31 sierpnia 2025

All Hell Let Loose: Defenders of the Vodka Factory, 1941

After a long break for recovery, I'm back with reports from our weekly games. This time, Andy organised a game set during the Plan Barbarossa era using his 6mm collection and the All Hell Let Loose rules.





SCENARIO: Andy Valdez-Tullett
UMPIRING
Andy Valdez-Tullett
SCENERYAndy Valdez-Tullett, SESWC
FIGURES & MODELSAndy Valdez-Tullett


1. Forces.




SOVIETS
(Bartek, Michael)

1st Infantry Regiment

1 x CO
5 x Rifle Infantry
1 x MMG

2nd Infantry Regiment

1 x CO
1 x FOO
5 x Rifle Infantry
1 x MMG
1 x Mortar

3rd Infantry Regiment

1 x CO
5 x Rifle Infantry
1 x MMG

4th Infantry Regiment

1 x CO
1 x FOO
5 x Rifle Infantry
1 x MMG
1 x Mortar

Tank Regiment

2 x BT-7
2 x T-26
2 x T-34

1st Otpost

2 x Rifle Infantry
1 x MMG
1 x FOO

2nd Outpost

2 x Rifle Infantry
1 x MMG

1st AT Battalion

2 x 45mm ATG

2nd AT Battalion

2 x 45mm ATG

Engineering Battalion

2 x Engineers









GERMANS
(Andy, Ben)

Westkampfgruppe

1st Infantry Regiment

1 x CO
1 x FOO
1 x Sd.Kfz. 222
6 x Rifle Infantry
1 x MMG
1 x Mortar
1 x PaK 36

1st Tank Regiment

2 x Pz.Kpfw. III
2 x Pz.Kpfw. 38(t)
2 x Pz.Kpfw. IV

Nordkampfgruppe

2nd Infantry Regiment

1 x CO
1 x FOO
6 x Rifle Infantry
1 x MMG
1 x Mortar
1 x PaK 36

Südkampfgruppe

3rd Infantry Regiment

1 x CO
1 x StuG III
6 x Rifle Infantry
1 x MMG
1 x PaK 36

REINFORCEMENTS

4th Infantry Regiment

1 x CO
1 x FOO
8 x Rifle Infantry
1 x MMG

5th Infantry Regiment

1 x CO
1 x FOO
8 x Rifle Infantry
1 x MMG

6th Infantry Regiment

1 x CO
1 x FOO
6 x Rifle Infantry
1 x MMG
1 x Nebelwerther

7th Infantry Regiment

1 x CO
1 x FOO
6 x Rifle Infantry
1 x MMG
1 x Nebelwerther
1 x StuG III

2nd Tank Regiment

2 x Pz.Kpfw. III
2 x Pz.Kpfw. IV
2 x Pz.Kpfw. II










2. The Game.

In our game, the Germans were tasked with capturing a city defended by the Soviets. The main objective within this city was a crucial Soviet factory located in the northeastern part. Andy permitted us to deploy our forces, which we placed along what we believed were the main avenues of attack for the German units. Ben had to accept this deployment, but during the game, he received a new unit each turn that he could use to launch attacks on the city.






Ben initially concentrated on weakening our first line of defence by slowing his movements. We decided to take advantage of this by increasing the number of units on his attack front. Additionally, we chose to leave our engineers at the factory, which turned out to be a crucial decision as the game progressed.





Our concentrated firepower inflicted significant casualties on the attacking German forces, but the continuous influx of reinforcements for the Germans began to weaken our front line. Additionally, to the north, the Germans approached the city in a threatening manner. Nonetheless, the Soviet defence remained steadfast and showed no signs of collapsing anytime soon.





At last, the first German tanks forced their way into the city. Soon after, an order arrived from headquarters: destroy the factory and withdraw our forces to the east. We chose to ignore the second part of the command, but the demolition itself was carried out flawlessly. The factory never fell into German hands—the blast claimed the lives of many attackers, as well as many of our own defenders. But in the Red Army, there was an unspoken rule: men were plentiful. The Soviet defenders held their ground until the very end, earning the title of Heroes of the Soviet Union—posthumously, of course. The mission was accomplished.





3. Links.

SESWC:

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720328726407



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