Last Thursday, Gordon and Tim invited us to the Wild West to play Dead Man's Hand. In the past, I had the chance to play a few games of the first version. The last time I played was Claymore, which gave me a taste of the second version. Now, I've had the opportunity to take a closer look at the latest version, and I really like it. In fact, one evening I found myself browsing through miniature offers for the game. I haven’t bought anything yet, but I must admit I'm definitely intrigued!
UMPIRING: Gordon Smith
1. Introduction.
Our game involved four players, and we split into two pairs. Jimmy faced off against Gordon, while I played against Tim. We managed to complete two games, while the other pair played three. Each player had a squad of seven characters, armed with various weapons typical of the Wild West. Each scenario presented a situation where one side had to take action while the other had to counteract it. In our first game, my objective was to escape the city with the loot after a bank robbery. In the second game, my task was to take over the saloon.
1. The Bank Robbery.
In my first game, my gang of bad guys had just robbed a bank. They managed to open the safe and now needed to flee the city. A squad of honest townspeople, led by the local sheriff, was tasked with stopping them. Tim deployed a squad of freshly painted miniatures, which included several female characters. I stationed most of my gang inside the bank, with two characters on the rooftops armed with shotguns to cover our retreat.
Early in the game, we came under fire from a nearby hotel. It turned out my gang was better at hand-to-hand combat than shooting, so I decided to launch a bold attack, yelling “Ura!” One of the bad guys jumped from the roof and took out one of Tim's female characters, while the entire gang poured out of the bank to confront Tim's remaining men, including the sheriff. A fierce fight quickly ensued, involving fists, knives, and whatever weapons were at hand.
Tim's men, terrified by this aggressive tactic, began to retreat. This created an escape route for my gang, especially when my gang leader managed to take down another woman from Tim's unit. That was enough. My gang successfully fled the city with the loot.
3. Attacking the Saloon.
In our second game, both sides had their share of bad guys. One of them, Tim, was defending a Saloon, while my men were tasked with capturing it. Once again, I opted for very short-range combat. A significant number of my men were armed with revolvers and shotguns, making close combat our only strong side. My men's nerves were quite fragile; however, Tim seemed to have the same issues. It turned out that his men struggled to gauge the number of bullets in their weapons.
I decided to go on the offensive. On the first turn, one of my men rushed onto the saloon's ground floor and engaged the enemy gang. A chaotic shootout followed, during which Tim's men fired their weapons while my men hesitated due to morale reasons. After a brief regrouping, the fight resumed, resulting in both sides losing two men. Unfortunately, we ran out of time before we could finish the game. As a result, we agreed that the situation was a stalemate and called it a draw.
4. Gordon vs. Jimmy.
In the second match between Gordon and Jimmy, the score was much clearer, with Gordon winning all three games. Unfortunately, I didn’t take any photos of their matches. Instead, I have details about Jacqueline Ville’s town, as Gordon’s wife is the architect of this entire project. Most of the buildings are from the Warbases collection, so I encourage you to visit their website if you’re interested in any of the buildings.
5. Links.
SESWC:
FLICKR:
https://www.flickr.com/photos/asienieboje/albums/72177720330763507/















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