seas and Blood Red Skies rules. In the first game, the Germans tried and failed to clear the approaches to the port. In the second, the Luftwaffe was equally unsuccessful in covering a convoy heading to the port. As a result, the British dispatched a rather strong force of their own boats to destroy the German convoy. At least, that was their mission. However, while covering the convoy, the Germans had a new surprise in store: a Flakship, freshly painted by Tim!





SCENARIO: Tim Chant
UMPIRING: 
Tim Chant
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Tim Chant


1. Forces.





ROYAL NAVY
(David, Tim)

2 x Fairmile D (1 x Veteran, 1 x Regular)
2 x Vosper I  (2 x Regular)
2 x Vosper II (2 x Veteran)





KRIEGSMARINE
(Alasdair, Bartek, Jimmy)

Port Squadron:

2 x S-100 type 
2 x R-23 type 

Convoy:

1 x Vorposten Boot flakship
1 x Tanker
1 x Freighter





2. The Game.


The Germans were tasked with escorting the convoy into port. The problem was the unswept minefields on the approaches to the harbour. These were to be cleared by two teams under the command of Jimmy and Alasdair. Each team consisted of an R-23 minesweeper and an S-100 torpedo boat. Alasdair was to reach the first section very quickly, clear it, and open my route into port, while Jimmy was to provide support from the other side. The Royal Navy was scheduled to appear in the corner of the table. I thought they would only show up partially, but they arrived in full force. This proved decisive, as the boats in port had their engines shut down and could only begin moving once the British boats entered the battlefield at full speed. My Flakship was the only cover.






Since Alasdair had chosen to move very slowly in the port and Jimmy had to take a detour to reach the enemy, I decided to carry out a risky plan. I ordered my Flakship to reduce speed and open fire on the approaching British boats. The ship mounted an 88 mm gun on its bow, which proved highly effective whenever it found its mark. Meanwhile, the convoy surged ahead, racing toward the harbour at full speed—15 knots—directly into the uncleared minefield.





I managed to cripple one of the gunboats, but the British firepower was so overwhelming that my own vessel was quickly reduced to a wreck. The convoy was left without cover...





A surge of torpedoes suddenly churned the water, forcing my tanker to throttle back. The freighter somehow threaded its way through the swarm, even taking one glancing, ineffective hit. For the moment, the convoy remained safe, but the British—still unpunished, as my port security was either creeping uselessly around the harbour or too far out to strike anything—began to tighten the noose around us.






At last, the Royal Navy got down to business, abandoning its ineffective torpedo attacks and switching to artillery fire. That brought the drama to a close. First, the freighter went down, followed shortly afterwards by the tanker. The convoy was completely destroyed. Meanwhile, my harbour screen slowly began to edge out of the port. It was in vain; there was nothing left to protect.






3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720333041685

01 lutego 2026

Cruel Seas: Mine Fields Everywhere!

In our next game, we used the Cruel Seas rules. This time, the Kriegsmarine was assigned to clear the minefields the Royal Navy had laid overnight, which had blocked the harbour entrance.





SCENARIO: Tim Chant
UMPIRING: 
Tim Chant
SCENERY: Michael Schneider, SESWC
FIGURES & MODELS: Tim Chant


1. Forces.





ROYAL NAVY
(Ben, Gordon, Tim)

2 x Fairmile D
3 x Vosper I 
2 x Vosper II







KRIEGSMARINE
(Alasdair, Bartek, Jimmy)

3 x S-38 type 
3 x S-100 type 
2 x R-23 type 







2. The Game.


A port located in occupied Europe. During the night, the Royal Navy successfully laid three of the four designated minefields. The Kriegsmarine had two boat groups stationed in the port: one, which I commanded, consisted of minesweepers, while the other, commanded by Alasdair, included torpedo boats for cover. Additionally, another group of boats, led by Jimmy, was scheduled for deployment. In the port's roadstead, a group of British boats under Gordon's command was stationed. Two support groups were moving toward the port: one, consisting of Vosper boats, was under Ben's command, while the stronger group, composed of Fairmile boats, was under Tim's command.

It all started with a minor disturbance in the harbour. With a minesweeper commanded by a less experienced crew in the lead, I decided to shift the positions of both boats. However, this manoeuvre made it difficult for Alasdair's boats to leave the harbour. Due to my unclear instructions, he was able to get only two of his three boats out, while the third was blocked by my vessels. Alasdair's manoeuvre, however, successfully drove away Gordon's boats, which had sought cover behind the incoming Royal Navy reinforcements. Jimmy's vessels then moved to confront them, but, without support amid the harbour chaos, they had to face the advancing British boats alone. Isolated and outnumbered, he began the fight bravely, though ultimately ineffectively.






Jimmy bravely fought against the overwhelming force of British guns and machine guns, but his efforts proved largely ineffective as the British guns and machine guns began to decimate his units. Soon, the first of his boats was destroyed, and the subsequent vessels suffered significant damage from British shellfire. 





After consulting with me, Jimmy decided to ram the enemy ships, causing chaos in Gordon's squadron. Two of his boats collided and sank as a result of this manoeuvre. Unfortunately, this tactic also cost Jimmy his last remaining ships. 





It was only after this that Alasdair left port, and I took my minesweepers to the first minefield. I successfully cleared the area, but due to time constraints, the game had to end. The Germans managed to create one safe route into port for the incoming convoy, destroying two British boats in the process, but at the cost of three torpedo boats. This resulted in a poor exchange for them and limited success overall. The game will, of course, continue in the future.



3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720331791473/

19 października 2025

Cruel Seas: To the Rescue.

We are at sea again, this time in small boats. Cruel Seas. We used the scenario To the Rescue from the main book. The Germans are about to rescue the Führer's favoured pilot who has just been shot down!





SCENARIO: Scenario 3: To the Rescue.
UMPIRING: 
Tim Chant
SCENERY: SESWC
FIGURES & MODELS: Tim Chant


1. Forces.





ROYAL NAVY
(Alasdair, Tim)

1 x Fairmile D (Regular)
3 x Vosper I (1 x Veteran, 2 x Regular)





KRIEGSMARINE
(Andy, Bartek)

1 x S-38 type (Veteran, Depth Charges)
2 x S-100 type (1 x Regular + Serch Light, 1 x Inexperienced)
1 x R-23 type (Regular)






2. The Game.

As I mentioned in the introduction, the Germans were assigned the difficult and highly responsible task of rescuing a shipwrecked man, who happened to be Hitler's favourite pilot. The rescue operation would undoubtedly receive significant support from Goebbels' propaganda, which would ensure fame and rewards for the captain of the boat that successfully carried out this feat.






The Germans divided their forces into two groups. The first group, made up of S-100 boats, was tasked with surrounding one of the islands from the south to rescue survivors. The second group was to encircle the island from the north, ready to assist in picking up survivors if the first group failed. Additionally, the second group was to provide cover for the first group. The British had a similar plan in place.







A firefight quickly broke out as the small British Vosper ships opened fire on the larger German boats. The Germans retaliated, dealing significant damage to the smaller British vessels. Nevertheless, the British continued to engage, impeding the Germans in their mission. Ultimately, the Germans were able to rescue survivors, but a race against time ensued, especially after the British boat Fairmile, armed with powerful guns, joined the battle. This likely caused panic among the German captains, as two of their boats ran aground on the rocks of the second island.








One of the German boats managed to escape the shallows, but unfortunately, the other crashed into the rocks. Nevertheless, the Germans withdrew from the battlefield with the surviving crew members. During the engagement, they sank two Vosper-class boats, while a third, severely damaged, was forced to retreat. Ultimately, the boat carrying the survivors left the battlefield, securing victory for the Germans.