25 października 2026

BLACK POWDER. Germantown, 4.10.1777 - Northern part.

March, march, Germantown!

Push the Redcoats back!

Fire your guns and fix your bayonets,

And keep them on the track!


We continued our small campaign focused on the Battle of Germantown, covering rounds 1 to 10. This time, we focused on Washington's northern offensive. In my opinion, this was the moment a crucial breakthrough could have occurred; however, it ultimately did not. This setback meant the war had to continue longer. We used the Black Powder rules.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider



1. Forces.







UNITED KINGDOM
(Alasdair, Michael)

VANGUARD

General (8)

1 x Line Infantry
1 x Light Infantry
1 x Skirmishers
1 x Medium gun

REINFORCEMENTS (From turn 2)

General (8)

5 x Line Infantry
2 x Medium Gun

POSSIBLE REINFORCEMENTS

3 x Line Infantry








UNITED STATES
(Andy, Bartek)

Washington (8)

1st Continental Brigade

General (8)

3 x Continental Infantry
1 x Medium Gun

2nd Continental Brigade

General (8)

3 x Continental Infantry
1 x Medium Gun

1st Militia Brigade

General (8)

3 x Militia

2nd Militia Brigade

General (8)

2 x Militia

3rd Militia Brigade

General (8)

2 x Militia


4th Militia Brigade

General (8)

2 x Militia 



1 x Draggons



POSSIBLE REINFORCEMENTS

1 x Dragoons
2 x Medium Gun





2. The game.


Understanding how this battle unfolded, I chose not to repeat Washington's mistakes. This time, I focused on breaking through the British defences. I concentrated all my Continental troops on the right flank while positioning the Militia in the centre and on the left. Andy, positioned on my flank, was tasked with feigning an attack through the buildings. This manoeuvre was meant to draw some British forces away, letting me push forward with my main troops and reach the opposite edge of the table as quickly as possible. My primary concern was the British vanguard on the hill and the eventual arrival of the enemy’s main force. I feared they might consolidate along the table edge, with the vanguard falling back to join the main body and forming a unified defensive line. Fortunately, that did not happen.






Only one British battalion withdrew, while the other, along with a piece of artillery and Skirmishers, focused on delaying actions. This time, I decided to use my dragoons better. They struck the British flank; however, the enemy withstood the assault, turned to face the attacking cavalry, and then advancing Continental infantry hit their flank. Despite this, the British survived and retreated toward their main force; only the Skirmishers were destroyed. To complicate matters further, they also withdrew their artillery. Meanwhile, British reinforcements arrived.











Some British units concentrated on the buildings, aligning well with my overall strategy. One of Andy's brigades advanced to engage them, resulting in a confrontation between two British battalions and two Militia brigades. In my plan, the Militia were not meant to break through; their primary role was to tie down the British forces, which would facilitate a breakthrough for the Continental troops. In these engagements, the British proved to be significantly more effective. Despite losses on both sides, they held their ground. The outcome of the clash would ultimately be determined on our right flank.







After forcing the British vanguard to retreat, the main British force arrived. Fortunately, they did not choose to concentrate most of their strength along the edge; instead, they advanced and established their "thin red line" against the buildings in the centre of the village. This let me strike the British positions with both of my Continental brigades. 

My tactic was straightforward: I focused fire on a single unit and then launched a melee attack with my strongest force. This approach ensured I always maintained a numerical advantage, allowing me to create a significant gap in their right flank. As a result, the British had to address this critical situation.









Alasdair faced a critical decision and called up two battalions from his reserve pool. Additionally, I brought forward two of my own cannons. They didn't engage in combat—the infantry proved much more effective—but they followed closely behind my advancing units. 

Returning to the main point: I launched an assault against fresh British units and destroyed them, enabling me to break through by turn 9. Alongside Washington, approximately four battalions of Continental infantry, one battalion of Militia, and four cannons broke through. This will provide excellent support for my forces in the final decisive battle.








It was a costly victory for the Americans, but it was worth it. I hope it will decisively affect the final battle of our campaign. Before that occurs, however, we will concentrate on the eastern flank in the next battle—and perhaps we can achieve similar success. We shall see.


3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/r63tv3tWWTUUjy8L

22 października 2026

Polish-Lithuanian Foot Guard. 15mm.

I've recently completed another unit for the army of the Polish-Lithuanian Commonwealth: the Foot Guard, produced by Wargamer. I painted the entire box, which lets me field either two medium-sized bases ('M') or one large-sized base ('L') for this unit, per the By Fire and Sword 2 rules. 






As you can see, I used every flag included in the set because I liked them so much that I wanted to include them all. However, I made a few modifications to the original kit: I didn't use the provided pikes because the material didn't seem sturdy enough. Instead, I replaced them with 4 cm metal rods from Pendraken. 










I also had one leftover musketeer from the set, so I added a few extra figures from the Kickstarter campaign to create an additional base. Everything is mounted on the Warbases base.








Having completed painting all the 15mm-scale miniatures I own for the Polish-Lithuanian Commonwealth, I am now moving on to larger-scale figures—finishing the year just as I began it.


18 października 2026

LION RAMPANT: Michael's Birthday Game.

We were celebrating Michael's birthday, and for the occasion, he organised a game using his own boats, miniatures, and scenario. As is typical with his games, there was a catch, which I quickly figured out.





SCENARIO: Michael Schneider
UMPIRING:
Michael Schneider
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Michael Schneider


1. Forces.


In our game, two Viking commanders, David and Alasdair, led the Vikings. Each commander had two ships and roughly equal forces. On the shore, they faced the Norman forces, which were led by Tim and me. Initially, Michael served only as the game master. The game board featured an abbey and three villages, all abbey properties, each containing a treasure. Players aimed to collect as many treasures as possible by the end of the game.













2. The game.

First, I must acknowledge that I had a significant advantage over the other players. Remembering Michael's previous "special" games and his purchases during the last Claymore, I realised that this would not be a typical game of "reach the building, find the treasure, and escape." I expected supernatural elements, hordes of zombies, or something similar; I was wrong about the zombies. However, I was correct about everything else.





Tim and I divided our forces; I took two units of foot soldiers to defend the abbey, while Tim headed to the shore to fend off an incoming Viking landing. However, this was a ruse: my real plan was to retrieve treasures from two nearby villages, bring them back to the abbey, and hold that position until the end of the game. That's exactly what I did: I sent one unit to the village at the tip of the right-hand headland and the other to the village near the abbey.





My initial assumptions were correct. As soon as I entered the village, the first ghost—an abbey guardian—leapt at me. Instead of fighting it, I grabbed the treasure and ducked into the abbey, only to be attacked by another ghost shortly after. The situation quickly grew dire, as both ghosts were formidable foes. I decided to evacuate the abbey with the treasure. This proved difficult because of my poor activation rolls, while the two ghosts effectively decimated my unit. My numbers were eventually halved, but I finally broke free from the abbey and escaped off the table with the treasure. It wasn't exactly a heroic escape, but that wasn't the main objective.






My second unit's story didn't unfold as successfully as the first. It reached a village on a headland, but on the outskirts, Alasdair's berserkers attacked after he landed his ships on the beach. While some of his forces engaged Tim, others focused their attention on my second unit. I defeated Alasdair's men and entered the village to seize the treasure, only to be confronted by spirits. They wiped out half my unit, but I escaped. At that point, I discovered that the treasure—a golden crucifix—shielded me from the spirits, though it offered no protection against arrows. A second group of Alasdair's men gave chase, raining arrows down on the remnants of my unit and reclaiming the crucifix.






Tim chose a more heroic approach by engaging in a series of battles against David, who had just landed his ships. Instead of focusing on the treasure, Tim concentrated on combat, and before long, his forces were decimated. This left the path to the final village wide open for David, even though he was still quite far away. In the end, I won the game by securing the most treasure. The key to any victory is effective reconnaissance and, at times, sacrificing other players to distract opponents. As the saying goes: LET OTHERS FIGHT — I'LL LOOT IT ALL!







3. Links.

SESWC:

https://www.facebook.com/groups/631841809210352

FLICKR:

SONG ABOUT THE GAME:

https://suno.com/s/JbnonzHdF4RCZZal