Gordon had previously prepared a game for a Scottish show and suggested we try it. The game is played with six players, three on each team. The rules are The Men Who Would Be Kings, and the timeline is the Indian Mutiny. I also helped Gordon umpire the game since I was the only one who actually read the rules.
UMPIRING: Gordon Smith, Bartek Żynda
1. Forces.
2. The Game.
Jimie was responsible for defending the fort against the mutinous Sepoys, led by David and Tim, as well as the tribal warriors supporting them, whom I commanded. Jimie's objective was to hold out until two columns of British troops arrived to relieve the fort and drive out the mutineers. It appeared that neither side had a clear plan in place.
I chose to support the sepoys, but my primary goal was to loot the fort. Gordon had stored an elephant, cattle, and a group of women inside it. I believed that the insubordinate tribal warriors would be far more motivated by the prospect of treasure than by fighting for freedom or similar ideals.
First, I had to send several units to protect myself from the attack by the British columns. I managed to position two units of tribal infantry in buildings, and with my cavalry, I launched an attack on one of the regular infantry units. To my surprise, I successfully destroyed that unit. Although my cavalry was subsequently targeted and eliminated by the remaining British forces, they managed to halt their advance for a while. Next, the two infantry units, along with one cannon no longer needed by the units assaulting the fort, engaged the approaching relief forces. The British focused on eliminating these units, which delayed their advancement. While this cost me the loss of another unit, I stopped Andy and his column.
On the other side, Tim was engaged in battle with Michael. Michael's cavalry nearly reached the fort gates, but his unit was annihilated beneath the fort's walls. After that, both sides occupied nearby buildings and continued to exchange fire, resulting in yet another column being halted.
Finally, the fort. Each of us assigned our forces to attack it, but David was able to commit all his forces to the fight. We had a numerical advantage, and the unfavourable positioning of the defending units on the fort walls worked in our favour. For instance, I had a 4 to 1 advantage, while David and Tim had even more. To breach the walls, the attackers needed to pass the “At the Double” test. Three of my units moved in to attack, supported by both cannons. While my field gun inflicted some damage, the siege cannon proved to be ineffective. I needed to roll a 9 or higher to activate firing for that gun, and I only succeeded once throughout the entire game, missing utterly. As a result, the outcome depended entirely on the swords and spears of my warriors. They wreaked havoc on the units defending the fort.
It was the same situation on the other side. Tim, and especially David, climbed the walls and began eliminating the defending troops. While their main goal was to capture the fort, my aim was simply to rob it. Together, we ultimately managed to take over the fort and prepare for defence. Afterwards, I left the fort with all the valuable possessions. The game concluded with a complete victory for the Mutineers. After the game, Gordon admitted that the show game ended with a completely different result, where the British ultimately emerged as the winners. So, congratulations to us!
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© Campbell Hardie |
3. Links.
SESWC:
https://www.facebook.com/Seswc.co.uk/posts/1072179341606063
MICHAEL:
To be updated soon...
FLICKR:
https://www.flickr.com/photos/asienieboje/albums/72177720324902501