16 listopada 2024

Achtung Panzer!

In today’s gaming landscape, every respectable publisher aims to offer a game focused on tank warfare. Warlord is no exception; they recently released the game Achtung Panzer! Gordon took on the responsibility of introducing us to its rules.



SCENARIO: Gordon Smith
UMPIRING
Gordon Smith
SCENERYGordon Smith
FIGURES & MODELSGordon Smith


1. Forces.



BRITISH
(Andy, Bartek, David)

1 x Sherman V
1 x Churchill II
1 x Churchill VI
1 x Comet




GERMANS
(Alasdair, Michael)

2 x Panzer IV
1 x Stug III
1 x Tiger




2. The Game.

First, let’s discuss the game mechanics. Each player controls a tank, which has its point value based on factors like armament and crew training. This information is presented on the vehicle cards, which I believe is one of the game's strongest features. The cards are very legible and contain all the necessary details.  Additionally, players select extra "national" cards that provide special support or tactics relevant to their respective nations. Each side also draws cards for special events that can influence their vehicles or those of the enemy. The game uses standard six-sided dice (D6) for gameplay.




Let's move on to our game. Gordon has prepared a scenario for urban combat, where the British tanks are tasked with clearing the city of enemy positions, such as ambush sites and strongpoints. For each point cleared, the British earn 1 point, while the Germans earn 2 points for each British tank they destroy. Each side started the game with two tanks, but we drew a reinforcements card at the beginning, allowing us to enter the battle with three tanks: a Cromwell II, a Sherman, and a Comet, against two Panzer IVs. From the start, we focused on clearing enemy positions. The progress was slow, but we achieved some successes. Eventually, the German tanks got close enough to pose a real threat, and the fight began.






The battle began with a clash between David's Churchill tank and several Panzer IVs. Unfortunately, the British tank was equipped with a weak cannon and was unable to pose a threat to the German tanks. David managed to retreat, and from that point on, his objective was to clear out resistance points while avoiding direct tank combat. Then, my Sherman tank entered the fray. I fired at Michael's tank but missed. In retaliation, the German tank fired back, successfully hitting and destroying the British tank. Fortunately, a new Churchill tank arrived on the scene, this one equipped with a better cannon. It aimed at Michael's tank and destroyed it. Meanwhile, Andy was engaged in combat with Alasdair's tank using his Comet. Alasdair seriously damaged Andy's tank, and when a Tiger tank joined the fight, Andy decided to retreat. At that moment, my Churchill successfully fired at Alasdair's tank and destroyed it. The attention of the German tanks was diverted towards us, allowing David to continue clearing resistance points in the city without being harassed. In the end, we finished the game with a decisive British victory.






In conclusion, I wanted to share my thoughts about the game. Overall, I enjoyed it, but I found that there were too many markers and cards. For a casual club night, I would choose a different game. However, I highly recommend it for a longer gaming session. We didn't utilize all the rules, focusing instead on the basics. At first, it took us some time to grasp the mechanics, and the number of cards felt overwhelming. But as we played, everything started to flow much more smoothly. We plan to play a few more games with these rules, and hopefully, they will become clearer to us with time.

3. Links.

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720321963940

12 listopada 2024

Oddtchevo 1812.

Vallour and Fortitude. Mike proposed a game using his collection from the 1980s, all on a 25mm scale. I admit I've seen figures of this scale used alongside 28mm figures in previous games, but this was my first experience playing exclusively in 25mm. The scenario was set during the Second Polish War of 1812, where a Bavarian division encountered a Russian corps near the fictional village of Oddtchevo, somewhere in Russia.



SCENARIO: Mike Evans
UMPIRING
Mike Evans, Peter Mearns
SCENERYBartek Żynda, SESWC
FIGURES & MODELSMike Evans


1. Forces.




RUSSIA
(Alasdair, Bartek, Gordon, Michael)

1st Division
1st Infantry Brigade

1 x Jaegers
4 x Infantry
3 x Heavy Guns

2nd Infantry Brigade

4 x Infantry

2nd Division
3rd Infantry Brigade

1 x Jaegers
4 x Infantry Brigade
1 x Field Guns

 4th Infantry Brigade

2 x Guard Infantry
1 x Infantry Detachment

3rd Division
5th Infantry Brigade

2 x Guard Infantry
1 x Infantry Detachment

6th Infantry Brigade

1 x Jaegers
4 x Infantry

Cavalry Division
1st Cavalry Brigade

1 x Dragoons
2 x Hussars
2 x Hussar Detachment

2nd Cavalry Brigade

2 x Hussars
2 x Hussar Detachment

3rd Cavalry Brigade

2 x Cossacks

Horse Gun Battery

3 x Horse Gun







BAVARIA
(Mike, Peter)

1st Infantry Brigade

2 x Infantry
4 x Infantry Detachments

2nd Infantry Brigade

1 x Jaegers
1 x Grenadiers
4 x Infantry

3rd Infantry Brigade

1 x Jaegers
4 x Infantry
2 x Field Gun

1st Cavalry Brigade

2 x Chevaliers
2 x Chevaliers Detachment

2nd Cavalry Brigade

1 x Cuirasiers
1 x Hussars
1 x Cuirasiers Detachment
1 x Hussars Detachment




2. The Game.

From the beginning, the numerical superiority of the Russians was clear. We planned to hold central positions while executing the famous Zulu bull's horns manoeuvre on the flanks: my cavalry would be on the right flank, and Gordon's infantry division would be on the left. Alasdair and Michael were tasked with holding the centre, where their artillery would play a crucial role. 





The Bavarians decided to attack along the entire front, which I considered a mistake from the start. They should have focused their attack on my flank, aiming to break through our defences, while their cavalry protected Gordon's infantry. In my assessment, Gordon's forces would not have been able to support a strong and concentrated Bavarian attack. Unfortunately, the situation unfolded differently.




Both cavalry brigades, supported by an infantry brigade, attacked our right flank. My units benefitted somewhat from the passivity of their opponents, as the Russians do not activate their units on rolls 1 and 2, which reflects their leadership issues. I advanced slightly but not enough to prevent the Bavarian infantry from securing advantageous defensive positions. However, I successfully managed to activate a unit of dragoons, which broke one of the Bavarian infantry squares. My cavalry then fell back and prepared for the next round of combat.






In the centre of the field, the Bavarian infantry was slowly advancing. They encountered heavy fire from our artillery, which began to decimate their ranks. It was clear that this attack would be costly for them. In an attempt to support the advance, Mike moved his heavy cavalry into position, likely hoping for a breakthrough. However, we still had a second line of defence in place.





On the other side, Gordon was carefully executing our plan. As a result, he was effectively blocking Peter's entire infantry brigade, which was supposed to attack our centre. This manoeuvre left the Bavarians with limited resources for their assault, making it unlikely for them to succeed.





Decisive moves were finally made, some of which were quite bizarre. The most unusual actions revolved around the Russian horse artillery battery. Although the Bavarian cavalry was positioned on its flank, they were not activated to attack our unit’s side. Instead, they found themselves charged by Russian dragoons from their flank. The Bavarian cuirassiers made a desperate charge against the Russian infantry, but this also failed. Subsequently, the Bavarian commander-in-chief ordered a retreat. The battle concluded with a Russian victory.





3. Links.

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720321892678

31 października 2024

Eldritch Horror. How I saved the world.

Every year on Halloween, we gather to play Eldritch Horror. This time, there were four players once again, with Alexander taking on the role of the main investigator. The other players—Alasdair, David, and I—were tasked with assisting him in solving three mysteries that were intended to help save the world. We had played three games so far (not four, as I had initially thought), and the game we were about to play was meant to finally lead us to success.



Alexander led us brilliantly, but it was my character, Silas March, who truly thrived in the adventure. He closed several gates, defeated numerous monsters, and most importantly, solved two out of the three mysteries. To be honest, my success was largely due to effective rerolls and some helpful cards, which made everything much easier, and my rolls were excellent. The last mystery was solved by David, and as a result, the world was saved—at least until next year...




Villa sullo Stagno di Como, 1505.

Every year, we hold a game showcasing our Italian Wars collections. Sunday is ideal for this, as setting up an army can be time-consuming. This time, I decided to incorporate my small collection of fifteenth-century armies, which I had never used on the table before, despite having them for quite some time. We played using the Pike and Shotte rules.




SCENARIO: Michael Schneider
UMPIRING
Michael Schneider
SCENERYMichael Schneider, Bartek Żynda, SESWC
FIGURES & MODELSMichael Schneider, Bartek Żynda


1. Forces.




FRANCE
(Michael)

The King Of France

French Infantry Brigade

1 x Pike Block
1 x Crossbows with Pavises
1 x Light Gun

1st Swiss Infantry Brigade

1 x Pike Block
1 x Halberdiers
1 x Double Handed Swords
2 x Arquebusiers
1 x Light Gun

2nd Swiss Infantry Brigade

1 x Pike Block (large)
2 x Arquebusiers
1 x Light Gun

Italian Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
1 x Light Infantry

1st French Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

2nd French Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

Italian Cavalry Brigade

1 x Men-At-Arms
2 x Light Cavalry









HOLY ROMAN EMPIRE
(Bartek, Tim)

Holy Roman Emperor 

2 x Heavy Guns
3 x Bowmen

1st Infantry Brigade

1 x Pike Block (Large)
1 x Double Handed Swords
2 x Arquebusiers
1 x Medium Gun

2nd Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
2 x Arquebusiers
1 x Medium Gun

3rd Infantry Brigade

1 x Pike Block
1 x Double Handed Swords
1 x Spanish Light Infantry
1 x Arquebusiers

1st Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry
1 x Light Gun

2nd Cavalry Brigade

1 x Gendarmes
1 x Men-At-Arms
1 x Light Cavalry

 








2. The Game.

It began quite passively. I positioned a large pike block to cover our right flank, anticipating an attack from the Italians. However, they seemed reluctant to engage. They pretended to launch an attack but then retreated. As a result, my centre was able to operate with much greater freedom.






In the centre of the battlefield, an artillery duel first erupted, followed by a series of hand-to-hand combat encounters. Eventually, the pike blocks joined the fray, where the Germans began to dominate, slowly overpowering the French and Swiss forces. After some time, the French centre was completely overwhelmed. Feeling confident, the Germans sent units that had been stationed in the camp to support the remaining imperial troops still engaged in battle.














Eventually, the Italians advanced, but they encountered my large pike block. After a prolonged fight, the Italians were defeated and forced to retreat. The battle was nearly won.








The most interesting events occurred on our left flank, where the main cavalry forces of both sides engaged in battle. Our primary concern was, of course, the French gendarmes. The German cavalry struggled against them, but they were not entirely without hope. Tim started off bravely, charging the French with half of his cavalry. He won the first clash with the gendarmes, but in the second round of fighting, he was forced to retreat. Unfortunately, he didn't activate the second cavalry brigade to support the initial attack. Both sides regrouped for another charge and this time the French dominated the Germans. Ultimately, after suffering several losses, the Germans had to retreat to their original positions and regroup. Fortunately for them, the battle had already been decided, and further attacks were deemed unnecessary. The French then ordered a general retreat.















It was nice to see our Italian Wars collection displayed on the table. This time, none of our guns exploded, which had been a common occurrence in our previous games. The French cavalry once again demonstrated itself to be an indestructible unit. Additionally, we built a fairly large table for the game, and interestingly, one-fifth of it was not used at all. At least we had no complaints about lacking space to manoeuvre our larger units. The next game will probably take place next year, possibly with more units. We'll see how it goes.





3. Links.

MICHAEL:

https://meneken.blogspot.com/2024/10/1505-fictionale-battle-at-road-to-villa.html

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720321612101