29 marca 2026

Battlegroup Blitzkrieg: Bridgehead Breakout.

We played another game using the Battlegroup rules, this time focusing on the Blitzkrieg expansion. Mike and I agreed to a 500-point game, with me fielding the Polish forces and Mike commanding the Germans. Michael was there to support me during the game, while Peter, who was originally supposed to support Mike, chose to observe instead.





SCENARIO: Bridgehead Breakout
UMPIRING
Bartek Żynda
SCENERYBartek Żynda, SESWC
FIGURES & MODELS: Mike Evans, Bartek Żynda


1. Forces.





POLES:
(Bartek, Michael)

Forward Headquarters
Wire Team

Infantry Platoon
ATR (Platoon Command)
Heavy Machine Gun Team
Light Mortar Team
ATR Team
ATG (Extra Loader Team + Fiat 621)

Wz.34 (MG) (Scout)
TKS (20mm) (Scout)
Sniper (Scout)

7TP Platoon (3 x 7TPjw)
FT-17 (MG)

Forward Observer Team
Timed 75mm Barrage
75mm Schneider Gun (Extra Loader Team, C4P tow)
100mm Howitzer (Extra Loader Team, C4P tow)

Bofors 40mm AAG (Fiat 621)

2 Officers
32 BR





GERMANS:
(Mike)

To be updated soon...





2. The Game.


This time, we played the Bridgehead Breakout scenario from the main rulebook. I won the roll to decide who would defend the crossing and randomly selected six units for my deployment. I chose a TKS tank, both of guns, a sniper, an artillery observer, and a wz. 34 armoured car. 





Mike had to deploy all his scout units, which totalled five, along with his senior officer. Additionally, Mike made slight modifications to the table I had prepared, creating an open space on the upper side. I planned to aim my 75mm gun barrage at that area during the third round. There were four objectives on the table: the bridge and three farms.






It started with a successful barrage from my 100mm howitzer directed at the German vehicles. I was able to target one of the vehicles with fire, pin it, and ultimately force the crew to abandon it. Soon after, reinforcements began to arrive for both sides, with tanks arriving first, followed by infantry. I called in my officers at the first available opportunity.





My artillery and tanks opened fire on the German armoured cars. The Polish forces delivered very accurate fire, and my 75mm gun battery performed remarkably well. At the perfect moment, a horde of Panzer II tanks appeared as the target. The entire line was pinned down, temporarily halting the German advance and allowing me to move my tanks closer to the front line.




Unfortunately for us, the more mobile German forces eventually broke through to my positions. The German infantry engaged my howitzer crew in hand-to-hand combat. During the encounter, they came under fire from the Polish tanks' machine guns, which proved fatal for them. As a result, the German infantry was unable to continue its attack.








The massive German tank attack was repelled by fire from Michael's TKS tankette and 75mm gun, with support from my third 7TP tank. The Polish defences proved to be much more effective, successfully holding off the Germans. It's important to note that throughout the game, I was unable to connect with command for additional artillery support, and Mike, despite drawing two aircraft tokens, received no air support. Surprisingly, Mike didn't capture any of the objectives, despite the opportunity to do so. Ultimately, the game ended 29-21 in favour of the Poles, who claimed victory.






After playing, we concluded that the 500-point game was too large for a club night, and we'll try to make future games smaller. We also raised a few questions that we'll try to resolve with the game developers, who are very helpful in such situations.


3. Links.

SESWC:

FLICKR: 

https://www.flickr.com/photos/asienieboje/albums/72177720332797263

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